Transferring credits from Sport to GT7?

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I never said I want PD to copy ESO exactly, with multiple expansion packs per year and such. You’ve completely missed my point here, and again, are arguing against things you assume I want.

I’ve pointed out every assumption you’ve made along the way, maybe you just didn’t read.
No, you brought it up as a game that constantly gives more content and allows you to continue on with out having to start from scratch. I'm not arguing about an assumption, I'm talking about how it's a terrible example and doesn't fit here. They are able to make a game like that because they maximize profits off everyone by having microtransactions, and shell out expansions that are double the actual games price - or the alternative being subscribe for $15 a month, or $140+ a year. To continue on for a game so long after it's been released costs, money, and they need to make that money some way - That type of business model is likely going to have be adopted in some way or form if you expect PD to accomplish something like these games are setting out. That's the point you're missing.

The other problem being the advancement of console generations. The next consoles would basically be bricks for the game itself because it'll be held back by having to work on dated software and that's why games like ESO play so clunky and more or less look like a game coming out the end of the 360/PS3, or as a launch Xbox one/PS4 title - they're trapped with that unless they make a new game for the new generation only. If you're for more than incremental changes, it'll come with the advancement of the consoles, and that's something that wouldn't work with a business model like that. Unless, they release new games when new hardware becomes available, like GT7 should have been, in my opinion.

Yes, that's why I asked for you to point it out.

I have no issue with buying a new game. If the new game is only an incremental change over the old game, and we will be doing basically the same activities, then I would like accounts to transfer over. This is the position I’ve maintained this entire time. Any misunderstanding about that on your part is down to your assumptions.

Reread the thread again. I only started the mild insults after it was stated I was doing mental gymnastics, told I was “butt hurt”, and told by random strangers to manage my time better.
Well that's what every GT has been, incremental changes, yet here you are damning it because of it. You've been saying from the get go that they keep releasing the same game, a la COD. That was also a position you've maintained. Nothing was assumed, again, it was directly things you initially had a problem with. You labeled it as toxic, and negative. You're maintaining a position against a game that hasn't even come out yet and that doesn't make sense.

I did, it begin with you and it continues with you. Otherwise there would be no reason to call people "kid" that had nothing to do with those people that said things to you. There was no reason to insult peoples intelligence that had nothing to do with that. You literally went around started calling everything childish or that people were children because they had a different view point than you, first, before anyone said anything to you. You then doubled down on that when you got asked essentially the same question you put forth to someone else. Mental Gymnastics isn't an insult, it's when people go over the top in trying to justify something.

It’s clear that you’re just interested in perpetuating a fight, without moving anything forward. I have been around long enough to now know that you have nothing interesting or innovative to add to the discussion, your only interest in circular bickering, and that these types of convos go no where, so I’m ending my part here.
I've moved the conversation forward. You've actually just ignored all of it. I even brought up the work around for PD to offer all the cars online for free or to rent. My whole stance with you is that I don't outright disagree with the option, but I feel like a better fit would be loyalty rewards and/or pre-order or purchasing incentives. If either of the two happen, or none of them happen, it doesn't matter to me either way. That should give a huge chunk of people a nice jump start at least.

Again, Ironic statements, you're pointing at things you're doing and labeling it against others, you've been doing it since the get go and then backpeddling when called out on it. You're incapable to discuss without resorting to petty attacks and childish quips, to making up situations that no one even said, akin to a child throwing a tantrum, and then getting mad when people question you about it. You're too busy playing the man instead of the ball. It's funny that it's always the ones doing it themselves that try to pin it on others doing it, and get flustered about it. For someone that apparently has so very little time to play a game, I'm surprised you found the time to argue on an internet forum for the better half of 6-7+~ hours. I guess that's the silver lining here, you apparently have more time than you thought.

To reiterate, because you've chosen not to read anything; I'm not for or against any option here, it doesn't affect me. Though, my two cents on the matter would be that I feel a small boost of loyalty rewards and purchasing bonus's in the form of cars and/or credits would be helpful to vastly more people than just those that want their 10's of millions transferred to their account with every single one of their vehicles that they've accumulated over 5 years. Maybe even something like Pokemon where they offer limited incentives that need to be retrieved within a certain amount of time. However, since we're discussing what we think of the option - If either of the options, all of the options, or none of the options happen, I wouldn't be bothered either way. I'd use it if it's their, I wouldn't care if it's not.
 
