► Turtle Racing League : Endurance Series : Saturday's at 10pm ESTOpen 

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jay*doc

HST :: High Speed Touring Track Days
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gtp-jaydoc


Welcome to the TRL Endurance Series. The Turtle Racing League is a league for all racers regardless of skill level or country. Endurance Races feature weekly One Make Spec Racing consisting of two 45 minute races, where race 2 begins "reverse grid." This is not a points race series.

Racing is held every Saturday night at 10pm Eastern/9pm Central/8pm Mountain/7pm Pacific. Typical Race Sessions, including Qualifying, last approximately 2 hours.

Joining the Turtle Racing League is easy. After reading this First Post, please post your request to join in this thread with the following information:

PSN id:
Car Color Choice:
Wheel Color Choice:
Racing Number:
Requested Division:

Please make sure to check the drivers list before submitting, to be sure you're Racing Number is not already taken. Once a steward has seen the request to join, and has verified your info, you will receive a welcome note and will be added to the Drivers List. If any changes are needed, we will notify you.

Saturday Night Schedule
  • "Friends Only" Lobby opens approximately 30 minutes prior to Race Event
    • In the event of more than 12 Racers, we may elect to use divisional lobbies.
    • See Drivers List for Division Explanation and which division you are currently in.
  • 15 Minute Qualifying Starts at 9:45pm EST/8:45pm CST/7:45pm MST/6:45pm PST
    • Qualifying Set to "Race Alone" to prevent drafting and bumps
    • Do not leave track during or after qualifying, you cannot re-enter track!
  • If you miss Qualifying, you will start at the rear of the pack
  • •Race 1: 45 minute race, starting Fastest First based on Qualifying.
  • Race 2: 45 minute race, starting Reverse Grid based on Previous Race Results.
  • If you miss Race 1, you will start at the back of the pack for Race 2.
Official Practice Sessions
  • Practice will be held on Wednesday Nights
  • "Friends Only" Lobby opens at 8pm EST/7pm CST/6pm MST/5pm PST
  • Typical practice sessions include 2 "Half Length" races
  • Come and go as you please

Room Settings
  • Tuning: Prohibited
  • Driving Assists: ABS only (except Division A)
  • Tire Wear/Fuel Consumption: On - Tire wear depending on Tire Type
    • Comfort Tires - Very Fast
    • Sports Tires - Fast
    • Racing Tires - Normal
  • Penalty: Strong
  • Mechanical Damage: Light
  • Grip Reduction: Real
  • Slipstream Strength: Real
  • Visible Damage: Off
  • Boost: Off
  • Blind Side Spotter: Optional (Suggested to be on to avoid accidents)
  • Race Quality: High
  • Voice Chat Quality: Low

First and Foremost: The "Golden Rule" of Motorsports

"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."

The reason The "Golden Rule" of Motorsports is the first rule of the Turtle Racing League is simple: if you do not believe this rule applies to you, then you do not need to read any further because this league is not for you.

The First Turn Rule

Hold your position on lap 1 through turn 1 and do not try to improve your position unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.

Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reasons: (1) To effectively avoid incidents in the first turn, and (2) So that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.

Dive Bombing

Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.

Mics During Racing

From the beginning of the race, until the last driver crosses the finish line, your mic should be on mute. This allows all racers to concentrate on their driving to the fullest. You may unmute to tell a driver your track position if racing in close proximity. If a racer's mic is on by mistake, please feel free to say "Mic Check" to remind all racers to check.

Gentleman Rule

In two situations the Gentleman Rule can apply: (1) When racing with a group of racers around you, and hitting someone off track, you are at fault. Give the other racer involved their position back in front of you, even if it requires losing additional positions. (2) If you find yourself going off track, remember that the on track cars have the right of way, and cautiously return to track when it's safe to, even if it requires to brake or let off the gas pedal to allow the on track racers past you.

Failing to follow the Gentleman Rule, and getting a race complaint against you may lead to Stewards penalizing you for not following the rules. The basic saying is, "When you make a mistake, you are at fault and be a Gentleman about it." To apply the Gentleman Rule towards yourself, simply let off the gas pedal for roughly 3-5 Seconds. This way no ground is gained due to an illegal action.

Definition of "Track Boundaries"

The "track boundaries" are defined as the area in between the designated white lines painted on the asphalt, or when no white lines are painted on asphalt, the meeting place of asphalt and grass or curbing. Curbing is NOT part of the track. At least two wheels of your vehicle must be in contact with the track within the "track boundaries" at all times during racing and qualifying.

Race Incidents

Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to a race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.

