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What Day and Time Would be Best for you to make the Xfinity Race?


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Jack, unless you've changed the degrees of rotation manually, you're at 900 degrees
His wheel was broken at one point. Maybe he changed it when he attempted fixing it.
 
@AGNT009 I just want to say this now, I hope you are prepared for any penalties you may receive in this series. You haven't raced around us yet so I can't judge your driving, but I can say that if you react to penalties the same way you react to a simple feature not in the game, you won't last long here. I want to make this clear, I will NOT tolerate hissy fits, disrespecting Race Officials, and/or ignoring penalties. I will further state that although aggressive driving is allowed, you can, and will, be taken out by your fellow racers if you endlessly wreck them. Intentional wrecking is strictly against the rules, with only a few exceptions such as retaliation towards some who has wrecked you while driving recklessly.
 
Dont worry, Im OUT. I looked it up further, my Driving Force GT wheel just isnt compatible with GT5 or 6. F you Kaz! Ironically my older Pro wheel had 200 deg mode and even still, I read that doesnt drive as smooth as it could. Damn shame, Im actually a good road course racer when I use this wheel on the ANCIENT NASCAR Racing 2003 PC game. And NFS Shift plays nice with it because the GAME allows wheel lock settings in it. Im awful with controller, all over the road, and I wouldnt do that to you guys and make myself look awful when Im not. Im just never playing GT5 or 6 again.

And I have every right to throw a hissy fit for trying to use an "official" Gran Turismo wheel, and Kaz F'd this particular wheel and couldnt be troubled to add wheel lock options to easily fix this problem for all wheels.
 
I race with a Driving Force GT in Gran Turismo 6, and I rarely move my arms enough that 900° becomes a problem. I fail to see the need for less lock as 900° works just fine.
 
Dont worry, Im OUT. I looked it up further, my Driving Force GT wheel just isnt compatible with GT5 or 6. F you Kaz! Ironically my older Pro wheel had 200 deg mode and even still, I read that doesnt drive as smooth as it could. Damn shame, Im actually a good road course racer when I use this wheel on the ANCIENT NASCAR Racing 2003 PC game. And NFS Shift plays nice with it because the GAME allows wheel lock settings in it. Im awful with controller, all over the road, and I wouldnt do that to you guys and make myself look awful when Im not. Im just never playing GT5 or 6 again.

And I have every right to throw a hissy fit for trying to use an "official" Gran Turismo wheel, and Kaz F'd this particular wheel and couldnt be troubled to add wheel lock options to easily fix this problem for all wheels.
You do realize that after a certain amount of wheel input, turning the wheel further results in understeer and smoky tires, right? It honestly sounds like your driving style is hindering you in this situation.
 
@trobes29
Watkins Glen Review

I think your flat track is the best, hands down, for obvious reasons. The turns are correct, and that matters a lot more than the elevation.

I also compared your elevation change to the elevation change version created by @nascarfan1400

Lead in to Turn 1: trobes' version doesn't have enough straight before the turn, nascarfan's does.
Turn 1: nascarfan's version is too sharp. trobes' version is also too sharp but not as much.
Esses: Too much turning in nascarfan's version. Also too much turning in trobes version, but not nearly as much. At least you can take both versions flat out, no problem.
Chicane: The chicane in trobes' version has too much turning, nascarfan's gets it almost right.
Hairpin: trobes gets this nearly perfect, the hill makes it a bit awkward. nascarfan's version dips inside on the turn exit.
Turn 10: Too sharp in nascarfan's version. Also, too sharp in trobes version, but not as much.
Final turn: Slightly too sharp in both versions, but about the same. nascarfan's version as a weird bump here.
Elevation: trobes gets this very right. nascarfan, not so much.
Scenery: Much more effort put in for nascarfan's. (Not as important for the race itself, but might help with braking points.)
Curbing: nascarfan has better placement.

In summary:
trobes gets most of the turns and elevation more correct, while nascarfan gets the chicane, curbing and scenery more correct. Overall, I like trobes version better, although nascarfan has a much better chicane (which is my favorite section of the track).

End of Review

I would much rather run the flat version of Watkins Glen if you're going to drop Circuit of Vermont for it. Although I would much rather see Atlanta or Daniel Kyre go, though I realize they probably can't due to track types. (Quad oval, and short-medium track.) Road course for road course of course. I'd probably even be happy enough with your elevation change version if the esses and chicane were smoother. Also, I like Watkins Glen more than Road America.

