Time Trial Discussion

  • Thread starter seadog777
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Wow, you did so well with that, I was going to try to bring this back in too, but after trying to get used to the handling of this car on my first run and getting frustrated, I started to slide it but it just never felt right to me, I couldn't do what you jist did with this one 🔥

I have experienced this only twice, because it turned out that I still had hold of the paddle a little bit as I turned in, but now when I want to do it I can't get it to work 😅


From the comments about the Viper trial, I can't wait to try it, sounds the the M3 again 😁
Thanks dude. Only managed this on pad and getting a clean lap took so many tries where I lost count of how often sudden oversteer killed the perfect run.

Briefly tried to drift the Viper and this car is such a pig, it just wants to slide into the dirt. Good luck with this one, maybe you'll fare better :)
 
I was pretty pleased with my 2nd lap given how awful this car is around corners, a few tries later and I improved by 1 second but I'm still not close to gold. I tried following a few ghosts (with a delay) but I'm finding that they can seem to brake much harder than I can in this car, which I've never seen before. If I use the same braking point I just can't hit the same racing line. I'll have to check my controller inputs.

tt_nov_viper_1.jpg



tt_nov_viper_2.jpg
 
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Did some laps with the Vulcan at Interlagos yesterday, and got a time that was under 3.40% off the top. I don’t see myself shaving off a few more tenths to break into gold range, though. Also, is it just the Racing Softs talking, or is the Vulcan actually a blast to drive?
 
I was pretty pleased with my 2nd lap given how awful this car is around corners, a few tries later and I improved by 1 second but I'm still not close to gold. I tried following a few ghosts (with a delay) but I'm finding that they can seem to brake much harder than I can in this car, which I've never seen before. If I use the same braking point I just can't hit the same racing line. I'll have to check my controller inputs.

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View attachment 1401874
It is very counter intuitive, you have to RELEASE the brake when you are ready to turn in even if you think you are going too fast. If you do that, you release some of the traction for turning. If you don't, you watch the ghost turn while you keep going straight out braking yourself.

Another note....there is a small delay on the ghost's input and you also have to factor in your own reaction time. Brake a tiny little bit earlier than them. If ghost brakes just pass the 100 board, brake AT the 100 board. You can slowly eeek your braking point forward.
 
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It is very counter intuitive, you have to RELEASE the brake when you are ready to turn in even if you think you are going too fast. If you do that, you release some of the traction for turning. If you don't, you watch the ghost turn while you keep going straight out braking yourself.

Another note....there is a small delay on the ghost's input and you also have to factor in your own reaction time. Brake a tiny little bit earlier than them. If ghost brakes just pass the 100 board, brake AT the 100 board. You can slowly eeek your braking point forward.
Interesting, I didn't realise there was a small delay on their input. I think I'm going to go back and find my braking points from videos and practice rather than the ghost, I'm finding if I use the ghost I run wide even if I let off the brakes before turning in. However my main issue on this one seems to be that I'm not using as much of the rumble strip as I can. That and I get the feeling there's a bit of extra turn in to be found on the throttle and I'm not quite getting it right in slower corners.
 
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