Penalties

If a penalty must be given, it will be in the form of "time added" to the total race time, in increments of 30 seconds per offense. If these penalties amend your finish time to a later time than a racer who finished after you, your finishing position will be moved back to reflect the penalty. Repeat and deliberate offenses may result in further penalty.

A Note About Rules and Penalties

It is our responsibility to respect every Turtle on the track, and even though we are competing against each other on the track, we all must remain clean and respectful at all times. If you know you made a mistake on the track by pushing a turtle off track, please let them gain their position back. We are the Turtle Racing League, and we want to be remembered as respectful & clean racers towards any racer out there. Please know that Turtle Racing League does not take penalty's very serious. We are all here to have a blast racing together. For the most part, the first couple of times we will talk to you about what happened and make sure it does not happen again. We all make mistakes on and off track, and we want to turn your mistakes into successful racing by knowing how to avoid that situation again.

In addition to the rules listed above, you are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times.


In order to keep the Turtle Racing League Endurance Series as interactive as possible, the winners of each weekly race will be given the opportunity to choose a car for an upcoming race*. The League Officials have selected 5 races to get the league started. Every 6th Race will be a "Special Class Race", typically one 2 hour special event. Then the next 5 races will be announced based on the race winners selections! *League Officials reserve the right to adjust or change the winners vehicle selections in the interest of good racing.

When purchasing your vehicle for an upcoming race, please follow the following steps:

Step 1: Purchase your car and then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.

Step 2: Paint your vehicle and wheels in accordance with the color combination you have selected. Also, if the vehicle has the number plate option, please affix the number plate with the Racing Number you have chosen.

Step 3: Purchase and Install the correct tires for the given vehicle, please look at the Race Schedule when selecting tires, as the tire specs will be listed for each event.

Step 4: Practice, Practice, Practice!


And, last but not least, the people who bring you the Turtle Racing League! Please feel free to ask us any questions regarding the race series.

League Organization: @jay*doc
Schedule Coordinator: @BionicDerp
Drivers Liaison: @Ph1sher
Results and Recap Reporter: @Dolph Drago
 
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drivers-list-png.221349


Current Drivers are listed in Numerical Order. If choosing a Racing Number, please do not choose one in use.

#1 :: BustedFoSho :: PSN BustedFoSho :: D2 :: Silver Car :: Color Shift Rims
#3 :: Xavierzapata :: PSN Xavierzapata :: D2 :: Yellow Car :: Black Rims
#7 :: skil777 :: PSN Skil777 :: D2 :: Jetstream Blue Metallic Car :: Black Rims
#8 :: micantony :: PSN MicAntony :: D2 :: No Specific Car/Rims Color Combo
#13 :: jay*doc :: PSN gtp_jaydoc :: D2 :: No Specific Car/Rims Color Combo
#17 :: Dolph Drago :: PSN DolphDrago :: D2 :: Orange Car :: Black Rims
#19 :: BionicDerp :: PSN BionicDerp :: D2 :: Chrome Green Car :: Tangerine Scream Rims
#20 :: Chocochocochip5 :: PSN chocochocochip5 :: D2 :: Le Mans Blue Car :: Matte Black Rims
#22 :: GT_Racer22 :: PSN gr8racrs :: D2 :: Deep Burnt Orange Matallic Car :: Matte Black Rims
#24 :: TheGTman :: PSN GT5man_2000 :: D2 :: Boston Green Car :: N/A Rims
#26 :: G_Parrilla :: PSN G_Parrilla :: D2 :: Blue Car :: Black Rims
#33 :: nascarfan14 :: PSN Spyagent1439 :: D2 :: Blue Car :: Red Rims
#36 :: gears_1000 :: PSN gears1000 :: D2 :: Bayside Blue Metallic Car :: Black Rims
#39 :: Ph1sher :: PSN GTP_Ph7shr :: D2 :: Blue Car :: Blue Rims
#40 :: RacingOtaku86 :: PSN RacingOtaku86 :: D2 :: Light Blue Car :: White Rims
#68 :: randy1122 :: PSN randy1122 :: D2 :: Gold Car :: Red Chrome Rims
#69 :: Diggs392 :: PSN Diggs392 :: D2 :: Sublime Green Car :: White Rims
#73 :: Lieuthor :: PSN Lieuthor :: D2 :: Blue Car :: White Rims
#85 :: lightningd :: PSN lightningdf22b1 :: White Car :: Gold Rims
 
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Race 1: September 20th, 2014

