True to Life Weather Dynamics and Physics on Surface of Cars/Tracks

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Naturally exposure to rain or snow creates reflections, puddles, splashes, water marks/streaks and lifts dirt when settled on the surface. Without weather characteristics and behaviour the final result leads to the elimination of sense and realism. Evidently GT5 holds critcism in this area.
 
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Yes, I too have been very dissappointed with the quality of the puddle reflections as I blast through the Flugplatz at a buck twenty. Where's the detail???
 
What you said is true, but effects like those take a lot of hardware power which is why GT5 lacks them. If GT6 ends up on PS4 stuff like this will probably be implemented but don't expect it on PS3.
 
In my eyes details which aren't really needed. Fyi, graphics is one of the least important things in my opinion.
 
In my eyes details which aren't really needed. Fyi, graphics is one of the least important things in my opinion.
This whole generation is about graphics. and PGR4 still has the best weather effects i have ever seen.

art_9042_id_8.jpeg
 
TorqueHappenS08 This whole generation is about graphics. and PGR4 still has the best weather effects i have ever seen.

I totally agree with you.
 
The thing about PGR4 is that it was on XBox 360.

The biggest complaint about the existing rain effect on the windscreen is that it's too low resolution. Enlarging that area of simulation (which is what it is in GT5) to the whole car will only reduce the quality further. They would have to use generic tiling animations for the body, which probably still won't be convincing enough.

That said, has anyone seen the weather / surface texturing effects in WRC3? They're pretty good, and reminded me of GP4 which had similarly impressive (for the time) surface water visual effects. The problem is that I don't think WRC3 in its current build accounts for these surface variations in the physics, and I'm not sure if GP4 ever did.

Looking at both of those games, though, it's clear that such surface texturing is possible in GT6, with perhaps some concessions to overall detail e.g. maybe LoD scaling helped by fog or something. In reality it would be a low-resolution mask, and the detail would have to come from shaders, but even they need a buffer to operate in, ideally directly into the screen buffer, but that's not always practical, especially when you realise you're looking out of the window, through an existing shader-driven texture effect with transparency - i.e. the droplets - onto something that also needs reflections.

So it's technically difficult to sort of shoe-horn it into an existing pipeline, but PD has done convincing surface water effects in the past. Now to sort out the physics interaction.
 
This whole generation is about graphics.

That's what I don't like. It probably explains why games now aren't so different from the PS2 era.

I also think that details of this level should be very low on the priority list. Well, at least the things from the screenshot. Replicating windshield and track visuals actually impacts gameplay.
 
This whole generation is about graphics. and PGR4 still has the best weather effects i have ever seen.

art_9042_id_8.jpeg
Yes PGR4 had awesome weather effects, but it was 30fps.
When i look at previous PD games (GT1 to GT4) , i think they can do it in GT6 if they want.
Remember GT4: Outstanding cars & tracks , great lighting , 60fps , even 1080i resolution on PS2 !!! i think our brains will explode if PD make GT6 like last generations GTs ! :crazy:
 
I know many people on these Forums disliked the new series of F1 games by Codemasters but i thought they had some decent weather effects too. The visuals overall are not that good and it only has 720p with 30fps on PS3 but the rain looked good. The atmosphere it created was awesome and thats the most important part. But then again Codemasters allready got it right with TOCA Touringcars 1 (the atmosphere part at least :D).

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TorqueHappenS08 This whole generation is about graphics. and PGR4 still has the best weather effects i have ever seen.

I totally agree with you.

I've always wondered since when does graphics define what is a good game? I couldn't give a 🤬 about graphics as long as it's clear what the developers are trying to acheive. What defines a game for me is the gameplay, and I really don't like this modern day generation that's all about graphics. At least in my opinion GT3 and even GT4 was a better game than GT5 and some sad n00b who has no life would probably say that the graphics from those games look 🤬 , but that doesn't mean the whole game is crap as a result. In fact, I think that developers are worring about graphics too much, and then the game becomes disappointing and not what the fans were expecting because all the time spent in the studio is on graphics. :banghead: :banghead: :banghead:

/rant
 
Gameplay over the past 20 years has not changed. No matter how you play a racing, fighting or adventure game the principle is the same.
Over the decades the power of games consoles has increased dramatically. Therefore imagery resolution, graphical advancement and enhancement capabilites have incorparated visual realism with real time motion interaction.
 
Gameplay over the past 20 years has not changed. No matter how you play a racing, fighting or adventure game the principle is the same.
Over the decades the power of games consoles has increased dramatically. Therefore imagery resolution, graphical advancement and enhancement capabilites have incorparated visual realism with real time motion interaction.
Beautiful! 👍
 
Not really necessary in my opinion. It does feel kind of lame though. I'm sure that if they didn't include it was because of some tecnical detail that surpassed teh PS3's capabilities. If somehow they could bring the framerate down a bit in order to get better details, then it's fine for me.

