- 51,086
- Australia
- SpacedustDaddy
True. GT Sport have plenty of assists in earning credits and throwing cars at the player. Duplicate annoyance or not. Of course, ignoring the ten pack of Gr.3 cars some players may have started with.Holy ****, how has this trash continued this far? Thought it could at least die with post #98 but apparently not. Shame.
Scroll, scroll, scroll, scroll, scroll, scroll.
To respond to the original question, personally I don’t see how it makes much sense to transfer cars/credits/etc. to the next game, even if the game may closely resemble the previous iteration. I guess I wouldn’t totally be against some kind of loyalty awards in some way but in a fairly light manner in that case. Starting anew works just as fine as well. I do think earning credits in GT Sport is not as difficult as it is sometimes portrayed, often seems quite exaggerated.
Looking back(again) at past games, PD kept us starting with the grocery getters. GT Sport basically had everyone start with a sports coupe/sedan or hot hatch. More in terms of a car for street and track duty. It’ll be interesting what we start with in GT7.
Skipping to the subject of obtaining the 20mil cars, it’s a bit like real life, when players look at their own total real life earnings.
In the game aspect, some may have amassed over 100,000,000 Cr., but their garage doesn’t have five expensive cars. In real life, people may have earned millions of dollars, but they don’t own a million dollar car.
As a player accumulates Cr, could depend how any one player wants to keep saving or spend at a certain amount. Regardless of how much time each player sets aside to play the game.
GT7 may be different from GTS, where Kaz is saying players will be guided to collect cars. If we’re to believe GT7 will have the best offline experience in the franchise, earning Cr. might not be as daunting for some.