Top 3 Most Hated Cars

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I didn't see this for a couple days, but I will still ask: what about what I said could possibly have prompted that response? You stated that one of the key things that makes the 2CV so bad is that it's neither a kei car nor a Fiat 500. That made me think about that race which in my mind - until I discover otherwise - actually makes 2CVs a bit more amusing than the others. Granted it doesn't seem to handle in the game anywhere near the goofy way it handles in real life, but that's PD for you. Not sure how that means I'm a fan of kei cars or tiny Fiats.

For the record I actually don't particularly care for any of those(2CV included), although any of them can be amusing once in a while. Better if you can get a whole field of people online literally racing for every inch of track with them.


I suppose I could have also disagreed about the Cobra - I think it steers just fine even on comfort tires once you figure out its brakes, but I think I was really posting to ask if anyone knew of a 24-hour race dedicated to those other silly slow cars rather than to try to argue about one of the many opinions on cars other people don't share with me.

Look at my avatar, it was a joke. (I'm obsessed with 500s and kei cars)
 
Is it bad that I actually don't mind the Tank Car? It's incredibly wonky to control, but if you know what you're doing you can have some great fun with it. Just expect to be picked on online though. :indiff:

I like the tank car, its just over rated and people use it to ram people :\.
 
1. Redbulls - Just nonsense.
2. Nissan GT-R- It didn't really have anything for me.
3. Skylines/RX-7s/Miatas/MX-5s/Silvias.. etc - Too much of them.
 
Hated...

I don't enjoy driving the Fat Mercs. The SL600/SL500.

Front Wheel drive cars are a chore at times - Some stand out as quite good, (Spoon CRV/ Daihatsu Copen/Suzuki Swift) but The Volvo 240, I need a Chunky Knit sweater and a few dead bodies at my feet to get a smile when I see one now.

Mitsubishi 3000GT/ GTO
It looks so good, but drives like the Amoco Cadiz. How can such a good looking car let you down with crippling understeer.

Of course I really mean 'Enjoy these cars less than others'.
 
- LFA: I'm sick of people using this thing in 550pp rooms, it's ridiculously fast for its pp and impossible to overtake in the straights. I honestly think there is something wrong with this car, it's not normal the way it takes on other cars in the start even with similar weight/hp and weight distribution. Should be banned on every decent lobby.
- RedBulls: useless and unrealistic things. I want to drive cars, not ships from WipEout.
- Kei cars/Fiat 500/Subaru 360/etc: self explanatory.
 
- Kei cars/Fiat 500/Subaru 360/etc: self explanatory.

Why are they self-explanatory? The 500 and 360 are charming little cars even though they're a little slow, and Kei cars can be very fun to drive (especially the RWD ones).
 
X2010 and X2011. Stupid, overpowered, too much grip, and does not require any skill unless racing against other X2010/X2011s. I have both. If I could sell them, I would.

Well there are people that are very skilled with the X1 and they'd destroy any 12 year old newbie with it. But if that 12 year old is not up against other X1s then yeah, he can probably win even if he loses control and crashes 10 times.

3. Enzo- Cost 1 million credits and can be out run by a Viper ACR
2. Ferrari F1's- You can only race them against themselves
1. X2010/2011- Do you really have to ask.

I did not know that when I first started playing and I saved up a lot of money only to find out I could only race against other F1s. Not fun, haha.

Mazda Miata - Like we really needed 50,000,000,000 hairdresser cars in this game

Nissan Skyline/GTR - Too many

Anything with less than 100hp - what a waste of resources and disc space

+100
 
3-F1 2007 , 2010 i dont know why they put F1 car and you can not use it .
2- red bull x1 , fast car but undriveable and Expensive
1- Bugatti Veyron . in one word . (Useless)
 
My 3 favorite cars are the F2007, F10 and the X1. 3 of the best of cars in the game. Just trying to add a little bit of balance here guys.
 
