GT1 through 4 had it where the tires in the HUD started as blue, then after a short time turn green, and eventually yellow, and finally red. It had nothing to do with tire temperature though, purely wear. Although, the tires being blue in the beginning would naturally suggest cold tires and them turning green means they're warmed up.I'm 99% sure that Gran Turismo used to do this? In GT5 maybe. They'd start blue, go green and then red if you were doing donuts etc or am I thinking of a different game? I only ever played F1 or GRID
And what does this have to do with the PS5 console OS? Is that no factor? Guess what. It is! You as hardware engineer should also know that it's not just the proc that counts when it comes to overall performance. Well, at least I hope you do.As someone with a background in computer hardware engineering, take a break mate. There is functionally no difference between PC processors and console processors (at least for the last 2 generations) they accept difference instruction sets (though process them the same way) and have very slightly different low-level hardware access.
yeah but then say after you did donuts they changed from red back to green no?GT1 through 4 had it where the tires in the HUD started as blue, then after a short time turn green, and eventually yellow, and finally red. It had nothing to do with tire temperature though, purely wear. Although, the tires being blue in the beginning would naturally suggest cold tires and them turning green means they're warmed up.
No.yeah but then say after you did donuts they changed from red back to green no?
I mean, todays pocket calculators cant make us fly to the moon.So what LeftoverPizza is trying to say is we had more powerful hardware than we do today. 🤔
Until GT3 I believe the colours indicated tire wear, on GT4 already indicated temperature, if my memory serves wellI'm 99% sure that Gran Turismo used to do this? In GT5 maybe. They'd start blue, go green and then red if you were doing donuts etc or am I thinking of a different game? I only ever played F1 or GRID
No, its not a factor.And what does this have to do with the PS5 console OS? Is that no factor?
No. You're bringing no information or facts to the discussion, just hand-waving vague things that are easily disproven.It is an answer, but you choosing not to accept it as one, doesn't change that.
Cool. Still not even coming close to answering anything.Comparing computers to game consoles and how games run on either platform is comparing apples with pears.
And by just comparing them hardware wise, you're just looking at the front door, disregarding the rest of the building.
Can you bring any facts to this at all, or are you just going to continue insisting your belief is correct in the face of all the actual information, because it's your belief?Assetto Corsa Competizione 1.8 Console Patch NotesPHYSICS:
– 400hz physics refresh rate.
– Improved tyre flex.
– Improved camber simulation, especially on high positive camber values.
– Improved Outside, Mid, and Inside tyre heating relative to camber.
– Improved Outside, Mid, and Inside tyre wear relative to camber.
– Improved camber gain simulation, affecting slip angles and forces. Evident with high camber values over kerbs and longitudinal bumps.
– Improved surface flash temperature tyre simulation. A wider range of heat generation.
– Improved heat generation in extreme conditions (burnouts, doughnuts).
– Improved heat generation relative to tyre pressure.
– Improved core temperature retaining. Tyres dissipate heat significantly slower now, no need to wait right until the last moment to go to the grid.
– Completely revised and improved combined grip simulation.
– Completely revised and improved tyre vibrations at high speed and high slip angles.
– Improved slip angle/ratio simulation relative to cold and overheating tyres.
– New viscoelastic rubber friction model.
– Improved dynamic tyre characteristics in various temperature conditions.
– New rubber bump stops damping simulation.
– Implemented bump stops damping values for all cars.
– Improved engine throttle simulation.
– Improved launch control.
– Improved rev limiter behaviour (soft limiters on some cars).
– Improved traction control simulation.
– Improved brake ducts heating influence simulation.
– Improved rain tyres behaviour (note: not necessarily easier).
– Improved the simulation of brake efficiency and power.
– Improved track grip simulation on and off the racing line.
– Improved ambient vs. track temperature delta.
– Added a condition that simulates mist and dew during the night in certain temperatures.
– Improved certain track condition simulation, including the speed of puddle formation.