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Bit late to this party! But here’s my take on it. If you consider GT7 the “same game” as GTS so therefore your bought and paid for content should transfer over so you don’t have to start from scratch, the simplest solution for you is to…


…just keep playing GT Sport! After all it is the same game right?!
 
It would seem almost pointless with the 20,000,000 cap in GT Sport. For GT7 we’ll probably need ten times as much.
 
but the maximum value should be 2,147,483,647 which is the maximum possible value for an integer
For a signed, 32-bit integer. Basically the sign (plus or minus) occupies one bit, and the binary number occupies the rest of the bits - a binary number made of 31 1s is 2,147,483, 647.

The PS4 and PS5 use 64-bit processors, so a signed integer can max out as a binary number made of 63 1s, or the significantly larger +/- 9,223,372,036,854,775,808.
 
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Some people just don't know when to quit...

By twitcher's logic, I'm going to do the following today whilst aggressively implying that I have irrefutable authority over a publisher's entire corporate structure because I bought a game to pay their wages and am therefore entitled to not have to play the game in the same way as everyone else:

Demand that SEGA and RGG entitle me with the ability to transfer all of my money, abilities, karaoke songs, outfits and businesses from Yakuza 0, Kiwami and Kiwami 2 over to Yakuza Like A Dragon 2. As well as everything from 3, 4, 5, 6 and Like A Dragon because I did not have time to play those games and it's extremely toxic like EA of them to expect me to have that much time to complete those games, how dare they make me have to spend so much time on playing through a storyline, they don't know what I have to go through, they don't know what I'm juggling. I am entitled to play Like A Dragon 2 as Majima, Saejima, Akiyama, Tanimura and Shinada, and I should be able to play as baby Haruto too. Even if it's a totally different game that they're not featured in, because I pay their wages via buying one copy of a game.

If they refuse to fulfil by entitlement by meeting these totally reasonable demands then I will furiously trauma-dump on a forum and call them toxic developers via-weaponising my personal baggage, whilst making things up, accusing people of saying things they didn't say, making poorly disguised personal insults and making highly libellous remarks.

I am entitled to everything at the press of a button, whilst fighting everyone on the forum tooth and nail, because they don't understand what it's like to be entitled like me.

:boggled:
 
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For a signed, 32-bit integer. Basically the sign (plus or minus) occupies one bit, and the binary number occupies the rest of the bits - a binary number made of 31 1s is 2,147,483, 647.

The PS4 and PS5 use 64-bit processors, so a signed integer can max out as a binary number made of 63 1s, or the significantly larger +/- 9,223,372,036,854,775,808.
Of course, I completely forgot to factor that they're 64 bit in :dunce:.
 
The regular Gran Turismo series of games, and most games to be frank, are about the journey not the destination.

My fondest memories of GT 1-5 are of those initial few months having purchased the game, grinding through license tests and beginner level race series to earn the credits needed to upgrade or buy a car needed to compete in a different series. My interest in GTx has always fallen off the cliff once i've purchased all the cars i want to drive and done all the races i realistically want to complete.

Starting from a position where all those opportunities are within reach from the start defeats the purpose of the natural built-in game progression and therefore a good deal of the enjoyment you get from playing it. IMO.
 
This 100%.

Forza Horizon doesn't let players carry over credits and cars from 4 over to 5, so why would Gran Turismo?

Does Yakuza 6 let you start the game with Tiger Drop unlocked if you've completed Yakuza 5?

Does GTA V give Franklin, Michael and Trevor anything you that you might have earned as Niko, Johnny and Luis in GTA IV?

No, they don't, because why on earth would a developer do something that would completely undermine the journey that a game takes players on purely to satisfy a minority of players who want to skip to the good part near the end?
Perhaps because the GT series has done so in the past?

As such it's a reasonable question to ask, given that it has precedence.

Oh, and FH5 gave me a bunch of cars for playing previous Forza titles.
 
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Some people just don't know when to quit...

