UPDATE 1.06 is now LIVE.. New features are in OP

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nasanu
I love how people notice all these new things that either don't exist or were there before. I'd love it if PD delivered another patch that did noting and sat back and read all the complaints that the physics are different or the update broke their PS3 etc...

👍👍👍

this is epic!!! :D PD can do this on 1 april (day of jokes) dont know how to spell it in english....
 
Doesn't the CLK weigh in at 1000k when most of its competitors are at 1050k and up? The car isn't broken it's just alot lighter.
 
Doesn't the CLK weigh in at 1000k when most of its competitors are at 1050k and up? The car isn't broken it's just alot lighter.
It isn't about weigh and 50kg wouldn't make that huge difference!simply the CLK Touring car is too much fast and I can guarantee it's almost impossible to make mistakes with this car:tdown: you should drive it on the Nurb' and you will see by you're self what I'm talking about.
 
Iv driven the car plenty and I know what you mean. The car is always the first choice for everybody. I just wouldn't say it's broke.
 
Is it just me, or does the blue high beam indicator works intermittently? Sometimes it works, sometimes it doesn't. the indicator will show up in the in-car view, but doesn't show up on the HUD.
 
I noticed something strange: I wanted to check if they really fixed the shadows. So i took my fellow Fairlady to Tsukuba in practice mode and the shadow was really nice, no jagged borders, no flickering (checked also in photomode)
then i tried a standard car (a citroen c5) and same good shadows. Then i checked in a Seasonal event (Madrid was the track) and the shadows were not that good anymore… at least in photomode they looked pretty bad again.
So I tried to race in Tsukuba and the shadows were good again. Tried a few other tracks and the shadows were again jagged and flickering. It looks like only Tsukuba has better shadows (which is strange… why would Tsukuba have better shadowing?) Anyways i didnt try all the tracks. Anybody noticed this?
 
Is it just me, or does the blue high beam indicator works intermittently? Sometimes it works, sometimes it doesn't. the indicator will show up in the in-car view, but doesn't show up on the HUD.

According to "nasanu" anything anyone notices different about GT5 after a patch is delusional so therefore you are wrong. :crazy:

I love how people notice all these new things that either don't exist or were there before. I'd love it if PD delivered another patch that did noting and sat back and read all the complaints that the physics are different or the update broke their PS3 etc...

PD only lists the major updates, so those must be the only things in the entire patch.. that goes for bugs too.. PD didn't list any bugs so there isn't any.

:dunce:
 
Today I finally tested Performance Points online. .....

However there are some very annoying flaws:
- Tires aren't taken into account in PP calculation. This is very wrong. Same for all other upgrades that increase performance.
Not true, BUT the effect of the tires is calculated after u tick the tires of your choice in the setup screen, leave setup, enter again setup and there u are: Tires are then taken into account ;) bug?
 
I love how people notice all these new things that either don't exist or were there before. I'd love it if PD delivered another patch that did noting and sat back and read all the complaints that the physics are different or the update broke their PS3 etc...

Try this sometime:

Hang a photo on your wall slightly crooked.

Tell a friend you want help straightening it and have him stand across the room and eyeball it for you.

Place your finger on the high side so that it's possible you are pushing down on the high corner. Brace your finger against the wall so it appears you are trying to control the movement of your finger to be slight, but in reality do not move your finger at all.

Every time he says "more" just nod your head and hold your finger still. See how long it takes until he says the picture is now straight despite you not doing anything.

This can be done with any number of things, for intance place 3 glasses on a table in a row with the middle one slightly off center. Ask a friend to tell you when it's centered while pretending to push it slightly along the tablecloth towards the center.

Eventually your friend will proably tell you it's centered after you do nothing.
 
I noticed something strange: I wanted to check if they really fixed the shadows. So i took my fellow Fairlady to Tsukuba in practice mode and the shadow was really nice, no jagged borders, no flickering (checked also in photomode)
then i tried a standard car (a citroen c5) and same good shadows. Then i checked in a Seasonal event (Madrid was the track) and the shadows were not that good anymore… at least in photomode they looked pretty bad again.
So I tried to race in Tsukuba and the shadows were good again. Tried a few other tracks and the shadows were again jagged and flickering. It looks like only Tsukuba has better shadows (which is strange… why would Tsukuba have better shadowing?) Anyways i didnt try all the tracks. Anybody noticed this?

