Which can't bring anything pro-consumer to the table.
I've checked, with several gambling bodies. Essentially gambling charities and action groups believe that the mechanism is indistinguishable from gambling, but in the UK it is not legally gambling. Laws may differ elsewhere, and there's some interesting facets to the gambling laws here in the UK that give it a pass in a legislative grey area, but for us it isn't gambling to us microtransactions for virtual, guaranteed-prize lotteries. Yet.Isn't there a legal boundary somewhere near using tokens for loot crates?
Aka gambling laws?
Maybe once it gets out of control when every publisher tries to milk said consumer it may differ and the governments may step in to limit it a lot. Since I believe in the US you can't gamble under the age of 21.I've checked, with several gambling bodies. Essentially gambling charities and action groups believe that the mechanism is indistinguishable from gambling, but in the UK it is not legally gambling. Laws may differ elsewhere, and there's some interesting facets to the gambling laws here in the UK that give it a pass in a legislative grey area, but for us it isn't gambling to us microtransactions for virtual, guaranteed-prize lotteries. Yet.
I've checked, with several gambling bodies. Essentially gambling charities and action groups believe that the mechanism is indistinguishable from gambling, but in the UK it is not legally gambling. Laws may differ elsewhere, and there's some interesting facets to the gambling laws here in the UK that give it a pass in a legislative grey area, but for us it isn't gambling to us microtransactions for virtual, guaranteed-prize lotteries. Yet.
Jim's big deal is with microtransactions as a whole, not just in Forza 7... he absolutely loathes them, and doesn't give a crap if Forza's specific implementation is "harmless" and doesn't ostensibly affect the core balance... it's still greedy moneygrabbing in an already full-priced game. And I agree with him, although he certainly exaggerates for comedic effect and entertainment purposes. But fair enough, knowing this site you're probably completely right about people blindly making a big deal over FM7.... I just haven't noticed it first-hand. Like I said, I mostly keep my nose buried in the off-topic section. 👍What's assumptive about saying some people making this into a big deal have no real experience with the series? That Jim video is just one example, and there's a few people in this very thread that have said as much.
Let's look at it this way. Let's say T10 implemented cheat codes for any car in the game. Any car that was grabbed via cheat code, however, would be locked away from any online features, to promote fairness. No Rivals, no Auction House, no online multiplayer. Achievements would have to be disabled, too. Does that extend to sharing tuning setups, too?
As a developer, T10 would now be stuck promoting the ultimate solo sandbox experience, but by making it completely and utterly separate to Microsoft's XBL ecosystem — a very important source of income. It'd also be effectively destroying any sense of progression in the game. Considering you can rent any of the vehicles already... what's the difference?
Micro-transactions literally are pro-consumer, it's offering a consumer product to those that want it.
Anti-consumer depends on the value it offers in trade.
Microtransactions has been in most new games so far. It's the over saturation of these "services" you call it. It can definitely restrict you from obtaining things normally like in Forza Motorsport 2 or 4 (however in 4 Tokens are absurdly useless item). Why do you think companies do add these microtransactions in? Why do you think that the values of some of the minor triple A games like COD, Battlefield, and other genre titles use these. Including GTA Online? They are there for the keen sense of making a profit margin bigger than the base game themselves. GTA Online, for example. Did 500,000,000 million in terms of microtransactions fees over it's 5 years of play. Even if 90% don't buy microtransactions, there are a 10% of what a company calls Whales to make up the profit margin. I would say they are anti-consumer if you ask me.Do you even understand what the word consumer means?
Consumer:
a person who purchases goods and services for personal use.
Pro consumer means to openly offer the ability to purchase products and services.
Anti-consumer would be to restrict the ability to purchase products and services.
Maybe use another term that makes more sense.