By twitcher's logic, I'm going to do the following today whilst aggressively implying that I have irrefutable authority over a publisher's entire corporate structure because I bought a game to pay their wages and am therefore entitled to not have to play the game in the same way as everyone else:

Demand that SEGA and RGG entitle me with the ability to transfer all of my money, abilities, karaoke songs, outfits and businesses from Yakuza 0, Kiwami and Kiwami 2 over to Yakuza Like A Dragon 2. As well as everything from 3, 4, 5, 6 and Like A Dragon because I did not have time to play those games and it's extremely toxic like EA of them to expect me to have that much time to complete those games, how dare they make me have to spend so much time on playing through a storyline, they don't know what I have to go through, they don't know what I'm juggling. I am entitled to play Like A Dragon 2 as Majima, Saejima, Akiyama, Tanimura and Shinada, and I should be able to play as baby Haruto too. Even if it's a totally different game that they're not featured in, because I pay their wages via buying one copy of a game.

If they refuse to fulfil by entitlement by meeting these totally reasonable demands then I will furiously trauma-dump on a forum and call them toxic developers via-weaponising my personal baggage, whilst making things up, accusing people of saying things they didn't say, making poorly disguised personal insults and making highly libellous remarks.

I am entitled to everything at the press of a button, whilst fighting everyone on the forum tooth and nail, because they don't understand what it's like to be entitled like me.

:boggled:
Speaking of not know when to quit…

You’ve completely misunderstood my entire position on the matter, greatly exaggerating things you imagine I want. But if it makes you feel good to write long winded posts in an attempt to be funny, then you do you.

I’ve said multiple times that I’m more than happy to give PD money, and that they don’t owe me anything, but that doesn’t fit your little narrative that I’m entitled.
 
Perhaps because the GT series has done so in the past?

As such it's a reasonable question to ask, given that it has precedence.

Oh, and FH5 gave me a bunch of cars for playing previous Forza titles.
Definitely does, and I think it's every single game of Forza that does something similar. This time around I started out with like 8~ high end cars just for simply playing all the previous iterations. That's one option I was describing.

Speaking of not know when to quit…
Ironic post is ironic. Wonder how many more times you're going to say you're done here.
 
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Definitely does, and I think it's every single game of Forza that does something similar. This time around I started out with like 8~ high end cars just for simply playing all the previous iterations. That's one option I was describing.


Ironic post is ironic. Wonder how many more times you're going to say you're done here.
Done with you, not the thread or the forum.
 
Apparently not done with me, or the thread. Both of which you said you were. Which still makes ironic post ironic.

Of course, I completely forgot to factor that they're 64 bit in :dunce:.
I think we can just settle for 999,999,999 and call it a day. That should be more than enough for anything in the game.

Was just thinking too, maybe they can give a handful of car vouchers to each person for rewards too, and allow them to select whatever car they like.
 
Apparently not done with me, or the thread. Both of which you said you were. Which still makes ironic post ironic.


I think we can just settle for 999,999,999 and call it a day. That should be more than enough for anything in the game.

Was just thinking too, maybe they can give a handful of car vouchers to each person for rewards too, and allow them to select whatever car they like.
I never said I was done with the thread, I said I was done with you and your nonsense.

If you want to continue to take shots at me because I have a difference of opinion than you, I will respond to clarify my position that you love to misrepresent, but I’m not arguing about the game with you anymore.
 
I never said I was done with the thread, I said I was done with you and your nonsense.

If you want to continue to take shots at me because I have a difference of opinion than you, I will respond to clarify my position that you love to misrepresent, but I’m not arguing about the game with you anymore.
I guess that turned out to be a lie. How about you actually do what you say you were going to do and stop then? Or at least add one bit of something constructive. Move on already.
 
I guess that turned out to be a lie. How about you actually do what you say you were going to do and stop then? Or at least add one bit of something constructive. Move on already.
I have done what I said, I’m not arguing about the game with you anymore. You continue to want to turn this into a personal tit for tat in an attempt to look clever.

You should follow your own advice, and let it go, move on.
 
Holy ****, how has this trash continued this far? Thought it could at least die with post #98 but apparently not. Shame.

Scroll, scroll, scroll, scroll, scroll, scroll.

To respond to the original question, personally I don’t see how it makes much sense to transfer cars/credits/etc. to the next game, even if the game may closely resemble the previous iteration. I guess I wouldn’t totally be against some kind of loyalty awards in some way but in a fairly light manner in that case. Starting anew works just as fine as well. I do think earning credits in GT Sport is not as difficult as it is sometimes portrayed, often seems quite exaggerated.
 
I have done what I said, I’m not arguing about the game with you anymore. You continue to want to turn this into a personal tit for tat in an attempt to look clever.