If not, then I think a GT for a future console will be able to do it.
 
In terms of gameplay there's absoulutely no difference or change between Super Monaco GP and GT5. The visuals representing expansion in realism and simulation extend beyond recognition.
 
In terms of gameplay there's absoulutely no difference or change between Super Monaco GP and GT5.

There is infinite difference, the physics. That is a huge part of gameplay, and that is what should separate one generation of sims from the next, not graphics, in my opinion.
 
Pgr4 blows kid, gt's weather system is far superior.
First off i'm not a kid, second off stop being such a blind fanboy. I was solely talking about how the rain has an actual dynamic effect on the car, not the effects in the environment, PD should bench mark that in my opinion on a "polish up priority list". As for all the people flipping out, This current game generation really is all about the graphics, Amazing gameplay games like Crysis,Drakes uncharted, Gears of war, Assassins creed, All have amazing gameplay, but it's like all the (new generation) reviewers and pretty much everyone else excluding hard core gamers, just care about the graphics.

Which is why..in my opinion GT2 is still the best GT to date and 3 almost surpassed it. GT should go back to the basics of what makes a good real racing game, and stop focusing on car count and Graphics imo.
 
First off i'm not a kid, second off stop being such a blind fanboy. I was solely talking about how the rain has an actual dynamic effect on the car, not the effects in the environment, PD should bench mark that in my opinion on a "polish up priority list". As for all the people flipping out, This current game generation really is all about the graphics, Amazing gameplay games like Crysis,Drakes uncharted, Gears of war, Assassins creed, All have amazing gameplay, but it's like all the (new generation) reviewers and pretty much everyone else excluding hard core gamers, just care about the graphics.

Which is why..in my opinion GT2 is still the best GT to date and 3 almost surpassed it. GT should go back to the basics of what makes a good real racing game, and stop focusing on car count and Graphics imo.

+1,000,000,00. Honestly I couldn't agree more with you TorqueHappenS08, GT2 is still the best GT yet. Car counts in GT is beginning to become a joke. PGR4 with water on the cars looks so great, unlike PD forgetting about that but to make the cars look pretty and clean...

Everything always has to be stupid graphics and looking perfect. Screw perfection, I hate it because it ruins the fun.
 
I love stupid graphics. I love stupid physics too. There are different teams/departments for those things, and there always were separate teams since the beginning of GT.
 
ak101
Gameplay over the past 20 years has not changed. No matter how you play a racing, fighting or adventure game the principle is the same.
Over the decades the power of games consoles has increased dramatically. Therefore imagery resolution, graphical advancement and enhancement capabilites have incorparated visual realism with real time motion interaction.

So are you saying that micro machines on the sega has same gameplay as GT5? :crazy:
 
So are you saying that micro machines on the sega has same gameplay as GT5? :crazy:

No I clearly mentioned Super Monaco GP. Micro Machines resemble toy line miniature vehicles. The feature tracks are based on household environments. Have you seen a car falling of a table in Super Monaco GP or GT5?:crazy:
 
There is infinite difference, the physics. That is a huge part of gameplay, and that is what should separate one generation of sims from the next, not graphics, in my opinion.

Real time physics simulating and interacting dynamic motion of actual physical properties are generated visually for making the effects appear more real to the observer. Physics simulation is limited by the restrictive graphical power of the hardware.

GRAPHICS LIMIT PHYSICS NOT GAMEPLAY
 
ak101
No I clearly mentioned Super Monaco GP. Micro Machines resemble toy line miniature vehicles. The feature tracks are based on household environments. Have you seen a car falling of a table in Super Monaco GP or GT5?:crazy:

Oooh sorry. I just dont see the words super monaco GP anywhere in the quote....

ak101
Gameplay over the past 20 years has not changed. No matter how you play a racing, fighting or adventure game the principle is the same.
Over the decades the power of games consoles has increased dramatically. Therefore imagery resolution, graphical advancement and enhancement capabilites have incorparated visual realism with real time motion interaction.
 
This whole generation is about graphics. and PGR4 still has the best weather effects i have ever seen.

art_9042_id_8.jpeg
Yup PGR4 still to this day has some of THE best looking water and weather effects in a game. The water running and dripping off of the cars is stunning! The snow drifts and water puddles even effect the physics. You hydroplane through water puddles and lose traction in snow drifts. Dirt 3 also looks really good. I also heard the F1 games have great weather effects.

This still makes me laugh from the GT5 meme thread.
0_7ec36_b15199ed_L
 
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Obvious troll is obvious. Just go away. It was already explained how it's possible for that game to have that level of weather effects. Before it was explained, I was just as ignorant as you thinking that PGR4 did what GT5 did without sacrificing other features.
 
It doesn't have to be the best, just like F1 2011 where puddles are visible and make you aquaplane, would also be cool if a different line is faster, not sure if this is already implemented in GT5.
 
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