I'm with you on this, some courses the shadows are jaggy and others they are fine. Running Fuji speedway wih premium Subaru on B-spec and shadows are only a tiny bit jaggy.

Noticed something on nightime driveing in interior view. If there's car behind you, the interior view lights up from their headlights. Don't think this is new, but it's one of those cool effects
 
Today I finally tested Performance Points online. ...

However there are some very annoying flaws:
- Tires aren't taken into account in PP calculation. This is very wrong. Same for all other upgrades that increase performance.

Tyres do change the PPs. It is a bug that the change to PP is not initially shown when changing tyres. Whilst in settings, make a mental note of your current PP, change your tyres, exit settings then re-enter settings and check PPs. PP should now have changed.

Another issue is that the power limiter is way overpowered. Limiting the power of an over-powered car to meet PP / power restrictions results in near-perfect power curves (i.e. max power is produced throughout the rev range).
 
Did something change in photo mode or have I always overlooked that you could grab your picture, zoom in etc...?
 
Tyres do change the PPs. It is a bug that the change to PP is not initially shown when changing tyres. Whilst in settings, make a mental note of your current PP, change your tyres, exit settings then re-enter settings and check PPs. PP should now have changed.
True, I checked out again today and PP do change, but not in real time.
It's still a bug, though. Also other upgrades and fixed car specifications (suspension type, width, height, etc) don't seem to affect PP calculation. This has to be fixed for balance.

Another issue is that the power limiter is way overpowered. Limiting the power of an over-powered car to meet PP / power restrictions results in near-perfect power curves (i.e. max power is produced throughout the rev range).
Today I realized, though, that it's not really overpowered if PP restriction is used, as a car with a flatter powerband will need less peak power to meet the PP setting. This means that cars meeting a certain PP threshold will be allowed to have more power if their power curve will be peakier.

It is a problem, though, when power restrictions are used.
Cars with flat power curves will have better performance than cars reaching peak power only at a given rpm.
 
Wow what an update! The online features work for me now.👍 Finally had some good races with a friend last night.:dopey: Cant wait to start racing with other GTP_ers.

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Thanks PD!👍
 
Have they added a sound effect for going through tunnels? Noticed that the volume increases and there is a slight echo which previously hadn't been there before
 
Have they added a sound effect for going through tunnels? Noticed that the volume increases and there is a slight echo which previously hadn't been there before
Always been there, could have been tweaked though.
 
Without going through all these pages, it's probably been mentioned, but I just noticed you can now change the wheels on the RM cars as well as paint them.
 
Always been there, could have been tweaked though.

I don't know about that. I know early on in some areas where you'd expect to hear that effect it was not present at all. I forget the exact points but I do remember being disappointed by that early on. Glad it's in there now though
 
Today I realized, though, that it's not really overpowered if PP restriction is used, as a car with a flatter powerband will need less peak power to meet the PP setting. This means that cars meeting a certain PP threshold will be allowed to have more power if their power curve will be peakier.

It is a problem, though, when power restrictions are used.
Cars with flat power curves will have better performance than cars reaching peak power only at a given rpm.

Didn't realise that. Good point about the advantage of using a power limiter with power restrictions. That needs to be addressed.
 
Obli
Didn't realise that. Good point about the advantage of using a power limiter with power restrictions. That needs to be addressed.

I found loading parts for TQ and then pulling back power via engine limit left me with more TQ when compared to only installing parts that made the HP limit.
 
Yeah if the power limiter only limits HP numbers but not toqrue, the car with a lot of power and then restricted will be way faster than a car with a real power and torque curve. Basically it's playing with numbers but not limiting overall power.. if it was the torque would be affected too.

Every car I've tried only limits HP numbers and leaves torque alone. HP and weight limitations along with tire restrictions would work better.
 
Not sure if it was metioned. Ididnt see it in the list one the 1st page. I went to a friends house to help gold his licenses. And they are easier. You don't get disqualified when hitting cars or them hitting you for that matter. Also s-8. Ithink with the alfa 8c. Before if you werent with the jag past the red lambo going up the hill after the es's, you wernt with first and second place at the u turn. Now first and sec are slower! Maybe 1 st through 4th. But the licenses are easier as well
 
I was happy to see different colors released on cars that show up in the UCD. Finally ... a Cuda is available in something other that "In Violet" , an SS Chevelle other than Blue , a Superbird - other than Lime Green Metallic.


Nice of them to do this,especially since you could not paint the 'Cuda or Chevelle and other non-paintable cars.
 
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