- 758
- Broken Arrow, Oklahoma
- gtp-jaydoc
Welcome to the TRL Endurance Series. The Turtle Racing League is a league for all racers regardless of skill level or country. Endurance Races feature weekly One Make Spec Racing consisting of two 45 minute races, where race 2 begins "reverse grid." This is not a points race series.
Racing is held every Saturday night at 10pm Eastern/9pm Central/8pm Mountain/7pm Pacific. Typical Race Sessions, including Qualifying, last approximately 2 hours.
Joining the Turtle Racing League is easy. After reading this First Post, please post your request to join in this thread with the following information:
PSN id:
Car Color Choice:
Wheel Color Choice:
Racing Number:
Requested Division:
Please make sure to check the drivers list before submitting, to be sure you're Racing Number is not already taken. Once a steward has seen the request to join, and has verified your info, you will receive a welcome note and will be added to the Drivers List. If any changes are needed, we will notify you.
Saturday Night Schedule
- "Friends Only" Lobby opens approximately 30 minutes prior to Race Event
- In the event of more than 12 Racers, we may elect to use divisional lobbies.
- See Drivers List for Division Explanation and which division you are currently in.
- 15 Minute Qualifying Starts at 9:45pm EST/8:45pm CST/7:45pm MST/6:45pm PST
- Qualifying Set to "Race Alone" to prevent drafting and bumps
- Do not leave track during or after qualifying, you cannot re-enter track!
- If you miss Qualifying, you will start at the rear of the pack
- Race 1: 45 minute race, starting Fastest First based on Qualifying.
- Race 2: 45 minute race, starting Reverse Grid based on Previous Race Results.
- If you miss Race 1, you will start at the back of the pack for Race 2.
- Practice will be held on Wednesday Nights
- "Friends Only" Lobby opens at 8pm EST/7pm CST/6pm MST/5pm PST
- Typical practice sessions include 2 "Half Length" races
- Come and go as you please
Room Settings
- Tuning: Prohibited
- Driving Assists: ABS only (except Division A)
- Tire Wear/Fuel Consumption: On - Tire wear depending on Tire Type
- Comfort Tires - Very Fast
- Sports Tires - Fast
- Racing Tires - Normal
- Penalty: Strong
- Mechanical Damage: Light
- Grip Reduction: Real
- Slipstream Strength: Real
- Visible Damage: Off
- Boost: Off
- Blind Side Spotter: Optional (Suggested to be on to avoid accidents)
- Race Quality: High
- Voice Chat Quality: Low
First and Foremost: The "Golden Rule" of Motorsports
"It is the responsibility of the overtaking driver, meaning the car that is attempting to execute the pass, to make sure that the pass is made cleanly and incident free."
The reason The "Golden Rule" of Motorsports is the first rule of the Turtle Racing League is simple: if you do not believe this rule applies to you, then you do not need to read any further because this league is not for you.
The First Turn Rule
Hold your position on lap 1 through turn 1 and do not try to improve your position unless the following situations occur: 1) The driver directly in front of you is asleep on the start. 2) The driver directly in front of you runs off course with at least 2 wheels off the track. 3) Obvious race incidents that must be avoided. 4) If you are able to fully draft past someone without incident or disruption to the other driver(s) with a reasonable distance before approaching the first turn.
Holding your position in the first turn is limited to the first turn on the first lap. This rule is in place for 2 reasons: (1) To effectively avoid incidents in the first turn, and (2) So that drivers who are being careful and doing their part to avoid incidents in the 1st turn of are not taken advantage of. There is no sense in causing an incident in the congestion of the first turn. You can not win the race on the 1st turn or even the 1st lap. If a complaint is filed, the decision we make will be one that promotes an incident free first turn.
Dive Bombing
Dive bombing is unacceptable, and only results in incidents. It is not the same as passing under braking. Dive-bombing is when a trailing car intentionally brakes late to dive underneath the car in front of them as they are turning into a corner. The trailing driver must move to the low groove for at least 3-4 seconds prior to corner entry so that the leading driver can see the trailing drivers intentions in his mirror. However, running the low groove is not a guarantee that he will allow you to pass, it is only an indication that you wish to pass on the low side. The trailing driver must also have gained at least a half a car length lead before braking begins so the leading driver can see his position and avoid contact.
