Update 1.15 has ROOTED the wheel Force Feedback

Now that you mention ACC: yes,the FFB is far superior but also definitely on the heavy side.You FEEL the cars weight (i love it) unless…of course…you set it much lighter yourself.

@s0cks you are right,the 300 was not affected.

I just tried ACC and Raceroom on my PC. The FFB there is far more similar to what we had in 1.15.

1.16 feels like a cheap toy in comparison.

I'd much rather have my old G29 with 1.15 FFB than GT DD Pro 8 Nm with 1.16. That's how big the difference is.
 
I will take your word for it, perhaps my setting has gotten in the way, but it has always felt as lifeless for me as it does now
I‘m pretty sure your Setting were off.
@Jordan has posted some Settings in his Article in the Fanatec GT DD Pro Thread which were pretty solid and felt very alive and progressive in terms of Dynamic Feedback.
Otherwise you would definitely have felt the immense Difference.
Now that you mention ACC: yes,the FFB is far superior but also definitely on the heavy side.You FEEL the cars weight (i love it) unless…of course…you set it much lighter yourself.
And now I’m going to lean myself pretty far outside the Window but with the correct Settings, 1.15 felt a little bit comparable to what ACC feels.
Of course by far not that detailed in terms of Tire Feel, but the Chassis Dynamics felt very good.
The current 1.16 FFB feels a lot like Project Cars 3.
I‘ve tested it today and I was shocked how similar they feel.
They both feel good and enjoyable but to be honest they are both far away from a communicative FFB.
 
We will never understand PDs decisions because they dont do it either. Reading the update notes shows it all. The colour of a tyre in a thumbnail in K- cup or something was corrected. That summons all. They are so far away from the community, they reached literally the stars. Its more important that the stars in the sky over a track is like in reality, then the lobbys run proper.
 
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I'm willing to admit I may be wrong, I have no way of scientifically testing. But, with my DD GT Pro it only feels like they reduced FFB by 80% and then reinstated it with this patch, I see people talking about a loss in resolution or "feel" with this new patch but I'm just not feeling it.
What max torque did you use before update 1.15? Also do you have a boost kit? If you used really strong settings and/or didn't have boost kit, it might be hard to notice because the strength is so much lower that that's all you can feel. For me, pre-1.15 I played on 3 max torque and 90-95 FF on the wheel, so on 1.15 at 10 max torque and 100 FF on the wheel (with 8mm wheel), it was pretty much the same strength as before.

So all that to say, I could directly compare between the two without the difference in strength throwing me off. It's was absolutely night and day. Felt like a different game. 1.15 ffb felt closer to ACC than it did to 1.13 ffb. You could actually feel bumps and road details mid corner, and the wheel would actually feel different when you had understeer rather than just doing that annoying rattling vibration.
 
What max torque did you use before update 1.15? Also do you have a boost kit? If you used really strong settings and/or didn't have boost kit, it might be hard to notice because the strength is so much lower that that's all you can feel. For me, pre-1.15 I played on 3 max torque and 90-95 FF on the wheel, so on 1.15 at 10 max torque and 100 FF on the wheel (with 8mm wheel), it was pretty much the same strength as before.

So all that to say, I could directly compare between the two without the difference in strength throwing me off. It's was absolutely night and day. Felt like a different game. 1.15 ffb felt closer to ACC than it did to 1.13 ffb. You could actually feel bumps and road details mid corner, and the wheel would actually feel different when you had understeer rather than just doing that annoying rattling vibration.
I've been using the fanatec recommended settings for each patch, though was not running max FFB, was using 100 FFB for the last patch
 
I've been using the fanatec recommended settings for each patch, though was not running max FFB, was using 100 FFB for the last patch
So pre-1.15 you were using 5 max torque in game and below 100 FF on the wheel and then at 1.15 you moved to 10 max torque and 100 FF on wheel? Or you stayed at 5 torque in game and then just turned your wheels FF to 100?
 
