Tokyo Xtreme Racer 2025

I'm a bit nervous tbh, all of this sounds really great but the amount of disappointment from other racing games hype really made cautious.

Still though I have huge faith in Genki. I might just build a PC just for this game.
 
I too am both hopeful and cautious.

Genki is by no means a large developer, and that affects everything from technology to budget and personnel.

For example, the fact that many of the models are remastered and reused assets from previous works indicates their tight financial situation compared to larger developers.

In other words, it is a mistake from the start to expect the same quality from this game as Gran Turismo, Forza Horizon, The Crew or Need For Speed.

On the other hand, the information they release always exceeds my realistic expectations.

What is most surprising is how cleverly they reuse past assets.

They certainly seem to reuse a lot of assets from old games. But it's not something lazy like the infamous "standard cars" from GT5/6.

The old assets are properly remastered and have been improved to a quality that is comparable to other models.

And they are actively working to add new models such as the Mazda 3, Swift Sport, and GR86 to the game, taking advantage of the budget, manpower, and time saved by using those assets.

This shows that they are very familiar with "how to fight as an underdog" and are maximizing all of their power.

And above all, they still have the right vision for TXR.

They know what TXR needs, what Genki's games want, and they are trying to give it to us.

This is the most wonderful thing, and the reason why I can never give up on them.
 
Will this be the death of Shutoko Revival Project? I sure as hell hope not. I guess this is more arcade like?
I'm not familiar with the Assetto Corsa modding community so my premise may be wrong, but SRP and TXR are in completely different categories.

SRP is just a MOD based on Assetto Corsa, a simulator. Although it may provide a better driving experience, this content focuses only on the highway driving experience.

TXR is a racing game with more arcade physics, and the core of the game is the story, the unique rivals, and their unique racing system called SP Battle. In other words, they don't have superior physics or graphics. In fact, they have always been inferior to other famous racing game developers in terms of physics. However, their games still had the charm to keep us hooked.

Also, if I may add, Night Runners and TXR are similar but different games.

Night Runners is a work by foreign developers that pays respect to TXR and the old JDM culture. It is a very well-researched and wonderful work, but on the other hand, they are a little too serious.

TXR is... in other words, a game that is intentionally frivolous.
Neither street racers who run on Shutoko in Kei Cars or minivans, nor bosses with crazy liveries on their car bodies exist in the real world.
While they modeled their games after Japanese street racers, they intentionally chose to include unrealistic productions like manga and characters with unique personalities in the game.
And the balance between reality and intentionally exaggerated fantasy creates a unique personality of TXR that is different from other games.
 
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Nitro meter. Conquest Points are still the main currency. There seems to be a damage/tire wear meter on the HUD.
 


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Nitro meter. Conquest Points are still the main currency. There seems to be a damage/tire wear meter on the HUD.

There's quite a bit of things confirmed about the game too, Twister is back too. Among many other things I'm starting to over hear. The people that went there said the physics feels like a GT game to a extent, but from what they can tell it's a mix of SB0 and SBX, but more modernized with more features on top of that. That is what I'm getting at this at least.
 


Someone posted a lengthy video.

Some of it is obviously placeholder stuff (for example, the rival driving a Toyota Townace is obviously a placeholder and will have a different car in the actual game)

But there's a ton of new stuff to look forward to and I can't wait!
 
The subreddit has had a lot of into in the last few hours. Revealed they are working on foreign brands, but licensing is difficult. Honda also does not seem 100% confirmed as they are "working on it". Someone here did say Genki is working with Route KS who are synonymous with the NSX name now, so I would imagine Honda must be practically a done deal.
 
Other things to take note of:

It's already been mentioned that foreign cars (non-Japanese models) are being considered despite licensing hurdles, but there are more details I heard about the game:

  • Wangan and Yokohane areas return, compared to ITC which didn't have them.
  • Console release will be determined by the success of the game.
  • Nagoya and Osaka will also be considered depending on the success of the game. For now, they only want to focus on Tokyo.
  • Livery editor is a mix between NFS Underground 2 and GT7. (Fun fact: Before TXR, NFS Underground 2 had Art Factory decals.)
  • Parking areas and nitrous are confirmed.
  • There won't be any modeled interiors for the cars due to budget constraints.
  • No word on mod support.
  • Physics lean towards simcade, almost Gran Turismo-like.
 
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I had very modest expectations of Genki and TXR25 but the posts made on the TXR subreddit during the last day have exceeded them and then some. Hats off to Genki.
 
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Well, here's a roundup of the new cars seen in the FuelFest demo.
However, some models, such as taxis, that are clearly intended for traffic purposes are excluded.
The model years and trim levels are provisionally based on those of ITC, Racing Battle, SB Xtreme, and Wangan Midnight (PS3).

The models in italics have only been seen in traffic in the FF demo, but are likely to be playable models.

  • 2014 Daihatsu Copen Cero
  • 2000 Mazda Roadster RS
  • 2015 Mazda Roadster RS
  • 1995 Mitsubishi GTO Twin Turbo
  • 1998 Mitsubishi Lancer Evolution V GSR
  • 2015 Mitsubishi Lancer Evolution X Final Edition
  • 2015 Suzuki Alto Works
  • 2001 Subaru Impreza WRX STi Type RA Spec C
  • 2016 Subaru BRZ GT
  • 1983 Toyota Sprinter Trueno GT-Apex (Stock, not Rolling Guy No.1 version)
  • 2005 Toyota TownAce GL (*However, it is highly likely that this model is a placeholder for other rivals using cars that are not yet playable, or a dedicated model used by battleable traffic/no name driver that is not listed in the rival list that existed in Racing Battle.)
 
