Tyre wear..

  • Thread starter Madmaz
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So has something been changed with the tyre wear ? it seems to happen much quicker , doing the Le Mans race and after 1 pr 2 laps it must be at least 20 to 25% wear , it didnt seem that quick previously
 
The infographic has changed, the "scale" has a bigger "range" of red now, is a documented change of this update, to allow us a better reading of the wear. The performance drop, distance wise, shouldn't be much different, just you can go deep in the red/white proportion.

Some people say they performance drop is faster, my only tire degradation race since update was on Tokyo Expressway, with the AM DP-100 and my two fastest laps on a non stop were the last two, when usually the last two laps the front tires were gone already. Definitely more grip with much more red on the graphic.

Also, there were some changes on MR cars physics, that also could have an effect on tire degradation.
 
Actually, can’t complete the gr3 battle in Bathurst mission. Tyre wear is so strong could not complete the final lap as the tyre were completely gone. The car is undrivable. Even with fuel energy max out for the full length of the race.
 
I think the tyre degradation is now more closely linked to the suspension. I feel the wear is now more accurately reflected across the surface/edge of the tyre. The smoother drivers may notice little difference but the more aggressive drivers might be noticing increased wear

I'm a weirdo that prefers understeer to oversteer though
 
You might have a point as I tend to lean towards the aggressive side...

Then again, I gave my best to push the F-Type Gr3 as softly as possible around the corners in the Bathurst mission to see if it makes any difference and tires still wear out by lap 6. Doesn't help that you cannot alter any car settings in missions and therefore have to work with what the game has inteded for you. :-(
 
Tirewear on Tokyo def. alot more!, there was alot of grip with the Alpine even when 80% red, but when they are almost done it is Iceskating :lol:, but i like the fact that you now clearly can see the dif between left, righ fron and rear wear, ik like it!
 
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Yes, same with the Aston DP, i had to pit after lap 8 because the car was undriveable.
 
I daily grind Sardegna in the Mercedes CLK Gr.2 car on RH and while the indication on the tire wear icon shows a lot more red now than before the update, I can’t really tell if there is a big difference in actual tyre wear. But this is also an extremely grippy car.
 
The smoother drivers may notice little difference but the more aggressive drivers might be noticing increased wear
I wonder if they've changed what causes tyre wear. It was always a bit weird that tyre wear was almost all about braking %, and cornering speed had virtually no impact.
 
I need to test for myself but from what i saw in Kies stream its seems that now the gauge of the tyre wear its represented at 1:1, wich means the full white gauge represents 100% of no wear, half red bar 50% wear.

The performance of the tires will now start to fade at like 90% of red bar, so the performance will deep a lot and faster if the wear its above 90%.

The numbers are not correct but it seems to me that its how it works..., before was not that obvious how much wear the tires had, 25% of red bar in some cases and the performance started to drop...

I really hope the driving style and other driving factors like pushing the limits in every lap can have impact on tires. If the changes are that deep many fast drivers now will struggle in the end of the tyre life and probably will have to pit 2 or 3 laps earlier.
 
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In the Le Mans GR4 30 minute race tire degradation for the RH has definitely gone up. In 1.19 I could do an entire 7 lap race on RH tires, now I have to change tires after a 3 lap stint.
It seems that the AI is now changing RH tires too after a 3-4 lap stint.
I am very sure that tire wear has gone up.
 
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So has something been changed with the tyre wear ? it seems to happen much quicker , doing the Le Mans race and after 1 pr 2 laps it must be at least 20 to 25% wear , it didnt seem that quick previously
I don't know if it wears off quikly but it's diferent allright. Made a race with hard tires, and at lap 4 red was the color... The day before I made it all race and ended with a bit of red. Nevertheless it seemed to me that the grip was good
 
They definitely need to change the wear rate values for the races because with how quickly tires wear, using softs and mediums have become pointless.

I can only do 6 laps on hards at most at Spa 800 with my Ford GT 2018 race car, where as before I can 2, perhaps 3 stints of 8 laps if the race stayed dry
 
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I need to test for myself but from what i saw in Kies stream its seems that now the gauge of the tyre wear its represented at 1:1, wich means the full white gauge represents 100% of no wear, half red bar 50% wear.
At around 95% red there is basically no traction anymore, at least this far down it is not as accurate as a "reworked" gauge would have make me wish for. But up to that point tyres are very similar by lap times.
Still tyre wear has increased, cant finish a no stop mission anymore the same way as it was possible before, missing 5 minutes of 60 is at least an increase of 15% - at that point now they are gloing red whereas before the update the same car was finishing without any traction loss (even putting 2 laps more on the distance).
So now is: slower and more downwear in total, but as long as grip is there, grip is more stable (even if less than the old optimal traction).
 
The tyre wear in this game's races are absolutely woefully extreme and unrealistic! I can only understand this current state of wear in races lasting 20 laps or more...and pitting once. But we all know why we're not getting a glut of those races because Sony and Poly'phoney' are trying to preserve the mtx's without you noticing.

Selling cars, anyone? Yeah, right.

I haven't tried it yet but l bet you have to pit about a hundred times at the 1hr race at Spa...what a joke!

This game is absurd and ridiculous!! What fun and life this game may have had has been sapped away to large extent with this update.
 
