Unrealistic physics/features in GT5P

  • Thread starter The Outlaw
  • 66 comments
  • 7,244 views
its almost as if, after having accelerated for longer than a certain period of time, the game equalizes the rates of acceleration for like cars.

has anyone else noticed this?

Yes, I noticed this since GT4 and TT already.
And you are right: Theres something wrong here.

If you drove an identical car (or bike, which I did for years at championship racing) as your opponent and carry more speed out of a corner and onto the straight than him you will have a higher speed all the way down the straight and this is clearly visible even if its just a few km/h (mph).

From outside it seems that your vehicle has more power but it all relies on exiting speed.

GT4 + GT5P does not reflect this.

Another thing regarding unrealistic physics / features:

Its so funny PD states they are not allowed to show these nice cars damaged..

BUT they are allowed to program fuel consumptions (not GT5P yet, but GT4) which are for tanks or container-ships.

I remember in GT4 some cars ran out of fuel after just 2 laps on the Ring..
Do you want to own such a car? I dont.

The same applied to tyre-wear btw...

And of course I still (specIII) think theres something wrong with the physics overall.
I switched on my old PS2 and GT4 and found it is indeed more fun playing this old GT4 than GT5P...

Regards
 
Here's a video demonstrating the massive difference in corner exit acceleration with the GT-R bug. It's a rather poor demonstration but I couldn't really come up with any other way to demonstrate the bug in a better way. Anyways, the ghost was using a 40/60 TQ split while the non-ghost was using the 45/55 split, that being the only difference. I even allowed the ghost to get a slight head start before initiating the powerdrift at the exit. Both runs used 2nd gear coming out of the corner, and the ghost car had a pretty close to perfect run in terms of finding the apex and getting on the gas asap. You can see how the car unexplaining gets a large boost of acceleration while the tires slip through 2nd to 4th gear. Again, the 45/55 torque split is worth about 1-1.5 seconds a lap at daytona 650 when using the proper driving style to take advantage of the bug. And lastly, if you don't believe that this bug is valid I welcome you to try and replicate it yourself, using the tune I provided a few post up 👍 Just remember that the exiting technique is key to exposing this bug.


 
Last edited:
I remember the GTR bug became a problem ages ago when we had the F430 vs GTR vs Z06 race at Suzuka (the first of the series of this type of race)

Off the line the GTR with this 45/55 bug blew away everything else including other GTR's with stock power distrib, then exiting the hairpin it flew like a rocket on exit, same with the exit of the chicane (Casio)
 
@timeattack07gt: Thanks, that was exactly the data I was looking for! Will try to test STI again at High Speed Ring later.

The GT-R one is difficult... I thought of Daytona, too, but Suzuka's wide, constant radius corners might allow for easier testing, but as there's no Pro AWD at Suzuka right now, can't test it with a ghost, yet.
 
@timeattack07gt
The GT-R one is difficult... I thought of Daytona, too, but Suzuka's wide, constant radius corners might allow for easier testing, but as there's no Pro AWD at Suzuka right now, can't test it with a ghost, yet.



One of my largest concern of GT5P, to true 'free run' unless you have a suitable online event at the time.
 
Back