Everyone else got it. It's admittedly worded weird, sorry.
I meant to say that I think it's more important for realistic simulation to have the car behave like in reality, panels denting, ripping off, leaving tire ruts on the grass, scratches appearing in the location where impact happened and not on top of the roof, tires going and staying flat, shredding and coming off than having to have a win-loss ratio displayed correctly in the stats screen that only you can see anyway because there's no community tab. I called that cherry-picking which features are "arcade" and which are "sim". There could be such a thing as an ultra-real mode where a crash with enough force would end a driver's race or actually breaking wheels and wings off.
Many years ago I drove a simulator on the Commodore Amiga that used the Indianapolis track and indycars. In that game, if there was a collision, parts like tie rods and wheels, wings and body panels would scatter and cause you need to avoid them. It was a 16-bit game, so it wasn't a really good simulation, but it did some pretty good things trying to make the gamer feel like it was sophisticated. On the same system, F1 racing simulator had a multiplayer season option where you could select a series of F1 GP circuits with up to 8 human players in the field. Players would take turns qualifying, the AI records their "style" and whenever a player was racing, the other players' cars would be auto-driven by the AI. Then, after a set time or number of laps, the game would prompt the player to get ready for switch, put the car into autopilot and switch to the next player's car, giving everyone a chance to drive. That worked surprisingly well, IMO. And it suggests to me that the 38mph ghosted autodrive in GT is simply not necessary. They could at least try to keep SOME speed, like switching to B-spec for a bathroom break. Hitting START to pause online is so useless, you might as well retire from the race. That is the way they made the cookie crumble. If you don't like it, don't eat it, buy someone else's cookies.
BTW I do tend to overexplain things, in case you hadn't noticed.