True to Life Weather Dynamics and Physics on Surface of Cars/Tracks

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You can adjust wet surface conditions with or without rainfall on variuos tracks. These tracks visually simulate water spray physics behind the car on bone dry track surfaces. WATER SPRAY ON A DRY TRACK SURFACE! how is that possible?

The bird droppings (rain) hitting against all the windows is visible from inside the vehicle but it dissapears from any view (including replays) when outside.
Now GT5 comes with magic and trickery.

The weather system must be implemented appropriately and accurately for
GT6. This must be carried out with correct observation and examination.
 
You can adjust wet surface conditions with or without rainfall on variuos tracks. These tracks visually simulate water spray physics behind the car on bone dry track surfaces. WATER SPRAY ON A DRY TRACK SURFACE! how is that possible?

The bird droppings (rain) hitting against all the windows is visible from inside the vehicle but it dissapears from any view (including replays) when outside.
Now GT5 comes with magic and trickery.

The weather system must be implemented appropriately and accurately for
GT6. This must be carried out with correct observation and examination.
Again, with how GT is and always has been made, a more powerful games console has to be made in order for something like this to be possible. There are clear faults with the visual weather effects that don't need a change of hardware to fix and adjust, but not everything.
 
GT should go back to the basics of what makes a good real racing game, and stop focusing on car count and Graphics imo.

I don't understand on how it's that simple. Explain on how they can do that? What are the basics of a good racing game to you?

Are you saying GT2 has the best gameplay of all GT? And how is that?

In my opinion, it comes to a good balance. GT might not be as successful as it is if it didn't focus on graphics or car count. I mean how many horrible looking games out there, that have great physics, but few cars and end up being successful as GT? The truth is that graphics do matter in some way, as it adds to the experience, and experience adds to the gameplay. Btw, I know I said truth, but I meant it as an opinion of my own.
 
I don't understand on how it's that simple. Explain on how they can do that? What are the basics of a good racing game to you?

Are you saying GT2 has the best gameplay of all GT? And how is that?

In my opinion, it comes to a good balance. GT might not be as successful as it is if it didn't focus on graphics or car count. I mean how many horrible looking games out there, that have great physics, but few cars and end up being successful as GT? The truth is that graphics do matter in some way, as it adds to the experience, and experience adds to the gameplay. Btw, I know I said truth, but I meant it as an opinion of my own.

👍
 
I think everyone forgot that this game was made in a new graphics engine and tons of the features that we saw in the game are totally new to the series...

I mean cockpit cam first time ever and they did a great job, weather effects also for the first time ever (cycles) and it reminded me of Race07/GTR Evolution weather effects which are almost the same...it just need a "wet" texture above the car to give it the wet look and also it needs the same water effects on track like F1 2011 too...but the rest is well made having in consideration that this is the first time for the game...

Also day/night cycles and lighting at least for me and for others is one of the best in the market not just in the genre. Even pCARS is doing a great job but the colour palette of GT5 is tons more realistic and the overall lighting system is more complex and gives to the game a realistic unique look and not over saturated like pCARS. (i have it yes).
Of course the weather system could be better if they do it as pCARS (clouds moving and changing to form storms) or one of the best in the genre but not complete (the Moon at night is not moving and the stars/sky don´t move and this is important to give the feel that the planet is actually moving, in Skyrim or Arma 2 is perfect but lighting not so much) is the one of Red Dead Redemption.

Video of RDR:




I mean this game to me until today it feels like a beta, a game that is still in development and they put all together to see how it works and then see what they can keep or remove and of course improve without (my guess) don´t spoil everything to the competition for the next game...now PD is way to quiet within the GT6 upcoming game...normal after what happens with GT5.

They are going to improve everything and also it is true that the PS3 hardware can´t handle all that if you want those effects and also have a 60FPS ratio all the time and constant.
I play on PC and you don´t know how hard is to make a PC that can handle everything at constant FPS without loosing the gorgeous looking graphics details all together with higher resolutions as 1080p that makes it look everything more detailed than 720p for example in an HD TV with native 1080p (mine).
So, the hardware was a problem but also how the game was made was too...we jumped from a PS2 game without weather cycles, day night cycles, cockpit cameras, low resolution tracks, cars, textures, low polygon count to a game that almost matched the reality.

In the other hand you have the competition (Forza) which is evolving from the same graphics engine in the almost same console year after year with some touches and improvements and then releasing games every 2 years...quite normal and not impressive compared to PD...lighting in Forza Horizon is awful if you compare it with GT5 lighting...the thing is that one game wants to look good or beautiful (pCARS too)...the other is aiming at a realistic look using proper colour palette combined with an amazing lighting system.

So again...all for sure can be improved and has to be because it all look as it was made till some point and then just saying "okay, this is enough...the PS3 can handle...move forward".

