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  • Thread starter trobes29
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What Day and Time Would be Best for you to make the Xfinity Race?


  • Total voters
    20
But...But... Underwater tunnel though ): Come on, have some fun, imagine arcade-like tracks in a racing sims.
I'd rather imagine GT6 with actually good servers first.
NOTE: I will not finish the Street Car race tonight. I'll do my best to race, but at 7:30 I gots to go.
 
Yea we probably won't finish by then, unless we're caution free, but we all know that's impossible.
Given exactly who is racing. *looks around* Yeah, if you guys get done by 10 it would be fascinating.
 
There was room there and you continued to push me below the yellow. 3/4 of my car was above the yellow. I gave the spot back regardless.
 
*OFFICIAL DAYTONA 250 RESULTS***

1st: JACKOLANTERN31 - 16 points
2nd: jacksupermac - 15 points
3rd: trobes29 - 14 points
4th: FL_ASSASSINS - 13 points
5th: Jayden5536 - 12 points
6th: Ninja_Monkey_8 - 11 points
7th: FootballFan48 - 10 points
8th: Dr-Tezla35 - 9 points
9th: BRRT_Angel - 0 points
10th: brown352 - 0 points
 
*OFFICIAL DAYTONA 250 RESULTS***

1st: JACKOLANTERN31 - 16 points
2nd: jacksupermac - 15 points
3rd: trobes29 - 14 points
4th: FL_ASSASSINS - 13 points
5th: Jayden5536 - 12 points
6th: Ninja_Monkey_8 - 11 points
7th: FootballFan48 - 10 points
8th: Dr-Tezla35 - 9 points
9th: BRRT_Angel - 0 points
10th: brown352 - 0 points
To clarify. These are post replay right? (I'm assuming it is because it's says Official)
 
I have an Idea for the nationwide cars. Instead of doing the Nationwide series, why not do the K&N pro series? The 2015 K&N cars will have the same body style as the Sprint Cup car. That way we just run the Sprint Cup cars in game and just regulate them. Every driver gets their own car and number, meaning there are no repeat cars. P.S. I call number 24 for whatever we do.
 
I have an Idea for the nationwide cars. Instead of doing the Nationwide series, why not do the K&N pro series? The 2015 K&N cars will have the same body style as the Sprint Cup car. That way we just run the Sprint Cup cars in game and just regulate them. Every driver gets their own car and number, meaning there are no repeat cars. P.S. I call number 24 for whatever we do.
Yo, that ain't right, that number is kinda part of my name
 
Yo, that ain't right, that number is kinda part of my name
That is true, but it would depend on how trobes would handle picks. It's definitely crude to steal the floor from under someone, but it just asks for the favor to be returned.
 
Yo, that ain't right, that number is kinda part of my name
This is true. BUT that number belongs to a piece of a certain racecar that I have in my room, the many die casts I have, the number of my GT500 car, and belongs to the company I will eventually be working for in a couple years.
 
That is true, but it would depend on how trobes would handle picks. It's definitely crude to steal the floor from under someone, but it just asks for the favor to be returned.
How am I stealing the floor from under him? For all I know he isn't even racing in that league. Plus as you mentioned it all depends on how trobes wants to have people pick numbers or cars.
 
This is true. BUT that number belongs to a piece of a certain racecar that I have in my room, the many die casts I have, the number of my GT500 car, and belongs to the company I will eventually be working for in a couple years.
I have at least 50 die cast cars for Jeff Gordon and I've been a die hard fan for years
 
I have at least 50 die cast cars for Jeff Gordon and I've been a die hard fan for years
I think this is close to about half of those. I searched extremely hard for this and ended up having to go to Mooresville, NC to pick it up. Plus, And nobody knows how trobes will have people pick numbers.
 

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@trobes29 You might want to update the race winner parts to the races before Grand Valley rolls around. Also, to all GT500 drivers, since I am doing the post race replay, I ask all of you to please send your appeals or incidents within 48 hours of the race ending. I have way to much going on to sit a week waiting on everyone.
 
Is anyone willing to post what kind of times they're running at GVS? I just want a baseline to help Football.
I'll have my track notes posted later today.
 
My GT500 track notes...
Track Name: Grand Valley Speedway
Location: Nowhere... (IRG has always imagined it being a New Zealand circuit, so take that as you will.)
Track Length: 3.07 miles/4.94 kilometers
Race Length: 61 laps for 187.27 miles/301.34 kilometers
Estimated Best Lap: 1:47.0
Estimated Average Lap: 1:48.1
Pit Window: 28-31 laps (1-2 pit stop race)
My Personal Experiences: Grand Valley Speedway is a classic track. All Gran Turismo players know it and it's iconic hairpin turn 1. With that said, everyone should have familiarity with where they can and can't pull off overtakes. Turn 1 is a sweet spot for GT500 cars. There are two lines and if you are tuning savvy, you can make the outside line just as quick as the inside line. The esses of 2 and 3 line up the drivers for the hairpin in turn 4. Passes are rarely successful, and unless you are taking a completely offshoot line, nearly impossible to do cleanly. Turns 5, 6, 7 are full of double apex blind corners that can easily throw machine to the sand, and is often the place of big accidents. Turns 8, 9, 10 all encompass the tunnels and are about the touchiest spots in terms of door to door racing. Turns 11 and 12 set you up for the final corner and the pit straight, where it's all about speed. Hit one of these wrong and you're bound to lose a lot of time. Although this track is easy when you're just going for laps, the pressure can be a surprising knock to someone not paying attention. Expect to see some wheel to wheel action, some slideways cornering, and most of all, a fast, fulfilling race in Grand Valley!
 
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