Microtransactions has been in most new games so far. It's the oversaturation these "services" you call it. It can definitely restrict you from obtaining things normally like in Forza Motorsport 2 or 4 (however in 4 Tokens are absurdly useless item). Why do you think companies do add these microtransactions in? Why do you think that the values of some of the minor triple A games like COD, Battlefield, and other genre titles use these. Including GTA Online? They are there for the keen sense of making a profit margin bigger than the base game themselves. GTA Online, for example. Did 500,000,000 million in terms of microtransactions fees over it's 5 years of play. Even if 90% don't buy microtransactions, there are a 10% of what a company calls Whales to make up the profit margin. I would say they are anti-consumer if you ask me.
But with the lack of info about the microtransaction ordeal and the loot box things, I can assure you may have to buy tokens to buy or unlock loot boxes. Or it will be a separate thing you can earn as a bonus.
Companies like Microsoft, Take Two, Rockstar Games, EA, and Activision see the profit and they will do anything to get to that number, they don't care if you hate the practice or not. The best situation I can see this affecting everyone in each type of game is a mass boycott of the big triple A titles by judging with your wallet, or a scandal about microtransactions and the way that they are used. I would say if it let it happen the companies will get away with a lot stuff, thus hiding some functions from the consumer until those consumers realize that it was the wrong move to buy such game that had microtransactions.
If it is up to consumer choices, then why is the system of loot boxes any better? What if you get something not so good on spending with those crates? What if you got lucky and you want to try again? It creates a addiction to your brain functions to keep on doing this over and over to get that prize. If you've played Test Drive: Unlimited 2's casino or any true casino out there your chances of getting a super rare item or special item is pretty damn low because of what the system does. Thus, it encourages players to spend even more money than they have to. Let's just say it creates a false progression cycle to actually see if they can bait you to buy microtransactions, just like a mobile game. The economy is good now in Forza Motorsport 7, but how long will that last, and what if a new player sees such a thing and they can't progress they'll just trade it in.They are a business offering a service to those willing to purchase it, those people willing to purchase it are clearly not asking for you to defend them or their wallet from Microsoft or any other company.
If people want to buy treasure maps in Assassin's Creed, let them waste their money. If people want to spend their money buying loot boxes in Forza 7 when they don't need to, let them; it's their money and they are likely adults.
If it is up to consumer choices, then why is the system of loot boxes any better? What if you get something not so good on spending with those crates? What if you got lucky and you want to try again? It creates a addiction to your brain functions to keep on doing this over and over to get that prize. If you've played Test Drive: Unlimited 2's casino or any true casino out there your chances of getting a super rare item or special item is pretty damn low because of what the system does. Thus, it encourages players to spend even more money than they have to. Let's just say it creates a false progression cycle to actually see if they can bait you to buy microtransactions, just like a mobile game. The economy is good now in Forza Motorsport 7, but how long will that last, and what if a new player sees such a thing and they can't progress they'll just trade it in.
http://www.pcgamer.com/wwe-2k18-wont-have-paid-microtransactions-says-2k/
That's an example of a microtransaction ordeal with the loot box thing that companies love because they know the consumer will spend more of their hard earned cash just to progress. And, it also depends on the system they have for earning XP and Credits. They can easily make it bad grind compared to the previous Forza entries. A developer would not put microtransactions in just because it's optional. They put that there so people can buy the best loot boxes as a trial and nothing else.
I partially don't agree with you on this issue, personally I hate this type of economy. I rather have a FM2 type of economy where you can properly progress through every series to get to the best championships and best cars.
People here aren't arguing about the value of the purchase, they are arguing against the idea of the purchase at all, arguing against the ability to purchase something is literally anti-consumer.
They are a business offering a service to those willing to purchase it, those people willing to purchase it are clearly not asking for you to defend them or their wallet from Microsoft or any other company.
If people want to buy treasure maps in Assassin's Creed, let them waste their money. If people want to spend their money buying loot boxes in Forza 7 when they don't need to, let them; it's their money and they are likely adults.
No, I've been arguing the value of the purchase. The people buying it might feel like it's "worth it", but they're still being ripped off... what they're buying is valueless and could easily be made available for free. It wouldn't cost the developers a damn thing, except for potential free profit from suckers..