This is one of the reasons that i think we are going to see GT6 on the PS4...but who knows...the game could look better and have all effects enabled but they have to sacrifice the frame rate and don´t think they want to do it.
And going backwards is not the solution when you find the "ideal" lighting system and HD quality graphics.

Now we can sit and expect something even better but not worst...

Features is the other part that can be tons better and felt the same way as the graphics details and issues.

TL-DR i know...sorry.:dopey:
 
I think the weather effects aren't to bad considering that every car on the game is detailed very well, in particular premium cars, if you look at codey's F1 2011 and F1 2010 that has by far the best rain effects I have ever seen, but the track and car details look too cartoony and lack a lot, personally I'd nearly go as far and say studio liverpools F1 games had better track and car graphics on PS2, the thing that peeved me was they dodnt follow up F1 championship edition with F1 2007-2009 on PS3 even though they made them for PC but that's for another thread,

I kinda wish PD would do the F1 games, they have enough people and technology and experience to do what EA sports did ages ago with F1 career challenge but further back through history and race with jochen rindt, stirling moss, greame hill, jack brabham etc, they could easily do 1000 F1 cars now that would be wicked,
 
I think everyone forgot that this game was made in a new graphics engine and tons of the features that we saw in the game are totally new to the series...

I mean cockpit cam first time ever and they did a great job, weather effects also for the first time ever (cycles) and it reminded me of Race07/GTR Evolution weather effects which are almost the same...it just need a "wet" texture above the car to give it the wet look and also it needs the same water effects on track like F1 2011 too...but the rest is well made having in consideration that this is the first time for the game...

Also day/night cycles and lighting at least for me and for others is one of the best in the market not just in the genre. Even pCARS is doing a great job but the colour palette of GT5 is tons more realistic and the overall lighting system is more complex and gives to the game a realistic unique look and not over saturated like pCARS. (i have it yes).
Of course the weather system could be better if they do it as pCARS (clouds moving and changing to form storms) or one of the best in the genre but not complete (the Moon at night is not moving and the stars/sky don´t move and this is important to give the feel that the planet is actually moving, in Skyrim or Arma 2 is perfect but lighting not so much) is the one of Red Dead Redemption.

Video of RDR:




I mean this game to me until today it feels like a beta, a game that is still in development and they put all together to see how it works and then see what they can keep or remove and of course improve without (my guess) don´t spoil everything to the competition for the next game...now PD is way to quiet within the GT6 upcoming game...normal after what happens with GT5.

They are going to improve everything and also it is true that the PS3 hardware can´t handle all that if you want those effects and also have a 60FPS ratio all the time and constant.
I play on PC and you don´t know how hard is to make a PC that can handle everything at constant FPS without loosing the gorgeous looking graphics details all together with higher resolutions as 1080p that makes it look everything more detailed than 720p for example in an HD TV with native 1080p (mine).
So, the hardware was a problem but also how the game was made was too...we jumped from a PS2 game without weather cycles, day night cycles, cockpit cameras, low resolution tracks, cars, textures, low polygon count to a game that almost matched the reality.

In the other hand you have the competition (Forza) which is evolving from the same graphics engine in the almost same console year after year with some touches and improvements and then releasing games every 2 years...quite normal and not impressive compared to PD...lighting in Forza Horizon is awful if you compare it with GT5 lighting...the thing is that one game wants to look good or beautiful (pCARS too)...the other is aiming at a realistic look using proper colour palette combined with an amazing lighting system.

So again...all for sure can be improved and has to be because it all look as it was made till some point and then just saying "okay, this is enough...the PS3 can handle...move forward".

This is one of the reasons that i think we are going to see GT6 on the PS4...but who knows...the game could look better and have all effects enabled but they have to sacrifice the frame rate and don´t think they want to do it.
And going backwards is not the solution when you find the "ideal" lighting system and HD quality graphics.

Now we can sit and expect something even better but not worst...

Features is the other part that can be tons better and felt the same way as the graphics details and issues.

TL-DR i know...sorry.:dopey:


I do, you reminds me my posts in other forums. I always go TOO long and nobody cares, and some people even ask the same thing I was asking, or even answering the same thing I've answered.
Now, going back to this topic, we can expect a better game, not equal or less, just a BETTER game.
They need it, we need it.
They have a pretty strong base at this moment.
 
I do, you reminds me my posts in other forums. I always go TOO long and nobody cares, and some people even ask the same thing I was asking, or even answering the same thing I've answered.
Now, going back to this topic, we can expect a better game, not equal or less, just a BETTER game.
They need it, we need it.
They have a pretty strong base at this moment.

Yeah, i always make huge posts with some important and objective stuff...thank for read it man. ;)
👍

As you said...THEY need it, WE need it.

I bought Game Stock Car on PC today (16€ euros only) based in gMotor from rFactor...and oh my god...one of the best simulators in the entire market. The FFB is even comparable or better than iRacing´s.

