Groundfish
(Banned)
- 4,363
- United States
Id like to start a discussion with the following parameters:
The topic is GT Sports tracks and the approaches one takes to driving them in different situations. I don’t want to bring specific cars into it beyond class and configure.
Let’s not get into a car thread specifically beyond saying fr gr3 or ff n200.
Ill open it up and say one big mistake I made coming into the game was not taking camber into account. Not car camber, the camber of portions of tracks.
Also we can discuss specific techniques of driving as well.
I’ll try to start the thread but my hope would be actual fast guys racers you tubers etc offer up since I’m only fair to middling.
So to open it up let’s discuss Seaside 2 turn 1 maybe technically t2 if you take the kink into account.
I noticed one of the aliens drove it very geometrically in his top 10 time. Very wide approach and exit just a gorgeous speed carrying arc.
I watched another with a quite different approach. He entered tighter and cut a tighter arc.
Both were aliens. Both equally fast. Same car used.
I think camber is very critical here and we can discuss it the other way also or any other sections of any in game tracks.
For myself, just looking to discuss these aspects. How do you approach this turn?
For myself I ended up approaching tighter
and often in game a tighter approach may be slightly slower, but at DR B I just find it easier to accomplish decently.
I think this turn is an important one in race.
I’d say if there’s sections we have trouble with also this could become a place to ask for input from others.
Really I am just curious if this sounds interesting to others. I’ve noticed a lot of posts in a lot of topics regarding how to be faster etc.
Here’s to getting faster!
The topic is GT Sports tracks and the approaches one takes to driving them in different situations. I don’t want to bring specific cars into it beyond class and configure.
Let’s not get into a car thread specifically beyond saying fr gr3 or ff n200.
Ill open it up and say one big mistake I made coming into the game was not taking camber into account. Not car camber, the camber of portions of tracks.
Also we can discuss specific techniques of driving as well.
I’ll try to start the thread but my hope would be actual fast guys racers you tubers etc offer up since I’m only fair to middling.
So to open it up let’s discuss Seaside 2 turn 1 maybe technically t2 if you take the kink into account.
I noticed one of the aliens drove it very geometrically in his top 10 time. Very wide approach and exit just a gorgeous speed carrying arc.
I watched another with a quite different approach. He entered tighter and cut a tighter arc.
Both were aliens. Both equally fast. Same car used.
I think camber is very critical here and we can discuss it the other way also or any other sections of any in game tracks.
For myself, just looking to discuss these aspects. How do you approach this turn?
For myself I ended up approaching tighter
and often in game a tighter approach may be slightly slower, but at DR B I just find it easier to accomplish decently.
I think this turn is an important one in race.
I’d say if there’s sections we have trouble with also this could become a place to ask for input from others.
Really I am just curious if this sounds interesting to others. I’ve noticed a lot of posts in a lot of topics regarding how to be faster etc.
Here’s to getting faster!