So... let suckers be suckers? Ok sure, I might... if it weren't for the fact that microtransactions in games are continually getting worse and worse to the point where it's affecting everybody. Things in Forza 7 might be hunky dory, and nevermind cheat codes being practically extinct thanks to them (even in single-player portions of games)... crap like Shadow of War and NBA2K18 wouldn't be happening if devs didn't think they could get away with it.
I'm not defending them, I'm calling them suckers. Because they are. Because they're paying something that has no intrinsic value, and any perceived value from the benefits they provide is meaningless because those same benefits could just as easily be given to them for free but is only being withheld thanks to greed.
And no, it's not up to them to decide if they're being ripped off... they can be oblivious to the fact they're being ripped off, they can be in denial, but they are most definitely being ripped off.
And like I said, my concern isn't necessarily these people's wallets. My concern is with how the acceptance of these practices affect the game industry as a whole.
No, that could be given to them for free. But they are being charged for the privilege instead, aka being taken advantage of like the suckers they are.Except the benefit of saving them time.
No, that could be given to them for free. But they are being charged for the privilege instead, aka being taken advantage of like the suckers they are.
No, that could be given to them for free. But they are being charged for the privilege instead, aka being taken advantage of like the suckers they are.
I bought Premium myself, but I can see where you're going with this.Just wondering, did you buy you premium or did someone else gift it to you?
Wow! I didn't know buying microtransactions gave me literal time, and not just artificial time save that could just as easily be given for free! Shoot, I'm gonna buy up all the microtransactions I can afford... I'll have all the time in the world!I didn't know I could go down to the time shop and get time for free that would let me put 10 hours a day into Forza.... thanks bro.
Wow! I didn't know buying microtransactions gave me literal time, and not just artificial time save that could just as easily be given for free! Shoot, I'm gonna buy up all the microtransactions I can afford... I'll have all the time in the world!
So if they can save you time of grinding for free, they essentially do give you time and your whole snarky "time shop" bit was meaningless.If they can save you the time of grinding, they essentially do give you time and that is the value for most MTs.
So if they can save you time of grinding for free, they essentially do give you time and your whole snarky "time shop" bit was meaningless.
Apparently it was meaningful as it took you multiple posts to understand what I meant, it was also fun.
But when they're already charging you full price for the game, it's still greedy for the devs to demand more money for the privilege of cheats.
I believe that's how it has gone is the U.S. so far as well.I've checked, with several gambling bodies. Essentially gambling charities and action groups believe that the mechanism is indistinguishable from gambling, but in the UK it is not legally gambling. Laws may differ elsewhere, and there's some interesting facets to the gambling laws here in the UK that give it a pass in a legislative grey area, but for us it isn't gambling to us microtransactions for virtual, guaranteed-prize lotteries. Yet.
I don't know that I would call the practice in itself greedy though. Games have been the same price since 2005 in the US at least. Since that last increase games have become considerably more complicated with online play and HD graphics in ever increasing resolution.
Now developers are faced with a very tough conundrum. They need to make a good profit as simply breaking even or making a small profit won't cover the next game or get more investors on board.
So what are they supposed to do? Consumers already complain about spending $60 on a game even if it is complete, so raising the base price would likely be a disaster. DLC is obviously widely used as it's a good way to get some income post launch, but only a small percentage of players buy it and it takes money to create it. Micro transactions are the third option and while being the least favorable value wise, from a business stand point they are good for reasons you've stated.
That doesn't mean some developers don't go too far, 2K seems to be proof of that. But I don't think that makes the practice itself terrible.
What in this game isn't available for free? I keep seeing you anti-MT guys throw this line out there as if at some point, the game asks for money. Where? The loot boxes that give you mod cards to help make a significant amount of money back? Or free cars & driver gear?No, I've been arguing the value of the purchase. The people buying it might feel like it's "worth it", but they're still being ripped off... what they're buying is valueless and could easily be made available for free. It wouldn't cost the developers a damn thing, except for potential free profit from suckers.