Tomb Raider 2: Rise of the Tomb Raider

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A few more hours in, and my outlook on the game has improved. The puzzles in particular are well thought-out, though it still annoys me when Lara tells me what to do (mostly because Lara's voice actor only knows how to be desperate or a know-it-all), but the game feels less linear than the first one, and the traversal puzzles use all of your skills rather than just using the last one you learned.
 
@wraith of horus unfortunately, not everyone can afford both consoles.

Exclusivity for me, is such a childish move. I'm more amused at present; thinking about what the game price will be when it comes to the PS4 next November - are they going to charge full price for a game that is a year old? Most likely, of course, but you can see how that might be received. I also wonder how many out there will wait a year or two and simply get it cheap.

I certainly hope that MS paid them enough.
 
The game has played well for me so far with hardly any bugs or glitches, I can think of only one, the first encounter with a bear. Theres a LOT to like about the game but also some things to dislike. I'd like to describe my opinion, experiences and disappointments so far too. So here it is.

I'll start with the good first. Lara can now perform other new moves. I like how Lara can use a rope launcher to get from one side of a ravine to the other side quickly through the air, use an axe to climb up walls or ice and a grappling hook too to also traverse swinging ropes and also use the grappling to hook onto walls. Also you still have fine control of dropping down ledges. You can roll as you hit lower ground from high ground to land more safely. Also you can perform a death from above move, or air assassinate which oddly I haven't tried to do yet upto my 25% of play through.

The bad bits are this to my eye. I can't see how I can do moves from old games, maybe they just aren't there anymore? Lara can do new moves or actions but sadly sacrifices losing old ones that made the old tomb raiders fun and good. Certain moves Lara can not perform anymore like flip off ropes and turn around in mid-air to grab ledge behind her. Mid air rolls, somersaults, a handstand. swan dive manouevre. How about bar swing and somersault/roll out of crawl spaces higher than ground level.

Lara's Survival Instinct doesn't hold for long enough its like the eagle vision in assassins creed. It could do with lasting longer and not being affected by speed of movement which disables it. One thing Tomb raider has always been easier with when traversing and climbing is being able to spot which surfaces or platforms or walls she can climb up. The new game is way too easy with this and the game gives hints of where to go and what can help you solve puzzles. I think this personally makes the game way to easy to figure things out to solve certain puzzles. Also I miss the voice interactions or actions from old games too.

Swimming is disappointing. It feels weird and basic or arcade like. Like you don't have much control in water. You can't swim that deep, limited control here. You can swim and swim fast. And to submerge one button press and your under water, one press and suddenly your above water instantly. You can't breath for very long at all, its a very short time. You can't loot collectibles under water anymore like in previous games. Movement in water its very limited I don't like this. So theres no exploration element to under water caverns or labrynths anymore. Going under water exploring isn't fun anymore. I don't like the swimming control mechanics at all.

You have very limited places you can explore or just climb. The game only allows you to climb or go to places that it highlights in Laras survival instinct. Square Enix could have made lara have the ability to climb more obstables and rocks and trees and buildings without restricting it too much. Because wheres the explorer and adventure and fun in not being able to go to certain places or locations even if it leads you astray and is not the right place to go. They need to give the player a few different ways to get somewhere, so far I notice only one way nearly everytime to get from point A to B. No more flares or torches, just a glowing light or LED light torch baton thingy.

The skills and crafting could be a bit more complex, with more materials like in witcher 3. But its ok I guess. Money is hard to come by and I'm 25% in to the game and haven't got much money at all. There could be more wildlife in the game. can't think of anything else right now. I'm still enjoying the game though. I hope everyone else is too. If the game was made in mind for old gen hardware i.w the 360, then the graphics still look pretty good, but they might look even better in a true next gen. And there will be more to come. They need to add more thrilling, or mysterious or suspense music to make it more interesting like in old tomb raiders. That was classic. I'm not saying the musics scenes don't sound great because they do in this new game. But theres needs to be more of it and more often and not just at new places of discovery or when marking major mile stones of completion.
 