You should follow your own advice, and let it go, move on.
I mean, if you're going to respond to me you're going to get a response back, it's pretty simple considering I'm not the one that said I was done, that was you. However, I'm just sitting here wondering what is the definition of being "done", because now I'm just confused. I could have sworn it meant something else. I actually was still adding on to the thread, you just decided to specifically quote an area of my post and ignore the on-topic post to instead continue arguing about something you said you were finished with. So if you're done why not respond to the things that are actually about the thread instead of trying to keep pushing it this way? Everyone else is contributing besides you.

To respond to the original question, personally I don’t see how it makes much sense to transfer cars/credits/etc. to the next game, even if the game may closely resemble the previous iteration. I guess I wouldn’t totally be against some kind of loyalty awards in some way but in a fairly light manner in that case. Starting anew works just as fine as well. I do think earning credits in GT Sport is not as difficult as it is sometimes portrayed, often seems quite exaggerated.
I mean the dumb thing is that PD says they want people to start from scratch, yet they offer all these rewards and incentives for purchasing early, so they aren't even against giving people a helping hand. I think that credit rewards seem more or less fine, but the actual economy could be balanced better to alleviate some for those that have less time. I see no reason that, at the very least, some type of loyalty reward couldn't be part of the game.
 
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Holy ****, how has this trash continued this far? Thought it could at least die with post #98 but apparently not. Shame.

Scroll, scroll, scroll, scroll, scroll, scroll.

To respond to the original question, personally I don’t see how it makes much sense to transfer cars/credits/etc. to the next game, even if the game may closely resemble the previous iteration. I guess I wouldn’t totally be against some kind of loyalty awards in some way but in a fairly light manner in that case. Starting anew works just as fine as well. I do think earning credits in GT Sport is not as difficult as it is sometimes portrayed, often seems quite exaggerated.
We're apparently dealing with someone who thinks a games developer should change their entire approach to the franchise purely to suit their own specific needs and personal baggage, with a beyond-generous dose of personal insults, libellous remarks, mental gymnastics and entitlement thrown in.
 
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It is toxic game design, the same as call of duty or an EA sports title. Releasing the same content under a new name, and calling it a “new game”.

Sports games, maybe, but incredibly rare.

COD? There's a hell of a lot of differences between even MW19 and Black Ops Cold War, most of all the engine powering both games, with the first one being much more advanced and something Infinity Ward worked a few years on serving as the fulcrum engine for the series going forward.

Shows how much you know.
 
It is toxic game design, the same as call of duty or an EA sports title. Releasing the same content under a new name, and calling it a “new game”.

You’re delusional and completely out of touch if you think I’m the only person not excited to start the grind over again.
The reason you're not excited to start the grind over again is the game isn't fun. Don't complain that Polyphony hasn't included ways for you to skip playing most of the game. Just don't buy games that aren't fun. The solution to a game that isn't fun to play isn't to include ways to skip to the end, it's just to avoid it altogether.

It's not toxic game design, it's just bad game design that makes people not want to play their game. And that's fine. You don't have to keep giving them your money. You can just not. There are lots of other racing games out there, quite a few which sound like they're more suited to your style of play.

Revolutionary thought: anyone who isn't excited to play more Gran Turismo should probably not buy the next Gran Turismo game.
However, people arguing that it should never be an option or possible to make long time GT players not have to start completely from scratch (if they so wish) doesn't make any sense either. Having the option for me or other players to transfer cars oand/or credits if we wanted to do so doesn't harm anyone else, whatever choice I make.
To play devil's advocate, there are potential reasons why a developer might not want players basically skipping straight to endgame. They have a vision for what the player experience of their game should be, and it's completely fair of them to enforce that. It's not so much about whether having the option harms anyone else as it is about whether it conforms to what the developers want the game to be.

Still, I think all of this would be less of a problem if everyone wasn't assuming that the single player will be an intolerable grind again. If someone told me I'd have to play 20 hours of the most fun and engaging game ever in order to get my garage to a point where I could have all my favourites to race online, I'd not exactly be upset.
 
