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- Cincinnati, Ohio, United States of America
- BlackRose_Atomic
His wheel was broken at one point. Maybe he changed it when he attempted fixing it.Jack, unless you've changed the degrees of rotation manually, you're at 900 degrees
His wheel was broken at one point. Maybe he changed it when he attempted fixing it.Jack, unless you've changed the degrees of rotation manually, you're at 900 degrees
You do realize that after a certain amount of wheel input, turning the wheel further results in understeer and smoky tires, right? It honestly sounds like your driving style is hindering you in this situation.Dont worry, Im OUT. I looked it up further, my Driving Force GT wheel just isnt compatible with GT5 or 6. F you Kaz! Ironically my older Pro wheel had 200 deg mode and even still, I read that doesnt drive as smooth as it could. Damn shame, Im actually a good road course racer when I use this wheel on the ANCIENT NASCAR Racing 2003 PC game. And NFS Shift plays nice with it because the GAME allows wheel lock settings in it. Im awful with controller, all over the road, and I wouldnt do that to you guys and make myself look awful when Im not. Im just never playing GT5 or 6 again.
And I have every right to throw a hissy fit for trying to use an "official" Gran Turismo wheel, and Kaz F'd this particular wheel and couldnt be troubled to add wheel lock options to easily fix this problem for all wheels.
It might be worth noting that I will be working on an update soon@trobes29
Watkins Glen Review
I think your flat track is the best, hands down, for obvious reasons. The turns are correct, and that matters a lot more than the elevation.
I also compared your elevation change to the elevation change version created by @nascarfan1400
Lead in to Turn 1: trobes' version doesn't have enough straight before the turn, nascarfan's does.
Turn 1: nascarfan's version is too sharp. trobes' version is also too sharp but not as much.
Esses: Too much turning in nascarfan's version. Also too much turning in trobes version, but not nearly as much. At least you can take both versions flat out, no problem.
Chicane: The chicane in trobes' version has too much turning, nascarfan's gets it almost right.
Hairpin: trobes gets this nearly perfect, the hill makes it a bit awkward. nascarfan's version dips inside on the turn exit.
Turn 10: Too sharp in nascarfan's version. Also, too sharp in trobes version, but not as much.
Final turn: Slightly too sharp in both versions, but about the same. nascarfan's version as a weird bump here.
Elevation: trobes gets this very right. nascarfan, not so much.
Scenery: Much more effort put in for nascarfan's. (Not as important for the race itself, but might help with braking points.)
Curbing: nascarfan has better placement.
In summary: trobes gets most of the turns and elevation more correct, while nascarfan gets the chicane, curbing and scenery more correct. Overall, I like trobes version better, although nascarfan has a much better chicane (which is my favorite section of the track).
End of Review
I would much rather run the flat version of Watkins Glen if you're going to drop Circuit of Vermont for it. Although I would much rather see Atlanta or Daniel Kyre go, though I realize they probably can't due to track types. (Quad oval, and short-medium track.) Road course for road course of course. I'd probably even be happy enough with your elevation change version if the esses and chicane were smoother. Also, I like Watkins Glen more than Road America.
I know I like the flat with accurate turns version of Watkins Glen more than Circuit of Vermont, but I am not sure if I like your elevation change version more than it or not. I think Vermont may be more fun (providing people learn how to drive it) but I've always liked Watkins Glen.
It might be worth noting that I will be working on an update soon![]()
Still up if you wana joinWell, now you know why I didn't join your lobby. I was reviewing your track. I just saw that message.
I'm going to bed right after I open up some tabs. GTPES tomorrow. Spa 24h starts up at 9am EDT.Still up if you wana join
I disagree with the esses part, they have to lift entering the esses in real life, so if anything our esses aren't sharp enough.I'm going to bed right after I open up some tabs. GTPES tomorrow. Spa 24h starts up at 9am EDT.
Where did you hear that?Edit: I'm hearing they fixed the lag issues.
I thought I saw it mentioned that they fixed it?Where did you hear that?
Where did you see it mentioned?I thought I saw it mentioned that they fixed it?
I disagree with the esses part, they have to lift entering the esses in real life, so if anything our esses aren't sharp enough.
That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glenI was talking about not lifting through the esses when I mentioned not lifting, not turn 2. Although you're right, with the correct setup, you don't have to lift through turn 2 on any of the versions of the track, including the flat trace. I just tack it up to GT setups being overpowered. With the right setup you can run much faster than the pros on just about any track. Even with only a decent setup, you can run near pro times. I know that the lack of fear that we would have in a real car helps us go faster too, but I feel like it's mostly the setups.
My main comparison was with your flat version, which just felt right. I do believe that the setups allow you to run faster than you should be able to through all the turns, but when I was comparing to the trace, (which is surely the most accurate) the turns that I said felt tight, (despite going realistic speeds) just didn't feel right for the track. On the trace, you're going faster than you should be able to through those turns, but the flow feels right.
That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glen
Its ok and you do have to lift a little through the esses but the main problem is the bustop but still not perfect...That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glen
Did you try the most recent update? I want to know if it feels better.Its ok and you do have to lift a little through the esses but the main problem is the bustop but still not perfect...
Yeah it wasn't a huge change, I think they are focusing on the PS4 game now. Main thing so far is that Miller Lite paint schemes are in the game with a Age Verification so pretty much Paint schemes.Did you try the most recent update? I want to know if it feels better.
I was talking about the bus stop in my most recent version of the track.Yeah it wasn't a huge change, I think they are focusing on the PS4 game now. Main thing so far is that Miller Lite paint schemes are in the game with a Age Verification so pretty much Paint schemes.
Oh well not yet, I will right now.I was talking about the bus stop in my most recent version of the track.
Thank you for telling me ahead of time. Sucks that it's at the one track in the schedule that won't lag all over the place.I will not be racing this weekend. I have an out of state thing going on and I leave Friday morning for it. Good luck to everyone. Indy's a tough one.
Yeah. But it happens.Thank you for telling me ahead of time. Sucks that it's at the one track in the schedule that won't lag all over the place.