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The bad bits are this to my eye. I can't see how I can do moves from old games, maybe they just aren't there anymore? Lara can do new moves or actions but sadly sacrifices losing old ones that made the old tomb raiders fun and good. Certain moves Lara can not perform anymore like flip off ropes and turn around in mid-air to grab ledge behind her. Mid air rolls, somersaults, a handstand. swan dive manouevre. How about bar swing and somersault/roll out of crawl spaces higher than ground level.
Those moves might have looked flashy, but they didn't serve much purpose.
 
...The bad bits are this to my eye. I can't see how I can do moves from old games, maybe they just aren't there anymore? Lara can do new moves or actions but sadly sacrifices losing old ones that made the old tomb raiders fun and good. Certain moves Lara can not perform anymore like flip off ropes and turn around in mid-air to grab ledge behind her. Mid air rolls, somersaults, a handstand. swan dive manouevre. How about bar swing and somersault/roll out of crawl spaces higher than ground level...
Don't forget that those moves are from Lara's future, possibly learned later as she grew a bit older.
 
Is it just me, or is the high diving challenge in the Geothermal Valley glitched? On the rare occasion that I can make Lara dive, it doesn't register as having been completed. Or am I not far enough into the game?

I'm about to take the Path of the Deathless Ones to confront Ana and Konstantin, so I figure I'm close to the end.
 
I finished the game last night and I was very happy about it. It was similar to the first one in many ways, which was good, but it added things to make it even better. The tombs were fun, puzzles more difficult and clever. I think I enjoyed this more than the Uncharted games, although Tomb Raider's story and quality might not be as good as the Uncharted series, I found it to be more fun.

I'm kind of disappointed by the game. Maybe I have just been spoiled by the massive size of The Phantom Pain, which took me two and a half months to complete, but I have collected so much in just a few short hours that I have already finished 25% of this game and can probably finish it in two and a half days.

I felt the same when I got to about 25%, that the game would be short. I was very wrong, the game felt very long and I didn't even focus on collecting everything. I finished the game at 70%. The game will be very long if you want to 100% it. However, I need to start a new game, I didn't complete Syria 100% and you can't fast travel there.

Is it just me, or is the high diving challenge in the Geothermal Valley glitched? On the rare occasion that I can make Lara dive, it doesn't register as having been completed. Or am I not far enough into the game?

Are you holding the dive button and are you standing on the red "X" to dive? Took me a while to get the dives right, but I don't think it's glitched.
 
However, I need to start a new game, I didn't complete Syria 100% and you can't fast travel there.
I had the same problem - I missed a relic and a challenge - but I have heard that you can revisit Syria after finishing the main storyline. And you can replay chapters at will through the "Expeditions" tab in the main menu, so anything found there may count towards your overall completion as well.

Are you holding the dive button and are you standing on the red "X" to dive? Took me a while to get the dives right, but I don't think it's glitched.
I have been sprinting to the board, jumping off and then holding LT to dive, mostly because I kept dying when I was jumping off the waterfall from a standing start, and when I was trying to get the "For My Next Trick ..." achievement.
 
I had the same problem - I missed a relic and a challenge - but I have heard that you can revisit Syria after finishing the main storyline. And you can replay chapters at will through the "Expeditions" tab in the main menu, so anything found there may count towards your overall completion as well.
Just checked now and I can confirm that once you load your completed game there will now be 3 campfire fast travel points in Syria.
 
Oh, god - "Rotisserie" has to be the most annoying achievement ever. The chicken fell faster than I could line up the shot, and when I finally did get it lined up, I couldn't time it right. In the end, I threw the chicken onto the blacksmith's roof, and let it slide down before shooting. It was close enough to the wall that even if I missed the chicken, the flames got it.
 
Finished the game earlier tonight. It works really well as a sequel to the previous game, and some of the puzzles are really quite brilliant - I love the feeling of satisfaction that I get when you see the solution present itself.
 
Finished the game earlier tonight. It works really well as a sequel to the previous game, and some of the puzzles are really quite brilliant - I love the feeling of satisfaction that I get when you see the solution present itself.
Did you manage to 100% complete the game yet? I'm still chipping away, the game does have quite a lot of items to collect.