I usually don't take part in arguments but i coulden't resist.
Not everyone wants that experience,for those of us who focus on online play, the credit grind is trash, we’re not interested, and it ruins the game for us.
Underatandable, thats why players like you have plenty of other similar or even better options on almost all platforms.
There is zero reason to force every player to start the game from scratch, especially if people have payed real money for car.
Sounds like you payed for cars, if thats correct why :confused: .
How does me transferring data to the new game impact your ability to enjoy the game.
You will have a massive competitive advantage online.
Oh come on. Don’t act like we don’t have this same convo every time a new GT game comes out
We don't.
Online racing will have to grind to a near standstill while we wait for the player base to grind credits to unlock the same race cars we’ve been using for the last 5 years.
Thats not true at all.
The vintage Le Mans cars being locked behind 20mil credits means that for the entire GTS lifespan, we have never reached a point where enough people have these cars to be able to have full lobbies of historic Le Mans cars.
How many full lobbies tho :confused: .
We’re going to be forced to start that grind all over again, which means we will probably never see full lobbies of vintage Le Mans cars.
You seem pretty focused on these specific cars but why :confused: are these the only cars you use?.
we don’t necessarily want to regrind for all those same cars.
For goodness sake stop saying "We".

It has taken me literal years to get all the cars I need for online racing.
Has it really? GT Sport especially hands out cars like candy and its not like you need every car of a certain group to be competitive so i refuse to beliave that.
In addition, if nothing will transfer, it complete kills all motivation to continue to try to unlock these cars in GTS.
Its the exact opposite for me and it has effected the way i enjoy GT Sport the last 2 years because i have done everything already.
People continue to only think about the way they play the game themselves, without giving a single ounce of consideration to how others might approach the game.
Thats human nature.
and who have actual lives outside of GT,
"I have less free time to do said thing therefor i have a life" cliche.
Exactly. You don’t give a crap about how PD’s design decisions impact other people,
Neither should you, you are not a developer or Unicef or the president of the Gran Turismo worldwide community.
PD doesn’t owe me anything. I simply would like to see them make design choices which don’t negatively impact certain portions of the GT community.
Thats impossible simply because every decision will effect certain portions of the community negatively.
I’m not a master livery designer, but I think it’s BS that livery designers will have to start from scratch.
The difference is liveries are just paintings that don't provide any kind of advantage to anyone.
Maybe not for you, but it does for me, and many others who focus primarily on online and have little to no interest in the single player grind (the exact same single player grind we were forced to slog through in 5, again in 6, and again in Sport).
So in reality you don't care about everyone but only what benefits your playstyle. Also there wasen't any grind in GT5 or 6 (Especially 6) if you didn't bother to do the simple thing of keeping your credit bonus up and give a faw minutes of your time to some sessional events thats your problem.
That “starting from the bottom” aspect went out the window with 5 and the introduction of online lobbies.
No, online lobbies are not an excuse for anyone to get a "Give me everything on a silver platter"card. If it was there woulden't have been such an outcry for a proper offline element.
6 was no different than 5,
It was but not that much so i mostly agree.
Sport was basically the same as 6
Yes apart from
New cars
New tracks
New physics
New lighting
New car audio
New car models
New graphics
New menus
New economy system
New offline structure
New online structure
New upgrading and tuning system
New customization system
New weather system
New penalty system
New replay function
New Pit stop sequences

and 7 will be the same as Sport, just with the addition of weather and vehicle customization.
You say that as if creating different builds of the same model insted of upgrading once and dynamic time changes/weather don't matter. Also you forgot to mention physics improvements.
 
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I think PD implemented some atrociously bad game design elements in GTSport concerning prices/grind/prize cars.

I’ve posted in the past about how I could only get one of the 20/15million cars with the credits I won. I have hundreds if not thousands of hours and tens of thousands of kms driven in the game, mostly online (which was the focus of GTS btw).

To me, as I guess most of the other GTS players, some of the most iconic and desirables cars were simply unattainable. On top of the ridiculous grind needed to get them (or luck on the daily roulette), PD decided to not give us the option to buy those cars with mtx.

I seriously hope they fix that stupidity with GT7. I don’t want to play for another game for that amount of time without unlocking every single car through a well thought out progression / reward system.

I don’t know what’s worse, loot boxes or this. I’ll never understand the thought behind the 20mil cars considering how many hours they needed of grind. Not to mention if you want to buy 2 or 3 of each to have several liveries.

I’m not particularly inclined to root for the option of transferring cars or credits because it feels to me like a cop out. It would be easier to do that than to implement a good game progression with worthwhile prize cars. Liveries are the only thing I think it makes sense to transfer.

