For a car to be a premium it needs to have a high poly count. The physical body of the car has a high poly count but the livery doesn't have a high resolution.
Atleast the deltawing will fold against the wall like it would!Never forget:
Toyota punts Nissan Deltawing out of Le Mans
Time to recreate this in GT6, if only it have good damage model
Is there anyway to look right in the cockpit view so we can see the info display near the drivers right hand side? I can see a bit of it but would be nice to scan my head like in Forza to check out the rest of the interior.
For a car to be a premium it needs to have a high poly count. The physical body of the car has a high poly count but the livery doesn't have a high resolution.
So what does it do at Sarthe? Anyone running sub 3:30's?
What about compared to the R18, does it just blow it out of water at it's stock horsepower settings?
Is the top picture from real life? What is that light depicting a man running?
Exit button from pause menuIs the top picture from real life? What is that light depicting a man running?
That describes about every car with a livery that's ever been in Gran Turismo. They put in so much time and effort modelling the cars and then just completely kill it with low res text and designs for the liveries.
Same for some electric and hybrid cars have battery depletion depend on how normal, fast, or very fast depletion.I think you can attribute blame to the PS3 for part of that. It's not going to cope with a bunch of really high res textures on cars.
Just tried Silverstone, can match/beat real world qualifying times on racing soft tyres, so it's pretty much on pace which is good to see. Did the 10 lap S license race there too, found a bug with the hybrid system. Because the fuel/tyre depletion is accelerated, it does the same to the hybrid system. If you tap the brakes it fully charges it and runs out really quickly too without making much difference to the acceleration. I assume the tyres are worse in that mode too, even when they're new as I ran 1:45's when I was running low 1:43's in free run.
I think you can attribute blame to the PS3 for part of that. It's not going to cope with a bunch of really high res textures on cars.
Bind a button to look right. I have square for look left and circle for look right on my DS3.
More then likely the reason that there are cars that are considered N/A also have a turbo variant from the factory. Take any of the s14's for example.Other cars are also supposed to be NA but you can do it.
Never forget:
Toyota punts Nissan Deltawing out of Le Mans
Time to recreate this in GT6, if only it have good damage model
Yeah. But this is my biggest gripe of all.Jesus I forgot about this. Toyota needs to stop crashing into other cars, the Delta wing last year (I think?) and the Audi AND Ferrari this year...Come on...
I think so.
I just notice this after taking some pics. Aren`t the livery resolutions too low for a premium car? I see a lot of pixels. (Sorry if anyone else already spotted this, couldn't read the full topic )
Jesus I forgot about this. Toyota needs to stop crashing into other cars, the Delta wing last year (I think?) and the Audi AND Ferrari this year...Come on...