I've encountered a glitch where a document is floating in the sky on the Geothermal Valley in the small village that I can't collect. When you set the way-point to the document on the map, it appears to be floating pretty high up in the sky! I figured it was a glitch with the way-point, but I can't find the item on the ground anywhere either. I'll keep trying to find it, but right now I can't 100% the game. :(
 
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I absolutely loved this. Still a few things I have to collect but I'm definitely looking forward to whatever content comes next so I can know whether or not the Season Pass is something I want.
 
Really enjoying this game as I did with the first reboot.

Only complaint I have, and that is purely subjective, is that I liked the model of Lara of the first reboot better...

Gunplay is solid, puzzels are funny but sadly not really hard.

I also miss a bit of encounters with enemies. I know this got critized in the first that there was too much gunplay, but here I am missing out a bit on it I feel.

But I already went back on the first big level because treasures, and there where enemies. Yay, that was sad on the first one, that after completition there were no enemies left
 
I did the Baba Yaga add-on recently and although I don't think it was bad, really, it felt short. I even tried to take my time, enjoy the environment and find all the collectibles, but I finished it quick. I did, however, really enjoy the story and the puzzle was actually a bit difficult (to me :dopey:). I didn't pay for it, so I can't really complain, plus I was happy to get more content from the game that I enjoyed so much.

Now I just want more.
 
I still need to check this out sometime. Truly enjoyed the other Tomb Raider game. I will at least rent this for sure since I usually just play through 1 time. Not interested in the mp.
 
I still need to check this out sometime. Truly enjoyed the other Tomb Raider game. I will at least rent this for sure since I usually just play through 1 time. Not interested in the mp.
If you enjoyed the first one, you will enjoy this. It's essentially the same game, just improved where it needed to be. It's a good time. I don't think there is multiplayer, but I didn't care to check for it either.
 
Truly enjoyed the other Tomb Raider game.
Rise is pretty much better in every respect. Exploration brings some pretty tangible rewards, and a lot of the puzzles feel like actual puzzles. It's still pretty short in comparison to the likes of Metal Gear Solid V: The Phantom Pain and Fallout 4, but longer than the previous game.
 
I bought the Endurance Mode and Baba Yaga DLC. I tried starting up Endurance Mode, but I get a message that reads "cannot open file DURANGO". Does anyone know how to fix this? I'm on the XOne, so I'm hoping that it eill be as simple as downloading an update.
 
So I bought the Baba Yaga DLC and enjoyed it, but I am getting really frustrated by some of the hidden documents that are practically impossible to get.
 
The third DLC expansion, "Cold Darkness Rising", has been released. It's got more content than "Temple of the Witch", and more focus than Survival Mode. The standard Tomb Raider controls feel a little bit clumsy, mostly because Lara is supported by a torch light which faces forward based on her perspective rather than yours, so the whole thing feels slow to react when you're fighting in tight comfines - and it doesn't always help that enemies respawn quickly and rush you from all directions.
 
I managed to pick up this for just £15 on XB1 today, which was pretty good considering the PS4 remaster was around £40, and I am really enjoying it so far. Visually it looks incredible, definitely one of the best looking games I've ever played, and it is really fun to play. Trying to go through some of the areas using pure stealth is a lot of fun but the combat itself is really good. Story also looks good as well with some interesting characters although I haven't quite finished it yet (just finished The Village). Even just collecting materials for crafting can be a lot of fun.

I also gave the Expeditions mode a try which looks great, and I think adds more longevity to the game than the MP mode the first game had, and using cards to change up the missions is quite fun, and it's great that the game rates each community made mission in difficulty.

There also seems to be a lot more tombs and hidden areas compared to the last game which is great, but I haven't really tried exploring many of the tombs yet. Only one I've tried to properly explore so far is the Ice Ship.

So far, I'd give this an 8/10, as it seems to improve on the last game in almost every single way and has made some good efforts to increase the replayability and to make the game feel less linear.
 

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