Rear-wheel drive vehicles in general. They tend toward instability at the limit, and all else follows from that. (A long rant could follow too! But I’d rather behave more FWD-like about it. :D) What really bugs me about RWD, though, is how privileged it is within racing and within the game. A simple illustration of this is the driving line display: the displayed braking zones are typically correct for RWD but not FWD, even if you’re in a FWD vehicle. :indiff:

Specific vehicles (besides that):

The race-modded Honda Integra Type R, which has given me no end of little troubles that add up: a transmission that never wants to upshift (under Automatic) unlike pretty much everything else I’ve driven; tendency to understeer badly, despite my tuning efforts; the engine sound isn’t appealing; and it has those ridiculous ads all over it, like it’s not even my car. — The plain Integra Type R (the one that can be bought in the Dealership; the thing that the Integra RM is a race-mod of) has been much more pleasant to drive and work with, and getting back behind its wheel was like scratching an itch I didn’t realize I had.

My delightful little Toyota Prius G ’09 is fun to drive and I like the way the engine sounds when braking... but it gets boosts of power (the revs go higher, closer to the redline) for a while, for no apparent reason – sometimes kicking in while I’m in the middle of carefully managing the throttle through a corner! :ouch: – which makes it difficult to use as a predictable reference vehicle.

The Citroën 2CV is the only pre-1990s car that I’ve ever found interesting enough to seek out, at least off the top of my head. It’s more of a toy vehicle than something to drive in anger, but it’s not really fun even as a toy, because it simply can’t go fast enough to make driving a challenge in anything short of a hairpin, even on Comfort Hard tires. Like any vehicle, it’s potentially interesting in a One-Make or Arcade race – that is, against vehicles of similar performance – but for it to be anything more than a contest of meager slipstreaming, the 2CV requires a tight, twisty track.
Perhaps something like a kart track. In fact, I rolled up a Custom track specifically for this purpose. That’s what it takes to make racing interesting at an almighty 90 km/h! (I tried the Mt. Aso template first, but things got off to a rough start when the 2CV couldn’t climb the first hill. The Eifel Kart template works much better.)

Of course, I tend to drive cars I like (if I didn’t like it, I wouldn’t drive it), so their flaws are the ones that are more likely to stick out in my mind. I’ve driven other cars, and for the most part, they’re okay, no real complaints, but nothing inspiring either. The ones I like are the ones that get brought up by name in a thread like this... but also comprise the bulk of my Favorites list. :lol:
 
I dont really mind older and slower cars,but here is the list:
3.Daihatsu Sirion/Storia ,depends on the place where you currently live.
2.All the ugly mazda miatas and lookalikes.
1.There are several ones here,like the Camaro from the 1990s,ugly Japanezer vehicles(not all of them,some i quite like,but the skylines and hondas are annoying)
 
1: Prius, Your not saving the planet driving it in a video game. Plain boring.
2: Enzo, Does this car have rubber on the front wheels? by the way it steers & brakes I'd say not.
3: Gt Citreon race car, very underwhelming performance for its asking price.
 
I guess I don't really hate any car, because cars that piss me off I just get rid of. However these cars make me angry because tuning them has been/still is a battle from the get-go:
Gillet Vertigo - had one tune that was perfect, lost game data and haven't been able to get the tune right since.

TVR Speed 6 - see Gillet Vertigo

Honda Castrol Mugen NSX - I swear this car seems the most sensitive for track variation, and I can't have separate tunes for each and every track, so I just drive it on a couple tracks.
 
Rear-wheel drive vehicles in general. They tend toward instability at the limit, and all else follows from that. (A long rant could follow too! But I’d rather behave more FWD-like about it. :D)

The instability is from difference in drive wheels, which is the very reason that they are superior to FWD cars.

