Time Trial Discussion

  • Thread starter seadog777
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Used to be (and in most sims still is) that you could brake a bit later and bleed off the brake through the corner. In the current physics (and I believe the 3rd physics revision?) doing that just means the car doesn't turn. Doesn't matter how much brake input, it's just like a hard limit to how much the car will let you turn in.

I play a lot of iRacing, and with GT7 1.49 onwards had a very similar braking philosophy - in iRacing you want to be braking at about 80% and dragging it off, which transferred near 1:1 to GT7 with the last physics and meant I could swap between the two seamlessly. Try and do that now and you just slowly drift off track like a sad penguin.
Interesting, i'd not tried trail braking yet, well just a little on the infield right hander at Interlagos. So what's the play now, hard on the brakes, release and coast through the corner, more of a squaring up of the corner?
 
I understand that this new update is not the best that PD has done since the beginning of GT7. But I don't understand why then I was able to improve my time at Brands Hatch so significantly from 1'37'9xx to 1'37'643. Indeed the braking has changed and I had to fight very hard to understand this change but otherwise I didn't really notice any change in the behavior of the cars. I already found before this update that some cars were ocean liners and wouldn't turn if you didn't brake very early. And there it's the same. After all these cars (like F1, Red Bull, VGT, etc...) have nothing to do in this game. I don't play the PC simulation game so I can't make a comparison, maybe -be with AC which I downloaded a few weeks ago. In any case, with each update there will be a change which will favor or disadvantage certain players.
 
I ran 150 miles post update and fell short of beating my time by half a tenth, so the new physics engine didn't reallyalter the limit for this TT 🤟.

The benefits of this new engine is that you can really get on the power much easier during corner exits, but the downside is there's just a tad more turn-in understeer, particularly noticeable at the 2 tight corners (turn 2 and the penultimate corner).

I uploaded this lap in-game If you need some tips.
How do you feel about the whole “trailbraking nerfed” discussion?

It does feel now that getting off the brakes altogether is more powerful than trying to bleed them into the apex. With the Testarossa and the F1.

Interested to know what @Tidgney feels too, now that your online guide has been nerfed by the physics! Can you still trail brake effectively?
 
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