I know I like the flat with accurate turns version of Watkins Glen more than Circuit of Vermont, but I am not sure if I like your elevation change version more than it or not. I think Vermont may be more fun (providing people learn how to drive it) but I've always liked Watkins Glen.
 
@trobes29
Watkins Glen Review

I think your flat track is the best, hands down, for obvious reasons. The turns are correct, and that matters a lot more than the elevation.

I also compared your elevation change to the elevation change version created by @nascarfan1400

Lead in to Turn 1: trobes' version doesn't have enough straight before the turn, nascarfan's does.
Turn 1: nascarfan's version is too sharp. trobes' version is also too sharp but not as much.
Esses: Too much turning in nascarfan's version. Also too much turning in trobes version, but not nearly as much. At least you can take both versions flat out, no problem.
Chicane: The chicane in trobes' version has too much turning, nascarfan's gets it almost right.
Hairpin: trobes gets this nearly perfect, the hill makes it a bit awkward. nascarfan's version dips inside on the turn exit.
Turn 10: Too sharp in nascarfan's version. Also, too sharp in trobes version, but not as much.
Final turn: Slightly too sharp in both versions, but about the same. nascarfan's version as a weird bump here.
Elevation: trobes gets this very right. nascarfan, not so much.
Scenery: Much more effort put in for nascarfan's. (Not as important for the race itself, but might help with braking points.)
Curbing: nascarfan has better placement.

In summary:
trobes gets most of the turns and elevation more correct, while nascarfan gets the chicane, curbing and scenery more correct. Overall, I like trobes version better, although nascarfan has a much better chicane (which is my favorite section of the track).

End of Review

I would much rather run the flat version of Watkins Glen if you're going to drop Circuit of Vermont for it. Although I would much rather see Atlanta or Daniel Kyre go, though I realize they probably can't due to track types. (Quad oval, and short-medium track.) Road course for road course of course. I'd probably even be happy enough with your elevation change version if the esses and chicane were smoother. Also, I like Watkins Glen more than Road America.

I know I like the flat with accurate turns version of Watkins Glen more than Circuit of Vermont, but I am not sure if I like your elevation change version more than it or not. I think Vermont may be more fun (providing people learn how to drive it) but I've always liked Watkins Glen.
It might be worth noting that I will be working on an update soon :)
 
I'm going to bed right after I open up some tabs. GTPES tomorrow. Spa 24h starts up at 9am EDT.
I disagree with the esses part, they have to lift entering the esses in real life, so if anything our esses aren't sharp enough.

EDIT: Peel, looking your review over again, I highly suggest at least driving the track in a semi-respectable sim before making a review of our tracks, as half of your points don't make sense, as they contradict what the real tracks does. Such as turns 10 and 11, you say they're too sharp, yet on both nascarfan and I's track you go about the same speed around those corners as they do in real life (80-90mph). And if anything, both of our bus stops aren't sharp enough, as in our versions you go around 100-120mph, where in real life they go about 70-80mph. Just my thoughts on that review.
 
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OFFICIAL RESULTS OF THE Get Your Stripe 200 (Double Points Race)
1st: trobes29 - 43 Points (3 Bonus Points, Led a Lap, Led Most Laps)
2nd: Jayden5536 - 35 Points (1 Bonus Point, Led a Lap)
3rd: Peelster1 - 31 Points (1 Bonus Point, Led a Lap)
4th: tvjmdajuphgj - 27 Points (1 Bonus Point, Led a Lap)
5th: JACKOLANTERN31 - 25 Points (1 Bonus Point, Led a Lap)
6th: Alan_2134 - 22 Points
7th: BRRT_Angel - 20 Points
8th: Dcrimnal - 18 Points

Going into Future Customs Tracks - For all Custom Tracks from now on, it will be required to type "p" at some point on the track during the lap you plan to pit. We have 2 options, continue to run how we do and hope the pitstop lag isn't as bad in future races, or I put damage on light so pitting for damage will be out of the question and this would minimize pitstops.
 
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I am sorry everyone. I was gone from Wednesday this week to now. I tried a handful of times to connect to the internet and get a cell signal after Thursday. It just didn't happen.

Moving forward, this weekend we will be running Indianapolis. I was expecting you all to continue with the schedule and run Darlington, its fine however, my fault.

As for the two missed races, everyone, myself excluded, will be awarded 10 points.

This coming weekend, I will not be there again. But I should be able to communicate with the director and officials. I am sorry again for everyone who has been putting time into this league, only to not race. After this weekend, looking at my schedule. I should not miss anymore races. Sorry again guys.

