I guess im confused as to why people keep saying that drifting isnt what GT is about. I mean I can see not putting in the kind of drifting they had in Fast and the Furious, what with drifting through parking garages and busy streets, but what about the professional racing they have on tv on closed tracks? That in fact would be something that GT could have and not have it compared to arcade games. If you think about it though, drifting is just a style of driving around corners or obstacles, but since it's become so popular people have thought of it as a sport now and has associated it with tuners and troublemakers. Watching it on tv is cool because you can see all the smoke and tire marks associated with the drift, and they should have something similar in the game because otherwise its like a car sliding around on oil with some bad sound effects tacked on and minature smoke clouds which just gets annoying.
This is especially true when just screwing around and trying to do donuts, all it is is annoying tire screeching and spinning tires with barely any smoke, quite unlike a real burnout/donut. It's not just the big things that make a game good, but its also the little things, the little touches that make a game better, like realistic tire effects and even backup lights (which is confusing as to their disclusion seeing as even the most basic arcade game has them).
People can want whatever they desire, and you cant disclude them simply because its small or would supposedly "take up space best used for something better/bigger". Yah we'd all like Porsche and Lamborghini, but so far it seems like a small possibility because of licensing issues and such, but something small like tire effects would make the game just that much more realistic. We'd also like more opponents, better AI, and better physics, but they take lots of time to try and program and perfect while skidmarks and some more smoke wouldnt take very long to do.