Mics During Racing
From the beginning of the race, until the last driver crosses the finish line, your mic should be on mute. This allows all racers to concentrate on their driving to the fullest. You may unmute to tell a driver your track position if racing in close proximity. If a racer's mic is on by mistake, please feel free to say "Mic Check" to remind all racers to check.
Gentleman Rule
In two situations the Gentleman Rule can apply: (1) When racing with a group of racers around you, and hitting someone off track, you are at fault. Give the other racer involved their position back in front of you, even if it requires losing additional positions. (2) If you find yourself going off track, remember that the on track cars have the right of way, and cautiously return to track when it's safe to, even if it requires to brake or let off the gas pedal to allow the on track racers past you.
Failing to follow the Gentleman Rule, and getting a race complaint against you may lead to Stewards penalizing you for not following the rules. The basic saying is, "When you make a mistake, you are at fault and be a Gentleman about it." To apply the Gentleman Rule towards yourself, simply let off the gas pedal for roughly 3-5 Seconds. This way no ground is gained due to an illegal action.
Definition of "Track Boundaries"
The "track boundaries" are defined as the area in between the designated white lines painted on the asphalt, or when no white lines are painted on asphalt, the meeting place of asphalt and grass or curbing. Curbing is NOT part of the track. At least two wheels of your vehicle must be in contact with the track within the "track boundaries" at all times during racing and qualifying.
Race Incidents
Legitimate complaints are encouraged, they insure a better racing environment for everyone. Complaints should be addressed by "Private Message" to a race steward of the race in which the incident occurred. Please include race number, lap number, and time of incident. A ruling will be announced after a video review by an independent steward. All racing incidents or racing related issues shall be dealt with privately and under no circumstance mentioned publicly.
Penalties
If a penalty must be given, it will be in the form of "time added" to the total race time, in increments of 30 seconds per offense. If these penalties amend your finish time to a later time than a racer who finished after you, your finishing position will be moved back to reflect the penalty. Repeat and deliberate offenses may result in further penalty.
A Note About Rules and Penalties
It is our responsibility to respect every Turtle on the track, and even though we are competing against each other on the track, we all must remain clean and respectful at all times. If you know you made a mistake on the track by pushing a turtle off track, please let them gain their position back. We are the Turtle Racing League, and we want to be remembered as respectful & clean racers towards any racer out there. Please know that Turtle Racing League does not take penalty's very serious. We are all here to have a blast racing together. For the most part, the first couple of times we will talk to you about what happened and make sure it does not happen again. We all make mistakes on and off track, and we want to turn your mistakes into successful racing by knowing how to avoid that situation again.
In addition to the rules listed above, you are encouraged to read and adhere to the GTPlanet Online Racing Rules and exercise Good Racecraft at all times.
In order to keep the Turtle Racing League Endurance Series as interactive as possible, the winners of each weekly race will be given the opportunity to choose a car for an upcoming race*. The League Officials have selected 5 races to get the league started. Every 6th Race will be a "Special Class Race", typically one 2 hour special event. Then the next 5 races will be announced based on the race winners selections! *League Officials reserve the right to adjust or change the winners vehicle selections in the interest of good racing.
When purchasing your vehicle for an upcoming race, please follow the following steps:
Step 1: Purchase your car and then change the oil. Do not tune them in any way. Races are "Tuning Prohibited" however, the "Tuning Prohibited" filter allows for changing brake balance, torque split, and engine limiter.
Step 2: Paint your vehicle and wheels in accordance with the color combination you have selected. Also, if the vehicle has the number plate option, please affix the number plate with the Racing Number you have chosen.
Step 3: Purchase and Install the correct tires for the given vehicle, please look at the Race Schedule when selecting tires, as the tire specs will be listed for each event.
Step 4: Practice, Practice, Practice!
And, last but not least, the people who bring you the Turtle Racing League! Please feel free to ask us any questions regarding the race series.
League Organization: @jay*doc
Schedule Coordinator: @BionicDerp
Drivers Liaison: @Ph1sher
Results and Recap Reporter: @Dolph Drago
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