At this point you have already outed yourself, but as I am morbidly curious, other than processors, what are you referring to?And what does this have to do with the PS5 console OS? Is that no factor? Guess what. It is! You as hardware engineer should also know that it's not just the proc that counts when it comes to overall performance. Well, at least I hope you do.
💩an Orbis branch of the Linux-based FreeBSD
Yeah, that's one of the two fundamental differences - neither of which are particularly relevant to the concept that PS5 would have no trouble running ACC's tyre temperature/pressure simulations. And indeed does, despite assertions to the contrary...freebsd has a license that is incompatible with linux.
Is Kunos lying then?If you guys just want a blue/green/red graphical indicator on your screens, sure, the consoles can handle that fine. But that's got nothing to do with accurate tyre temps.
Now add in all the factors that determine when the indicator should display the corresponding color and keep track on those real time, all race all cars on it.
The game has to keep track on track temperatures, track surface changes, tyre conditions, brake conditions, changes in airflow and what not and then calculate how the car model would respond in any situation and keep the game running smoothly.
It would also be nice if tracks weren't completely flat and could have bumps and elevation changes where rain could pool and affect the tyres differently, maybe the ps9 can handle that.If you guys just want a blue/green/red graphical indicator on your screens, sure, the consoles can handle that fine. But that's got nothing to do with accurate tyre temps.
Now add in all the factors that determine when the indicator should display the corresponding color and keep track on those real time, all race all cars on it.
The game has to keep track on track temperatures, track surface changes, tyre conditions, brake conditions, changes in airflow and what not and then calculate how the car model would respond in any situation and keep the game running smoothly.
I haven't, because it's an absolute non discussion and useless comparison.Is Kunos lying then?
You still haven't brought any actual information that supports your assertion that the PS5 can't do what a high-end 2005 PC can do in this regard.
That was an impressive doubling down lmao.Yes, I do.
I'm sure he read "FreeBSD" and wondered who got arrested.And now, for some reason, you're citing the PS5 operating system - an Orbis branch of the Linux-based FreeBSD - is the cause of these simulations being absent (at your own assertion) despite being claimed to be there by Kunos. Is Kunos lying? You won't answer that, but it needs asking.
I'd welcome that!It would also be nice if tracks weren't completely flat and could have bumps and elevation changes where rain could pool and affect the tyres differently, maybe the ps9 can handle that.
We can only dream.I'd welcome that!
You wrote "I can't" wrong there.I haven't, because it's an absolute non discussion and useless comparison.
I'm not sure that even you know what point you're arguing anymore. I sure don't.If you guys just want a blue/green/red graphical indicator on your screens, sure, the consoles can handle that fine. But that's got nothing to do with accurate tyre temps.
Now add in all the factors that determine when the indicator should display the corresponding color and keep track on those real time, all race all cars on it.
The game has to keep track on track temperatures, track surface changes, tyre conditions, brake conditions, changes in airflow and what not and then calculate how the car model would respond in any situation and keep the game running smoothly.
You're absolutely right. I lost track along the way too.I'm not sure that even you know what point you're arguing anymore. I sure don't.
It feels like this is some kind of retro PC Master Race thing but I may be wrong.
nice try. not biting.You wrote "I can't" wrong there.
It's also your assertion: that AC can do it on a 2005 PC build, but not a PS5/XSX despite Kunos saying it does.I haven't, because it's an absolute non discussion and useless comparison.
Kunos is the developer of Assetto Corsa and Assetto Corsa Competizione, with both titles simulating tyre temperature and wear on both PC and PlayStation/Xbox versions. Which you say cannot be done, because consoles don't have the "resources and power" of an 18-year old PC.Also, I don't know who Kunos is or what he said. Neither do I care if he/she's right or wrong, or what he/she has to do with implementing accurate tyre temps in GT7.
Do you believe the consoles also cannot handle it when running AC/ACC, where tyre temperature and pressure (and brake temperature and surface temperature) is more overtly displayed?
So is Kunos lying?Yes, I do.