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The tyre wear in this game's races are absolutely woefully extreme and unrealistic! I can only understand this current state of wear in races lasting 20 laps or more...and pitting once. But we all know why we're not getting a glut of those races because Sony and Poly'phoney' are trying to preserve the mtx's without you noticing.

Selling cars, anyone? Yeah, right.

I haven't tried it yet but l bet you have to pit about a hundred times at the 1hr race at Spa...what a joke!

This game is absurd and ridiculous!! What fun and life this game may have had has been sapped away to large extent with this update.
Thats not because tyre wear is unrealistic but rather that in spa race there is 8x tyre wear setting so its like 8h race for tyres, pd should adjust tyre wear sertings for some races after last update.
 
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I think the tyre degradation is now more closely linked to the suspension. I feel the wear is now more accurately reflected across the surface/edge of the tyre. The smoother drivers may notice little difference but the more aggressive drivers might be noticing increased wear

I'm a weirdo that prefers understeer to oversteer though
Trying the Tokyo 600 event last night (which I have a bit of experience on) I noticed tyre wear was much more pronounced if you were aggressive. Also a significant difference from left-to-right side. Not just front-to-rear.

Anyhow, the smoother driving ended up quicker!
 
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Just did the Spa 1 hour race and it is the same. I used to be able to do the entire race with 1 set of RH, now they just last 1 stint of 8 laps.
I estimate RH tire life has more than halved.
Strange that PD has not thought it necessary to mention this in the patch notes. 'Oh, btw, your tire life has been slashed by more than half ....'
 
I’m not sure as I’ve never tested the car before, but I just melted the tires (RH) in a DB5 after 4 laps at Sarthe and that doesn’t seem right to me.
 
Just did the Spa 1 hour race and it is the same. I used to be able to do the entire race with 1 set of RH
Are you sure about that? I'm pretty sure that wasn't possible. If the entire race was dry I'm sure you'd need at least 2 sets of hard tyres, maybe even 3.
 
Are you sure about that? I'm pretty sure that wasn't possible. If the entire race was dry I'm sure you'd need at least 2 sets of hard tyres, maybe even 3.
Yes, very sure.
Spa and Le Mans are my staple grinds. I am doing them very regularly, multiple times per week.
I could do an entire Spa 1 hour race on a single set of RH tires (so in a race without significant rain) in the BRZ GT300, the Supra GT500 or the Skyline GTR GT500. Ofc, these are relatively light cars, I could not do so in the heavier GT3 cars.
 
Yes, very sure.
Spa and Le Mans are my staple grinds. I am doing them very regularly, multiple times per week.
I could do an entire Spa 1 hour race on a single set of RH tires (so in a race without significant rain) in the BRZ GT300, the Supra GT500 or the Skyline GTR GT500. Ofc, these are relatively light cars, I could not do so in the heavier GT3 cars.
That could be why, I don't think I've ever done the race in any of those cars.
 
I think it’s misleading you see a lot of red you would assume your tyres are knackerd and before the update that’s how I read it . Now are they knackerd or not ? Why mess with it ? Just have the performance of the car match the amount of wear showing if it’s 50% worn then have the car lose half the grip it would have normally , does my head in
 
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Its not misleading, I drive road cars which suffer much worse from tire wear. So what may be a slight down-tick in performance in a race car is a complete detriment to road cars to a degree that makes them nearly undrivable.

This would be like removing the ability to run and jump in Super Mario Bros. They have fundamentally altered the game while simultaneously ignoring the player-base’s simple requests for basic QoL improvements that should have shipped with the game, not patched in after the fact.
 
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It definitely appears tires wear faster, but, in my limited experience after 2 Sarthe and 2 Sardegna sessions since the update so far it’s just the visual indication that has significantly changed. Before on RH tires I wouldn’t start to notice traction loss or handling changes until the tire indicators were around 50% red, now while they turn red much faster, I can use them until they’re almost all red before noticing those changes occurring. Tire wear probably has increased some, but it hasn’t changed how often I need to swap tires during races, it’s just a matter of getting used to letting the indicator get much more red than previously. It kinda messes with your head a bit.
I used the WRX Gr.B and swapped Tundra at Sarthe with these results. I used the 2016 GT-R GT500 and McLaren long tail at Sardegna.

The one thing I can say for certain though is that my WRX Gr.B that I use as my primary at Sarthe no longer has even F/R tire wear rates. Previously with RH and 30:70 torque distribution the front and rear tires would wear evenly for me. Now with that same setup the fronts wear indicator show the fronts wearing much faster than the rear.
 
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4 races, same results. Tires are melted by the 4th lap on every road car I drove. My overall times are up 1:30-2:00 in every race. Where I used to be able to handle 1-2 bars of water on RH’s, at a reduced speed of course, now results in an uncontrollable loss of traction and if I come to a dead-stop, can not do anything but spin like a top without engaging TCS. If one of these events leads me into even the slightest contact at the slightest speed with a wall/rail, my vehicle is HEAVILY disabled to the point of barely drivable when coupled with little to no traction.

I don’t doubt that some of you are noticing marginal changes with racing cars, which is what all this was targeted at I suspect. However, those marginal changes are magnified exponentially with road cars.
 
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