MSZ
No console releases eh? Hopefully the hardware requirements aren't too harsh given that I have to buy this on PC.
I would wager a decent rig will be able to run this game full beans. They clearly have limitations they're aware of, so I imagine they want to make sure the feel of the series is there first and foremost. I believe another member noted they are reusing assets & cleverly updating them.
 
MSZ
No console releases eh? Hopefully the hardware requirements aren't too harsh given that I have to buy this on PC.
It all depends on the sales of the Steam version.

Genki is not a huge developer, and releasing TXR is a long-held dream for them, but also a very risky gamble. (Even SB Xtreme, which was shut down a few years ago, was a very expensive game for them, they said in an interview.)

If the Steam version achieves enough sales and gets good reviews, a CS version may be released.
 
There seems to be tire wear now.
Technically it always was there, just not visually indicated. In TXR0 and TXR3 at least your car's grip would fall off significantly after you drove a certain amount of mileage, depending on what type of tires you had installed and how much you were scrubbing them in corners. A lot of people never really noticed it though becaus they would be cycling through days after three or four races to get certain wanderers to appear or because they didn't want to race in bad weather.
 


YouTuber @blank Trigger Gamers posted a video today about playing a demo of the TXR2025.

His video is of course a useful piece of content, but there is one big discovery hidden in the video (and it's probably something he didn't intend).

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This is it.

Blobeye's WRX, belonging to Another Star.

Blobeye's WRX itself is a major discovery, as it had not yet been discovered in any other videos.
But what's really important is the body kit on this WRX.
This is not a fantasy body kit as seen in previous videos. It's a body kit from a real aftermarket brand.

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This body kit is from BOMEX.
They posted a reaction to the TXR2025 trailer on their blog, and it was rumored that their body kit would appear in TXR2025.
However, it was just speculation, and no one knew if their body kit would actually appear in the game.

However, the video clearly showed a BOMEX body kit, confirming the rumor.
 


YouTuber @blank Trigger Gamers posted a video today about playing a demo of the TXR2025.

His video is of course a useful piece of content, but there is one big discovery hidden in the video (and it's probably something he didn't intend).

View attachment 1411601

This is it.

Blobeye's WRX, belonging to Another Star.

Blobeye's WRX itself is a major discovery, as it had not yet been discovered in any other videos.
But what's really important is the body kit on this WRX.
This is not a fantasy body kit as seen in previous videos. It's a body kit from a real aftermarket brand.

View attachment 1411602

This body kit is from BOMEX.
They posted a reaction to the TXR2025 trailer on their blog, and it was rumored that their body kit would appear in TXR2025.
However, it was just speculation, and no one knew if their body kit would actually appear in the game.

However, the video clearly showed a BOMEX body kit, confirming the rumor.

I'm actually amazed how fast development is on this title. About a month ago, we had no gameplay, and only knew about a handful of the cars, and had no idea what the game was going to consist of in terms of features.

Not only that, but how open Genki is when it comes to showcasing their game and giving people a hands on. AAA devs should take note. :lol:
 
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I've been keeping my eye on this for a while, but with the release of more footage and information, it has approached the top of my wishlist.

One thing I find particularly refreshing is the lack of focus on multiplayer. This approach feels rather nostalgic in an age where most games seem to be vying for your time to complete tasks every week with FOMO mechanics. Hopefully, that means they are committed to delivering a structured single-player experience with meaningful progression! 👍
 
This looks very promising indeed. I haven’t played any of the earlier games, but this looks exactly like what I’ve been craving for years, hence why I’ve been very into the SRP mod for AC lately.
 
This looks very promising indeed. I haven’t played any of the earlier games, but this looks exactly like what I’ve been craving for years, hence why I’ve been very into the SRP mod for AC lately.
If you ever get a chance to play TXR0 or TXR3, jump on it.

It's got a charm to it, kinda like climbing through an arena roster in the earlier Armored Core games.
 
I'm sure now you all now have confidence in Genki at this point to get something out looking good, from what I've seen and would've been asked their scope is actually pretty good. So I have hope we will get a complete game at launch, much like any other Genki title they have released over the past decades. Still good though but that remixed OST though. If they release that on Steam as well I'd pay for it.
 
One thing I find particularly refreshing is the lack of focus on multiplayer. This approach feels rather nostalgic in an age where most games seem to be vying for your time to complete tasks every week with FOMO mechanics. Hopefully, that means they are committed to delivering a structured single-player experience with meaningful progression! 👍
And there are other benefits as well. Not being always online means you won't be locked out of playing due to server outages or shutdowns, no time and resources being spent on maintaining servers so the focus is on developing the game itself, and it also opens the door to the possibility of modding as well. Not exactly holding my breath on it, but... hey, you never know.

Also I appreciate their stance of "we'll put MP in the next game if this one does well enough", since adding online functionality to a game that wasn't designed with it in mind from the start rarely goes well.
 
and it also opens the door to the possibility of modding as well.
This is something I plan on looking at once I get my hands on the game itself, maybe if I'm curious I'll tinker with the game and see what I can find. It's more so their stance on modding is "Whatever happens, happens". They vaguely know of the modding community that surrounds these games I hope as I'm one of the few that indeed do mod the older titles and still researching ways of making a fresh experience for everyone for those games.
 
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