Having said all that, if the game comes out with a save file transfer for credits and cars I will go it on at least one account just in case the grind and game progression is a complete failure all over again.

I agree that all cars should be available for online racing from the get go too. If people wanted to put some liveries or tune them, they would need to buy/get them in career mode.
 
I think PD implemented some atrociously bad game design elements in GTSport concerning prices/grind/prize cars.

I’ve posted in the past about how I could only get one of the 20/15million cars with the credits I won. I have hundreds if not thousands of hours and tens of thousands of kms driven in the game, mostly online (which was the focus of GTS btw).

To me, as I guess most of the other GTS players, some of the most iconic and desirables cars were simply unattainable. On top of the ridiculous grind needed to get them (or luck on the daily roulette), PD decided to not give us the option to buy those cars with mtx.

I seriously hope they fix that stupidity with GT7. I don’t want to play for another game for that amount of time without unlocking every single car through a well thought out progression / reward system.

I don’t know what’s worse, loot boxes or this. I’ll never understand the thought behind the 20mil cars considering how many hours they needed of grind. Not to mention if you want to buy 2 or 3 of each to have several liveries.

I’m not particularly inclined to root for the option of transferring cars or credits because it feels to me like a cop out. It would be easier to do that than to implement a good game progression with worthwhile prize cars. Liveries are the only thing I think it makes sense to transfer.

Having said all that, if the game comes out with a save file transfer for credits and cars I will go it on at least one account just in case the grind and game progression is a complete failure all over again.

I agree that all cars should be available for online racing from the get go too. If people wanted to put some liveries or tune them, they would need to buy/get them in career mode.
From what I understand via a previous post in this thread from @Famine, it's some form of weird technical limitation.

The flipside is that a credit cap it's a good way to keep some people playing (just not in this case of execution), especially with completionists players. I think those 20,000,000 cars are no different to when you're trying to obtain ultra-rare times in RPG games: there's a grind element + an element of sheer blind luck to obtaining them, and you can go through an entire cycle of the game's lifespan without obtaining it once despite checking all the boxes, one good example of this is Monte Carlo and Anarchy in Destiny 2.

Either way, it's all about striking the right balance and I'd certainly prefer that to simply going down the lootbox route or being auto-gifted absolutely everything without lifting a finger because of "entitlement" and "baggage". Personally I find there's a better sense of achievement when you unlock ultra-rare content in a game knowing that not many other people are going to be as lucky.

I don't think it would be a good idea for Polyphony to completely eliminate that element of grind just because of that other thing in this thread that wants to complain about having a life and then call developers toxic for not tailoring the game specifically for them, that element of grind is actually a very important part of a game's journey and will be missed if completely eliminated.

Take your favourite RPG game as an example (if you play RPGs), would it still be as fun if they gave you absolutely everything at max level straight away just because you completed the previous game? No, and it would completely ruin the difficulty and progression curve.

They should however definitely fine-tune that grind element it so it's less of an ordeal.
 
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Loot boxes aren't inherently bad, they become bad when they cost money and lock items behind it at the same time. Games have been doing it just fine but those that have ruined the idea have painted it in a specific light that just the mention of them has people flipping out.
 
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From what I understand via a previous post in this thread from @Famine, it's some form of weird technical limitation.

The flipside is that a credit cap it's a good way to keep some people playing (just not in this case of execution), especially with completionists players. I think those 20,000,000 cars are no different to when you're trying to obtain ultra-rare times in RPG games: there's a grind element + an element of sheer blind luck to obtaining them, and you can go through an entire cycle of the game's lifespan without obtaining it once despite checking all the boxes, one good example of this is the Fate Of All Fools scout rifle in Destiny.

Either way, it's all about striking the right balance and I'd certainly prefer that to simply going down the lootbox route or being auto-gifted absolutely everything without lifting a finger because of "entitlement" and "baggage". Personally I find there's a better sense of achievement when you unlock ultra-rare content in a game knowing that not many other people are going to be as lucky.

I don't think it would be a good idea for Polyphony to completely eliminate that element of grind just because of that other thing in this thread wants to complain about having a life and then call developers toxic for not tailoring the game specifically for them, that element of grind is actually a very important part of a game's journey and will be missed if completely eliminated.

Take your favourite RPG game as an example (if you play RPGs), would it still be as fun if they gave you absolutely everything at max level straight away just because you completed the previous game? No, and it would completely ruin the difficulty and progression curve.

