Ahh leave it alone...
You use a wheel to play it? Like everyone says, you are missing half the experience.
Yes it's hard to do burnouts, doughnuts, etc. Seems GT is aiming for Fast speed physics then low speed physics. It's funny how PD always compares same car with real car, and manages to do same lap times or something similar.. Yet you can not do things like doughnuts or burnouts realistically enough LOL!
This is exactally my point ^^.
I think this is because the guys at pd wanted to make a racing game and have NO CLUE on how cars react when they loose that presious traction. I think they need to bring in a few D1 drifters and have them explain or tell them the flaws in the way there physics react when the car breaks traction.
Personally i think pd has no intention on fixing these issues because its "The real RACING simulator" LOL they should change there title to "The Semi Real Game"
things that need to be fixed with a quickness.
1 clutch ( its the most pointless thing they have in the game neutral lock is a joke u can power shift any real car but lets face it they removed it cause the gt5 wheel is the dfgt and they dont even have a clutch)
2 screenshake and incar driving position ( its too far forward in every car u cant even see the guys arm or shifter anything were not all midgets and sit that close to the wheel... the screenshake while in car is HORRIBLE have an option to remove it. when you drift or break loose the incar shakes violently and makes me sick want to puke.)
3 wheel rotation options ( RETARDED not to have that option to limit the cars rotation when swaping from normal cars to f1 car, or others that usually have less rotation like if we get actuall race cars there not 900 rotation) BUT MAKE THIS AUTO SWAP TO THE CARS ROTATION not user selected
4 drafting ( MY GOD ARE YOU KIDDING? u can catch a draft like 3 football fields behind thats a little too overkill in my book )
5 Drift trials ( HAHAHA WHAT AN EPIC FAIL got to stay as close to a blue line as possible with angle. THIS DOES NOT INCORPERATE SPEED i can carry the same line using n1 then swap to n3 or s1 and i get WAYYY less of a score while SPEED IS A BIG FACTOR IN DRIFTING
6 smoke and tire marks ( there is no smoke view able in the rear view or skid marks left on the track HOW IS THAT CLASSIFIED AS A SIM LOLOL )
7 track damage. ( if you hit a gaurd rail there should be visable damage on that railing also same deal with grass but that kind of goes in the skidmark catagory)
I could go on for a while but ill leave you guys with this for the moment. There should be NO excuses NOT to fix these issues as the ps3 is tons faster than the previous versoins and lets face it its faster then my pc ( yes my pc is old as dirt) so they cant blame it on hardware