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So pre-1.15 you were using 5 max torque in game and below 100 FF on the wheel and then at 1.15 you moved to 10 max torque and 100 FF on wheel? Or you stayed at 5 torque in game and then just turned your wheels FF to 100?
The first one, I never went to 120 FFB but changed the rest of the settings (I was driving the formula at the time and the FFB was too much)
Edit: after reading this, I understand now
https://www.gtplanet.net/forum/threads/fanatec-gran-turismo-dd-pro.402448/page-42
 
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The first one, I never went to 120 FFB but changed the rest of he settings (I was driving the formula at the time and the FFB was too much)
Yeah, I'd imagine it was just too different of strength for you to notice much else, especially if you don't have the boost kit. I'm not sure what kind of scale PD uses, but to me there's a very big difference between 5 and 3 max torque. Did it feel significantly different to you strength-wise?


Also, another factor, do you play any other games with your wheel? Assetto corsa or ACC, or iracing or anything on PC? I think it's a lot easier to feel the extra details that 1.15 added when you've experienced them in other games. I started using a wheel back in GT5 prologue, and it was the only game I played on a wheel for like 1.5 years. I remember it taking me a long time to get used to the FFB when I tried PC sims a couple years later because I was so used to gran turismo FFB that I didn't understand all of the feedback that the wheel would give in the corners in other games. But now being used to that, as soon as it came to GT7 in 1.15 it was like "oh, yeah this just feels like a slightly worse ACC on lowish FFB settings". But I can imagine not really appreciating that at all if I wasn't used to that info from other games.
 
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After the 1.16 update, here is what I am running and it is close to how it was with 1.15, still no real feeling with high-speed corning, the grip is there no feeling through the wheel...:irked::mad:

Podium DD1 PS4

Sens: 450
FFB : 44
FF Scale: PEAK
NDP: 50
NFR: 25
NIN: 5
FFB INT: 8
FE Sens: 70
Force Effect Str: 120
SPN: OFF
DAMP: OFF

Controller settings: 5, 7, 10

@Rob Brown @Roman_GT23 @MikeGrove @Bologna_Duc
 
Why can’t PD actually fix anything without breaking something else? 1.15 up reduced the force that we like. However it added the details to curbs and other details fel on track. Now we are back to square one. It’s like a giant midd finger from PD.

I haven’t bothered with too many lobbies because of the difficulties that the host must overcome and restarting a room to change settings is unreal considering gts has it. If PD actually worked on this for years wtf were they doing. I figured gts was a test bed for gt7, but they seemed to ignore everything learned from that.

Oh well, I guess I mostly can’t understand why they couldn’t kee the fab detail from 1.15 and adjust the force.
 
Why can’t PD actually fix anything without breaking something else? 1.15 up reduced the force that we like. However it added the details to curbs and other details fel on track. Now we are back to square one. It’s like a giant midd finger from PD.

I haven’t bothered with too many lobbies because of the difficulties that the host must overcome and restarting a room to change settings is unreal considering gts has it. If PD actually worked on this for years wtf were they doing. I figured gts was a test bed for gt7, but they seemed to ignore everything learned from that.

Oh well, I guess I mostly can’t understand why they couldn’t kee the fab detail from 1.15 and adjust the force.

Yeah it's weird isn't. I'm sure it's not as simple as changing a few lines of code, but given that's their area of expertise and their 5 year project, I don't think it's unreasonable to expect incremental improvements (overlooking the fact how long they had to test and fine tune before release.)

Seems to be a lot of a step forwards, a step or 2 back going on with this.
 
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Yesterday i compared 1.15 FFB and 1.16 FFB direct afterwards. Then GT Sport, all with Gr. 4 at RedBull Ring with my T-GT II.

To me 1.16 feel very similar to 1.15, just stronger. In my opinion centering-force is to high in GT7.

But GT Sport FFB definitely feels superior. Much more detailed, for example when back of car is stepping out, and it seems i can also feel up- and downshifting in the wheel. Feedback of curbs and rumblestrips is also better. GT7 FFB feels more flattened, compressed.

Compared to ACC its dull.
 
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Yesterday i compared 1.15 FFB and 1.16 FFB direct afterwards. Then GT Sport, all with Gr. 4 at RedBull Ring with my T-GT II.

To me 1.16 feel very similar to 1.15, just stronger. In my opinion centering-force is to high in GT7.

But GT Sport FFB definitely feels superior. Much more detailed, for example when back of car is stepping out, and it seems i can also feel up- and downshifting in the wheel. Feedback of curbs and rumblestrips is also better. GT7 FFB feels more flattened, compressed.

Compared to ACC its dull.

In that case, TGT II never got the new FFB model in 1.15. You just got less torque.