What really bugs me about RWD, though, is how privileged it is within racing and within the game. A simple illustration of this is the driving line display: the displayed braking zones are typically correct for RWD but not FWD, even if you’re in a FWD vehicle. :indiff:

Because most sports/racing cars have a proper drivetrain layout.
And the braking of an FR should be the exact same as an FF.

a transmission that never wants to upshift (under Automatic)

But nobody uses automatic...

the engine sound isn’t appealing;

Because GT5. Real ITR's sound awesome.

My delightful little Toyota Prius G ’09 is fun to drive and I like the way the engine sounds when braking... but it gets boosts of power (the revs go higher, closer to the redline) for a while, for no apparent reason – sometimes kicking in while I’m in the middle of carefully managing the throttle through a corner! :ouch: – which makes it difficult to use as a predictable reference vehicle.

Because electric motor.

The Citroën 2CV is the only pre-1990s car that I’ve ever found interesting enough to seek out,

Cobra
GT40
512
XJR-9
240Z
etc
 
When you say the X cars are unrealistic(now I'm not a fan of them I'm just asking a question) what is on that car that we couldn't make today?
eg. The fan was on the 2j, so that can be done.
 
When you say the X cars are unrealistic(now I'm not a fan of them I'm just asking a question) what is on that car that we couldn't make today?
eg. The fan was on the 2j, so that can be done.

Tyres would disintegrate at the second 400 km/h sweeper. As a matter of fact the driver's insides would disintegrate too rather quickly.
 
Tyres would disintegrate at the second 400 km/h sweeper. As a matter of fact the driver's insides would disintegrate too rather quickly.

Yeah didn't think about what would happen to the driver. :banghead:
Good point.
 
All the Miata comments make me want to cry. :(
I know it's your opinion folks, but it hurts me to see so much hate for the Miata.
 
Tyres would disintegrate at the second 400 km/h sweeper. As a matter of fact the driver's insides would disintegrate too rather quickly.
It would be hard on the tyres, yes, but the human body is pretty damn resilient.
Fighter pilots regularly subject themselves to ~9g's in combat. Granted, it takes a fair bit of training to not black out at that point, but it's not going to disintegrate the driver or anything. The X1's are utterly stupid (in an awesome sort of way), but that doesn't mean that they couldn't work.
 
And the braking of an FR should be the exact same as an FF.
FWD brakes into the turn, to shift weight onto the front wheels so they can sink their teeth into the road; braking typically ends at or around the apex. RWD brakes before the turn, so it can avoid the rigors of racing (such as changing inputs mid-turn, which FWD takes in stride); braking typically ends at the turn-in point.

The driving line display reflects the latter approach, even when in a FWD vehicle.
 
3. Red bull X2010/X2011: Just unrealistic, and in drag lobbies some 🤬 comes in and ram everything in sight.
2. The Skylines: The Premium one's ok are but there are 🤬 more than 50 of them in the game
1. Most of the really slow cars except the Midget: We don't need them in the game.

I know we have over 1000 cars in the game but we don't need so many duplicates. It would have been better with 500 or 600 premium cars.
 
It would be hard on the tyres, yes, but the human body is pretty damn resilient.
Fighter pilots regularly subject themselves to ~9g's in combat. Granted, it takes a fair bit of training to not black out at that point, but it's not going to disintegrate the driver or anything. The X1's are utterly stupid (in an awesome sort of way), but that doesn't mean that they couldn't work.

The thing is that 9 g's only last for very briefs periods of time. If a car like that did exist, it would only be driveable for one or two laps.
 
The thing is that 9 g's only last for very briefs periods of time. If a car like that did exist, it would only be driveable for one or two laps.
While you wouldn't be running the 24 Hours of Le Mans in a Red Bull, you could probably run a short race in one. For one, you're not taking positive g's, but rather lateral g's, which are easier on the human body. And you are still taking them a few seconds at a time, much like in a dogfight. It would take some serious physical training on the driver's part, but it would be possible.
 
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