As for how we will work around the lag that happens, we will be following in the footsteps of the Xfinity series, as for regular tracks. Damage will remain on Heavy, and all other things will remain the same. I don't know if it is Official what Trobes is doing yet, but; at custom tracks damage will be set to light. So if there is a crash, the car will regenerate and will minimize pitting, following that. Cautions may change a little, more on that later. Also, just because damage will be on light. Does not give anyone the right to drive harder than you normally would just because damage will be on light. If anything, penalties will be heavier if you give someone damage racing or under caution. Lastly, If you are pitting on a given lap. You Must type "P" in the chat to let everyone know and let them be prepared. Hopefully soon enough they will address the lag issues that have arisen with the custom tracks.

Sorry again for my absence everyone.


Edit: I'm hearing they fixed the lag issues.
 
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I disagree with the esses part, they have to lift entering the esses in real life, so if anything our esses aren't sharp enough.

I was talking about not lifting through the esses when I mentioned not lifting, not turn 2. Although you're right, with the correct setup, you don't have to lift through turn 2 on any of the versions of the track, including the flat trace. I just tack it up to GT setups being overpowered. With the right setup you can run much faster than the pros on just about any track. Even with only a decent setup, you can run near pro times. I know that the lack of fear that we would have in a real car helps us go faster too, but I feel like it's mostly the setups.

My main comparison was with your flat version, which just felt right. I do believe that the setups allow you to run faster than you should be able to through all the turns, but when I was comparing to the trace, (which is surely the most accurate) the turns that I said felt tight, (despite going realistic speeds) just didn't feel right for the track. On the trace, you're going faster than you should be able to through those turns, but the flow feels right.
 
I was talking about not lifting through the esses when I mentioned not lifting, not turn 2. Although you're right, with the correct setup, you don't have to lift through turn 2 on any of the versions of the track, including the flat trace. I just tack it up to GT setups being overpowered. With the right setup you can run much faster than the pros on just about any track. Even with only a decent setup, you can run near pro times. I know that the lack of fear that we would have in a real car helps us go faster too, but I feel like it's mostly the setups.

My main comparison was with your flat version, which just felt right. I do believe that the setups allow you to run faster than you should be able to through all the turns, but when I was comparing to the trace, (which is surely the most accurate) the turns that I said felt tight, (despite going realistic speeds) just didn't feel right for the track. On the trace, you're going faster than you should be able to through those turns, but the flow feels right.
That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glen
 
That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glen

I was more going off of your trace and on-boards than Eutechnyx, as well as comparisons to real world lap times for other tracks that PD scanned for my setup argument. I do understand that what you're basically trying to say though. "Peel, you haven't driven Watkins Glen on iRacing, so you don't know anything." I'm not saying that flow is necessarily accurate, I'm just saying what feels good. There are plenty of accurate scans for other tracks where those other tracks don't have flow, despite the scan being accurate. I just think the flat version would make for a good much better race than either of the elevation change versions.
 
That still doesn't matter, as you don't know how Watkins glen is supposed to "flow". The only thing you really have to base the "flow" off of is Eutechnyx games which butchered the glen
Its ok and you do have to lift a little through the esses but the main problem is the bustop but still not perfect...
 
Did you try the most recent update? I want to know if it feels better.
Yeah it wasn't a huge change, I think they are focusing on the PS4 game now. Main thing so far is that Miller Lite paint schemes are in the game with a Age Verification so pretty much Paint schemes.
 
Yeah it wasn't a huge change, I think they are focusing on the PS4 game now. Main thing so far is that Miller Lite paint schemes are in the game with a Age Verification so pretty much Paint schemes.
I was talking about the bus stop in my most recent version of the track.
 
I was talking about the bus stop in my most recent version of the track.
Oh well not yet, I will right now.
Edit: Bus Stop is better and i guess has reached what you could really do with it. The esses are great for what you could do still
 
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I will not be racing this weekend. I have an out of state thing going on and I leave Friday morning for it. Good luck to everyone. Indy's a tough one.
 
I will not be racing this weekend. I have an out of state thing going on and I leave Friday morning for it. Good luck to everyone. Indy's a tough one.
Thank you for telling me ahead of time. Sucks that it's at the one track in the schedule that won't lag all over the place.
 
Thank you for telling me ahead of time. Sucks that it's at the one track in the schedule that won't lag all over the place.
Yeah. But it happens.
 
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