When I tried 1.15, the difference from 1.13 to 1.15 was bigger than going from G29 to GT DD Pro. I was super surprised and super happy, really didn't expect it.

I was wrong, there is a difference. Thank you for your time, after trying a few cars there are even fewer subtleties in the road feel now. (and yeah, I have the boost kit)

This humility is so rare... You should be awarded a medal or something. A rare medal.
 
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This FFB is definitely not the same as 1.13.

1.15 had no detail compared to 1.13 on the T-GT. This feels like 1.15 but with more force.

In short, its got the same maximum torque it had two weeks ago, but with no detail or feel.
 
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On my T300RS it feels very similar to teh 1.15 feel, maybee a bit more strenght around the center of the wheel, far more detail than the 1.13 FFB, I run 3/1 with the lastest firmware on PS5
Still not that great compared to other sims, but a nice progression over GT sport
 
Pre1.16 the Dynamic Range was way more nuanced. 10/1 felt almost perfect.
Now it’s just very compressed and very dull.
It’s just heavy and firm, there are still SOME Details but the biggest issue is the non progressive FFB .
It feels like a constant Force.
Heavy and strong.
Going in a straight Line feels ok, but as soon as you go through a Corner, there’s 0 Feedback.
And although I have to admit that it most probably feels Realistic compared to the Feeling you get in real Life just through a Rim, but the Chassis Dynamics which you would feel through Seat of Pants irl and which were felt in 1.15 are now completely gone.
Such an important Feature which added so much immersion is missing now.
The Game is still playable perfectly fine though, don’t get me wrong but I personally rather drive by the way the Car FEELS rather than having to rely on try and error.
ACC is a Perfect example.
It’s claimed to be very realistic.
And indeed it definitely FEELS very Realistic.
And therefore it’s very easy to drive imo.
GT7 though is very hard to drive just by Feeling because well, you don’t get much detailed Feedback.
1.15 with a bit more Strength would have been the perfect Solution which would have most probably pleased everyone.
Pre1.16 the Dynamic Range was way more nuanced. 10/1 felt almost perfect.
Now it’s just very compressed and very dull.
It’s just heavy and firm, there are still SOME Details but the biggest issue is the non progressive FFB .
It feels like a constant Force.
Heavy and strong.
Going in a straight Line feels ok, but as soon as you go through a Corner, there’s 0 Feedback.
And although I have to admit that it most probably feels Realistic compared to the Feeling you get in real Life just through a Rim, but the Chassis Dynamics which you would feel through Seat of Pants irl and which were felt in 1.15 are now completely gone.
Such an important Feature which added so much immersion is missing now.
The Game is still playable perfectly fine though, don’t get me wrong but I personally rather drive by the way the Car FEELS rather than having to rely on try and error.
ACC is a Perfect example.
It’s claimed to be very realistic.
And indeed it definitely FEELS very Realistic.
And therefore it’s very easy to drive imo.
GT7 though is very hard to drive just by Feeling because well, you don’t get much detailed Feedback.
1.15 with a bit more Strength would have been the perfect Solution which would have most probably pleased everyone.

Pre1.16 the Dynamic Range was way more nuanced. 10/1 felt almost perfect.
Now it’s just very compressed and very dull.
It’s just heavy and firm, there are still SOME Details but the biggest issue is the non progressive FFB .
It feels like a constant Force.
Heavy and strong.
Going in a straight Line feels ok, but as soon as you go through a Corner, there’s 0 Feedback.
And although I have to admit that it most probably feels Realistic compared to the Feeling you get in real Life just through a Rim, but the Chassis Dynamics which you would feel through Seat of Pants irl and which were felt in 1.15 are now completely gone.
Such an important Feature which added so much immersion is missing now.
The Game is still playable perfectly fine though, don’t get me wrong but I personally rather drive by the way the Car FEELS rather than having to rely on try and error.
ACC is a Perfect example.
It’s claimed to be very realistic.
And indeed it definitely FEELS very Realistic.
And therefore it’s very easy to drive imo.
GT7 though is very hard to drive just by Feeling because well, you don’t get much detailed Feedback.
1.15 with a bit more Strength would have been the perfect Solution which would have most probably pleased everyone.

I just tried ACC and Raceroom on my PC. The FFB there is far more similar to what we had in 1.15.