  • Track: Brands Hatch GP 1980's
    • # of Laps: 30
    • Time: 15:30 with 3x Progression
    • Weather: 25% with 1x Changability
  • Car: 2007 Light Car Company Rocket
    • Tires: Sport Soft Compound
  • Hosted by
Race 2: September 27th, 2014
  • Track: Côte d'Azur
    • # of Laps: 21
    • Time: N/A
    • Weather: Sunny and Clear
  • Car: 2011 Renault Sport Clio R.S.
    • Tires: Sport Hard Compound
  • Hosted by
Race 3: October 4th, 2014
  • Track: Daytona Superspeedway - "Ride High or Die"
    • # of Laps: 57
    • Time: 17:00 w 3x Progression
    • Weather: Clear Skies
  • Car: NASCAR of your choice
    • Tires: Racing Soft Compound
  • Hosted by
    • PRIMARY
    • SECONDARY
Race 4: October 11th, 2014
  • Track: Twin Ring Motegi West Short Course
    • # of Laps: FILL IN INFO
    • Time: FILL IN INFO
    • Weather: FILL IN INFO
  • Car: 2012 Lexus LFA Nürburgring Package
    • Tires: FILL IN INFO
  • Hosted by
Race 5: October 18th, 2014
  • Track: Silverstone Grand Prix Circuit
    • # of Laps: 18
    • Time: 8:00
    • Weather: Sunny and Clear
  • Car: 2002 Caterham Seven Fireblade '02
    • Tires: Sport Soft Compound
  • Hosted by
Special Class Race: October 25th, 2014
  • Track: Circuit de la Sarthe 2013
    • # of Laps: FILL IN INFO
    • Time: FILL IN INFO
    • Weather: FILL IN INFO
  • Car: 2009 Pagani Zonda R '09
    • Tires: FILL IN INFO
  • Hosted by
    • PRIMARY
    • SECONDARY
 
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Turtle Gear.png


Are you a proud Turtle Racer? Show off that you are a Turtle with these Official TRL Avatars! Just right click and save the one you want to use, and upload it as your GTPlanet avatar!

Turtle Slow and Steady Avatar.png Turtle Simply the Best Avatar.png Turtle GTPlanet Audi Avatar.png

Want more Turtle Racing League goodness? You can also get decals for your race rig, computer, or car! Decals are $5 each, 3 for $10.00, or 5 for $15 and available through My Graphic Designer. You can also click the decal you want to be taken directly to it's product page, or PM @jay*doc your order.

Turtle Racing League GTPlanet Audi
Turtle Racing League Simply the Best
Turtle Racing League Slow and Steady

GTPlanet members can us promo code GTP092014 until September 30th for 10% off when ordering via MyGraphicDesigner.co!


More items may be added in the future! Stay Tuned!​
 
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PSN id: spyagent1439
Car Color Choice:blue
Wheel Color Choice:red
Racing Number:33
Requested Division: Not important right now lol
Thanks for Joining and sticking with us spyagent! 👍

ill add you too the Drivers List! Looking forward to racing with you!

Edit: Done! Welcome!
 
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Thanks Randy!

I will be opening up a room tonight for practice and chilling in general, as well as i will get a banner shot in as well! Thanks! Anyone is welcome to join us!
 
For the number plate option, is there going to be a spec background with a spec number style?
 
For the number plate option, is there going to be a spec background with a spec number style?
probably not, you can run in any style you would like to wish. We do encourage running your number for the big race so when we do take pictures, you can be able to notice easily if that's you or not. Its up to you how you want to run with any type of number plate. Though i will take a look into it and see the options for it just to see what there is.

I think i will open up a room around 5:00 pm central time and try to get a good lobby running for a few hours tonight.
 
Ok. Thanks. And on that note...

PSN ID: gr8racrs
Car Color Choice: Deep Burnt Orange Metallic
Wheel Color Choice: Matte Black
Racing Number: 22
Requested Division: NA

:D 👍
 
Ok. Thanks. And on that note...

PSN ID: gr8racrs
Car Color Choice: Deep Burnt Orange Metallic
Wheel Color Choice: Matte Black
Racing Number: 22
Requested Division: NA

:D 👍
Thanks for Sticking with us gr8racrs! Ill add you to the Drivers List! Looking forward to seeing you on the track soon! 👍
 
Room is open for some pickup races! come join whenever you would wish too! Thanks

Room Id Number: 1472-6399-8665-9412-6908
 
Taking my color scheme I see. Grrrr...:lol: Nice to have you back though. 👍
Technically, the Deep Burnt Orange is close to a dark red and orange mix, so it's not similar to yours :P And thank you, it's great to be back! :D
 
Update your GT6 Turtles, 1.12 was released today with some new cars, new track, and a few other new features
 
Who is going to be showing up for Practice tonight? would like to get a count so our stewards can plan ahead for tonight
 
This week if we do get 5 or less Turtles, we will do everything to promote the league and maybe get some fresh meat Turtles join that night with us, we will do what we can.

Thanks
 

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