its almost as if, after having accelerated for longer than a certain period of time, the game equalizes the rates of acceleration for like cars.
has anyone else noticed this?
Yes, I noticed this since GT4 and TT already.
And you are right: Theres something wrong here.
If you drove an identical car (or bike, which I did for years at championship racing) as your opponent and carry more speed out of a corner and onto the straight than him you will have a higher speed all the way down the straight and this is clearly visible even if its just a few km/h (mph).
From outside it seems that your vehicle has more power but it all relies on exiting speed.
GT4 + GT5P does not reflect this.
Another thing regarding unrealistic physics / features:
Its so funny PD states they are not allowed to show these nice cars damaged..
BUT they are allowed to program fuel consumptions (not GT5P yet, but GT4) which are for tanks or container-ships.
I remember in GT4 some cars ran out of fuel after just 2 laps on the Ring..
Do you want to own such a car? I dont.
The same applied to tyre-wear btw...
And of course I still (specIII) think theres something wrong with the physics overall.
I switched on my old PS2 and GT4 and found it is indeed more fun playing this old GT4 than GT5P...
Regards