1.16 feels like a cheap toy in comparison.

I'd much rather have my old G29 with 1.15 FFB than GT DD Pro 8 Nm with 1.16. That's how big the difference is.
After playing AMS 2 the gt7 FFB feels dead
 
They’ve really got to do something about the understeer vibration. It’s horrible. And I get what you mean about the corner feel. Running the WRX at Kyoto you’ve got either nauseating understeer judder or nothing at all. So you’re left to guess what’s happening with the grip until you run out of it and it’s undoubtedly costing time until you repeat the lap enough to go off memory where the limit is.
I didn’t like 1.15. I need some resistance, and putting FFB to 10 and maxing out the wheel settings was a workaround to claim back some torque, a luxury TGT users didn’t have. But I do hope they can give us a hybrid solution at the end of the month, but I doubt it.
 
They’ve really got to do something about the understeer vibration. It’s horrible. And I get what you mean about the corner feel. Running the WRX at Kyoto you’ve got either nauseating understeer judder or nothing at all. So you’re left to guess what’s happening with the grip until you run out of it and it’s undoubtedly costing time until you repeat the lap enough to go off memory where the limit is.
I didn’t like 1.15. I need some resistance, and putting FFB to 10 and maxing out the wheel settings was a workaround to claim back some torque, a luxury TGT users didn’t have. But I do hope they can give us a hybrid solution at the end of the month, but I doubt it.

Finally! Thanks!

Now go off and use your super powers of being a PITA in social media and make them give us 1.15 FFB but with more torque!
 
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Yesterday i compared 1.15 FFB and 1.16 FFB direct afterwards. Then GT Sport, all with Gr. 4 at RedBull Ring with my T-GT II.

To me 1.16 feel very similar to 1.15, just stronger. In my opinion centering-force is to high in GT7.

But GT Sport FFB definitely feels superior. Much more detailed, for example when back of car is stepping out, and it seems i can also feel up- and downshifting in the wheel. Feedback of curbs and rumblestrips is also better. GT7 FFB feels more flattened, compressed.

Compared to ACC its dull.
What settings are you using ?
I’ve plumped for 4 and 2, I can feel most curbs. But find the steering feedback lacks feel.
But if you up it a peg or 2 it then feels the curbs pan flat again.
 
What settings are you using ?
I’ve plumped for 4 and 2, I can feel most curbs. But find the steering feedback lacks feel.
But if you up it a peg or 2 it then feels the curbs pan flat again.

No need to make it complicated. Go to daily race c (Red Bull Ring, Gr.3), first corner. Turn the wheel into the corner and experience total numbness - only a spring effect towards middle, no matter what settings you're using. At least on GT DD Pro it's like that. It takes a couple of seconds to try.

In other games, while turning, you can feel everything. The slightest touch of throttle or brake mid-corner can be felt clearly. And of course all bumps and undulations. It was somewhat like this in 1.15 as well.
 
Even in GRID Legends we can feel the details of the track much better than in GT7, that's when we feel something in GT7, T300RS here, any good calibration tips?
 
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This is why I still use controller, too many software inputs/interactions will confuse the system. You have the wheel settings fighting with GT7 settings on top of the GT7 update then the ps platform has to make sense of it all, too much for any hardware/software to overcome
TF did I just read?!? :confused:

Meme Wtf GIF
 
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It’s definitly clipping, but a game clipping, not the hardware. I tested several cars with several in game settings with several GT DD Pro settings…

In a normal game, the FFB Strength multiply or divide all FFB values without any maximum. If the game returns a value greater than 1, it clamp this value at 1, beaucause 1 is the max torque of your wheel. So if you set a lower strength, you will reveal all the informations that exceeded 1 before.

But in GT7, it’s like the clipping was defined before any Strength (max torque in GT7) adjustment. So if you lower the Strength, you won’t reveal values that exceeded 1 before, just lower the FINAL value with the max torque, as the name describes.

All the cars with high grip get FFB values higher than 1, and you CAN'T reveal it with a lower max torque to better use the 8 Nm of the wheel. It’s an HUGE PROBLEM ! You can’t drive any race car with all information, but it is on these cars that this information is vital. It’s impossible to feel any weight changes or oversteer to anticipate a slide or feel the limite in corners.

I don’t try the 1.15, but it sounds like a good solution.
 
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