They should however definitely fine-tune that grind element it so it's less of an ordeal.
My favourite RPGs are Dark Souls games and I’ve unlocked the most secret armour sets with less hours of playtime than my time with GTSport. Also usually in good RPGs you do something meaningful to get those rare items. Grinding for days and days in GTSport vs some brain dead AI (because offline gives the best credit prizes) is not something fun to do. I’d prefer to have something like in GT5 where you could unlock the carbon fibre Redbull X2010 Prototype. It wasn’t about grinding but achieving gold times on 3 tracks iirc. That’s 100x better.

I agree that the feeling of achievement is key and rare cars shouldn’t be given out left and right, that’s why I want a better progression and reward system. In GTSport having a rare care is in no way a demonstration of how much someone did to unlock it since many people got them from the roulette (another broken element imo in GTSport).

In previous GT games the grind wasn’t so bad and the prizes were much better, if only because you could win the same car over and over again and sell it for credits. I still remember wining and selling tons of TVR Speed 12s for 500.000cr back in GT2 so I could buy every car I wanted pretty easily.

I want to progress though the game and unlock those classic and rare cars. I just hope there’s no grind or not to much of it (or that the roulette actually filters the cars we own already and gives out something that actually feels like a prize / reward instead of another reason to make us salty).
 
My favourite RPGs are Dark Souls games and I’ve unlocked the most secret armour sets with less hours of playtime than my time with GTSport. Also usually in good RPGs you do something meaningful to get those rare items. Grinding for days and days in GTSport vs some brain dead AI (because offline gives the best credit prizes) is not something fun to do. I’d prefer to have something like in GT5 where you could unlock the carbon fibre Redbull X2010 Prototype. It wasn’t about grinding but achieving gold times on 3 tracks iirc. That’s 100x better.

I agree that the feeling of achievement is key and rare cars shouldn’t be given out left and right, that’s why I want a better progression and reward system. In GTSport having a rare care is in no way a demonstration of how much someone did to unlock it since many people got them from the roulette (another broken element imo in GTSport).

In previous GT games the grind wasn’t so bad and the prizes were much better, if only because you could win the same car over and over again and sell it for credits. I still remember wining and selling tons of TVR Speed 12s for 500.000cr back in GT2 so I could buy every car I wanted pretty easily.

I want to progress though the game and unlock those classic and rare cars. I just hope there’s no grind or not to much of it (or that the roulette actually filters the cars we own already and gives out something that actually feels like a prize / reward instead of another reason to make us salty).
This is why I say the grind element of Gran Turismo needs to be fine-tuned so it's not excessive, but not as ridiculously instant-gratification based like Forza Horizon can be at some times; I'm a few days into that game and I feel like they give things away way too easily.
 
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I think PD implemented some atrociously bad game design elements in GTSport concerning prices/grind/prize cars.

I’ve posted in the past about how I could only get one of the 20/15million cars with the credits I won. I have hundreds if not thousands of hours and tens of thousands of kms driven in the game, mostly online (which was the focus of GTS btw).

To me, as I guess most of the other GTS players, some of the most iconic and desirables cars were simply unattainable. On top of the ridiculous grind needed to get them (or luck on the daily roulette), PD decided to not give us the option to buy those cars with mtx.

I seriously hope they fix that stupidity with GT7. I don’t want to play for another game for that amount of time without unlocking every single car through a well thought out progression / reward system.

I don’t know what’s worse, loot boxes or this. I’ll never understand the thought behind the 20mil cars considering how many hours they needed of grind. Not to mention if you want to buy 2 or 3 of each to have several liveries.

I’m not particularly inclined to root for the option of transferring cars or credits because it feels to me like a cop out. It would be easier to do that than to implement a good game progression with worthwhile prize cars. Liveries are the only thing I think it makes sense to transfer.

Having said all that, if the game comes out with a save file transfer for credits and cars I will go it on at least one account just in case the grind and game progression is a complete failure all over again.

I agree that all cars should be available for online racing from the get go too. If people wanted to put some liveries or tune them, they would need to buy/get them in career mode.
I disagree that all cars should be available for online racing from the get go, unless you have a car in your garage.
I agree with you about the 20 mill cars that they should have been brought with real money at the PS store.

@Phaceless_Ph GT7 will be very very good with credits because we will have online races, like we had online events for GT5 & 6
 
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