It is nothing like rFactor, is a different game that looks quite similar because it is the old graphics engine but with their own real feel integrated in the game with their racing leagues...mostly from Brazil because these guys are from there. It has Stock V8 cars, Camaro , F1 cars (Formula Reiza), Formula 3, and Mini cup which is one of the best experiences that you can have on any simulator.

They did the best with that graphics engine, even things that i never expected to see after rFactor 2 Beta (which i have).

I highly recommend it.

(Sorry for huge out of topic guys)
 
There is weather effects in the game? How would define the experience compared to GT5?
I saw the game but I wasn't thrilled to be honest,
What I do remember, if my eyes don't see THAT bad after years of movies and games, is some kind of reflection in the glass from the cockpit view.
 
There is weather effects in the game? How would define the experience compared to GT5?
I saw the game but I wasn't thrilled to be honest,
What I do remember, if my eyes don't see THAT bad after years of movies and games, is some kind of reflection in the glass from the cockpit view.

Well this game is based in the gMotor of rFactor that´s why it looks similar and outdated but it is nothing like it...yes it has reflection in the glass from the cockpit, a minor detail but you can noticed.

BUT the best that this game has is the FFB, the physics and the overall feeling that you can have while driving. Is such a pleasure and so well done from every aspect that i need to make a complete FORUM just for it.

Just not to go out of topic again with long posts i resume it with that and talking about the FFB and feeling just to give you an example, you can even feel the lateral displacement of the car in your steeringwheel. You can feel when the car is losing its tail, or while you brake and loose the nose, or after a hard brake you loose the car while accelerating, or even while you loose the car completely but you have the "chance" to correct your mistake or what it is happening in a way that physics behave just like in real life at its best.

In this game you can´t find errors in the physics, or even in the tyre model in contact with surface...it just feel so good, so interactive and intuitive at the same time that it is a pleasure. The suspensions is amazing and helps a lot to the overall feeling.

You need to try it. Looking at videos says nothing...your wheel is the real judge for this game and i can tell you that "he" is going to like it as much as you. (i have a G27 and put it at 540º in the logitech profiler and it is the best combo for the classes of cars that you have in the game)

It feels natural.

And yes it has rain and stuff of course...it doesn´t look beautiful but if you care for driving you are going to love it.

I almost forgot...i play without any assistance or help at all...not even ABS and it feels natural not just blocking your wheels...you control everything.
 
I would love see the world tracks in autumn/winter seasons. Covered with snow, ice (black ice) and slush. All settled on the surfaces of the ground. Here like the Nurburgring in Germany.
dsc00008.jpg


Oh yeah, snow covered landscapes and purple skies at dusk or sunset .
28-purple-sky.jpg
 
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One of my favorite things to do in GT5 was race in the rain. I think the effects are top notch considering the hardware restraints, and I think they still are more realistic than efforts by other developers. The winscreen effects from the cockpit view are especially good, although the rain 'resolution' could be higher. Again, hardware limitations. Even CARS and PGR4 look contrived by comparison. It's funny, I found this video on youtube grabbed from a 4:3 standard resolution TV and GT-5 looks amazing! All of the effects look beautiful and the standard resolution hides the graphical bugs. I think HD was really too much for the PS3 to bear in a lot of situations.



It's funny, I think my eye/brain will make exceptions for generally lower resolution more so than it will for individual problems at high resolution. But I digress.

Anyways, I'm hoping to see weather effects expanding to all of the track environments. And that includes night racing! I've been dying to race at Deep Forest, in the rain, and at night! I'm doubtful there will be any significant updates the effects themselves, but maybe we'll get some improvement! It would also be nice to have wet surface effects like SSR7 on all wet tracks. The Nurburgring and LaSarthe never actually look wet.
 
If you guys really think the PS3 isn't good enough for the GT series, when it comes to rain and stuff, especially in GT5 and maybe GT6. How nice wouldn't it be for PD to make their own console? The Polyphony Digital Racing Console, with exclusively only Gran Turismo and Tourist Trophy? They have the money, and it would be supported by quite a few.
 
In my eyes details which aren't really needed. Fyi, graphics is one of the least important things in my opinion.

I'm kinda with the Dr on this one. Graphics can initially sell a game, but you wouldn't continue to play it or three years if the racing wasn't awesome.

My complaint about the weather is about the driving in the rain. I have raced in the rain, on slicks, many times in my SCCA career. There is a rain line. GT5 didn't do anything to simulate a rain line. The grip is the same all the way across the track, even with grip reduction real.

Also, tuning for the rain doesn't seem to make much difference. In my Spec Miata, on days with a chance for rain, one of my crew guys will carry a few wrenches to the grid, just in case. If it starts to sprinkle while on grid, he will disconnect the rear sway bars. On my old Honda Civic, he would also soften the damping on my shocks. Softening up a tune for GT5 rain racing doesn't improve grip at all. I expect more from the real driving simulator.
 
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