Now I'm not the best driver in the world but road cars at Nordschleife is my specialty. Every since GT5 I pretty much drove at least 1 lap of the Nords every day (that's 13 years give or take a few months for holidays). Also back in GT5 there was a trophy for matching the Nissan GT-R's lap record. Took a few tries but it's pretty doable (and I'm a much better driver now than back then). The M6 Circuit Experience? Gold in 1 lap.
Currently in the Civic I'm at 7.47 ish, about 3 seconds off the real record (2% off the world record in-game), and safe to say I don't think I'll make it because the in-game car is slower than the real one.
The new Honda Civic Type R has reclaimed its predecessor's title of the fastest front-wheel-drive car around Germany's Nurburgring circuit. But it appears a few shortcuts were taken in the process.
www.drive.com.au
The real car has a few weight reduction mods. But add in the GoPro and safety equipment and it's probably about equal. Also the in-game car can magically run without fuel, so that balances things out as well.
The MAIN difference is the tyres. The record car is running grippier Michelin Pilot Sport Cup 2 instead of Pilot Sport 4S. Cup 2 is probably more equivalent to SM tyres than the SH the stock car comes with, and on a track like the Nords it easily explains the 3-4 seconds difference.
Next is downforce. The FK8 Civic in game has 30/50 downforce while the FL5 has 65/160. That is a huge increase considering the FL5 has less aggressive aero than the FK8. I'm expecting a 10-20 points increase, not 2-3x. Also the rear downforce is too much now, which creates even more understeer which is bad for FF cars. But I think the extra understeer is balanced by the slightly higher corner speeds.
The in-game description also says the Civic comes with Adaptive Damping System, which is probably not simulated in the game as PD's physics engine struggles with any sort of active chassis electronics. Makes a huge difference when you're trying to put 300+ HP down using the front wheels on a bumpy circuit.
Lastly, wind direction. You're facing a stiff headwind coming onto the Dottinger. Compare your top speed in-game to the real lap on youtube and you're easily down 10 km/h at the end of the straight (remember you're also carrying more downforce/drag than real life). Probably worth another 1 and a bit seconds.
It's a fun TT but I think the difficulty is artificially inflated by these discrepancies. If you manage to get within 4-5 seconds off the real time give yourself a pat in the back. You basically beat the real record already 👍
I suspect similar discrepancies exist for the Suzuka TT. I'm about 1.5 second off the real record. SM tyres and headwind all the way down both straights can explain it.