Update 1.15 :(

  • Thread starter PikesPeak
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You can put in 1:39's but I agree 1:42's are fine. Lexus RC F GT500 '16 and Nissan GT-R GT500 '08 are pretty good. I'm sticking with the Lexus at the moment - brakes and corners a bit like the Tomahawk (ish), and you can run Fuel 1 for first two laps and Fuel 2 for next 6 laps to get you over halfway, no need to change the Hard Tyres and only need about 92% refuel to get you Fuel 1 to end of race. You can ease back on amount of downforce to get more speed on the long straights because standard trim it has more grip in the corners than you need.
Personally I go a little higher, gr.1, specially the Mazda 787b, others have to be excessively detuned on power. Can do 12 laps on FM1 and no need for new tires on the stop.
You already will be on very low power output so more economical fuel maps will take too much acceleration and top speed.
The hybrid LMP1 detuned have excessively low power Frome ICE when detuned so they simply stall once the hybrid runs out of juice.
Maybe the new Toyota will be a good option, as it has lower base PP, so less detune and the power output is ICE+hybrid, so when you run out of juice, the ICE compensates.
 
did you recommend any gr.2 type car?
I fancy the Lexus SC430 GT500 but it's under 760PP...
I use the CLK-LM, detuned with just the double power restriction (ECU and limiter). Pit every 5 rounds on fuel 1, take new tyres and still easily become first. My best laptime is a 1:36:xx
 
The delicious tears of Tomabots.

It's pathetic to settle for such a car. Only makes sense if you have hours and hours available to play, every day. If you don't, a Tomahawk race was 17 minutes, while a legit race is no more than 28 minutes. If you have 17 minutes, then you have 28 minutes.

These are the same people who complain about lack of events, then PD adds events and they don't do them because "too long, pays 900,000 Cr./hour (which is already pretty good money for easy races), catch the rabbit (despite Tomahawk being braindead easy)", and so on.

Just do yourself a favor and start using all those cars you bought with Tomahawk money already. You'll be surprised at how fun it can be.
Wait, what?

So, in your head, it makes sense to use the Tomahawk when you have hours and hours to play, but it doesn't when you have only half an hour a day to play? You do realise that it makes no sense, right? With those 28-ish minutes for one single race, you could pretty much do it twice with the Tomahawk, doubling the amount of Cr. you could get in that very limited time someone has to play.

But I can even relate this with real life: working some 4 hours a day, and get X income, or working 8 hours a day (same job = same race), for the same exact income. Which one would people prefer? See how silly your argument becomes?

But, the problem isn't even the Tomahawk, it's the very low income the game rewards players. It's just dumb to only have a small set of races that pay decently, to only have a ton of others that are rendered useless because they are a waste of time. It shouldn't be that hard to increase the payouts of the lower to mid-tier races, some of those 5 lap races, still take 10 to 12 minutes to complete, and most of them you don't even get 100k. Even some 12-lap races pay very little.

They claimed they didn't want players to grind the same race over and over. Then there's a solution for that, don't make one single race the absolute best way to earn money, make other races/event/custom races viable options to grind. I'll gladly grind with any car that I've bought, once there are events where I can use them and are worth doing. It shouldn't be that hard to achieve a standard of 1 million Cr. an hour average.
 
Wait, what?

So, in your head, it makes sense to use the Tomahawk when you have hours and hours to play, but it doesn't when you have only half an hour a day to play? You do realise that it makes no sense, right? With those 28-ish minutes for one single race, you could pretty much do it twice with the Tomahawk, doubling the amount of Cr. you could get in that very limited time someone has to play.

But I can even relate this with real life: working some 4 hours a day, and get X income, or working 8 hours a day (same job = same race), for the same exact income. Which one would people prefer? See how silly your argument becomes?

But, the problem isn't even the Tomahawk, it's the very low income the game rewards players. It's just dumb to only have a small set of races that pay decently, to only have a ton of others that are rendered useless because they are a waste of time. It shouldn't be that hard to increase the payouts of the lower to mid-tier races, some of those 5 lap races, still take 10 to 12 minutes to complete, and most of them you don't even get 100k. Even some 12-lap races pay very little.

They claimed they didn't want players to grind the same race over and over. Then there's a solution for that, don't make one single race the absolute best way to earn money, make other races/event/custom races viable options to grind. I'll gladly grind with any car that I've bought, once there are events where I can use them and are worth doing. It shouldn't be that hard to achieve a standard of 1 million Cr. an hour average.
Balancing the race payouts in GT ames should be a very easy formula, you take the expected race length, the difficulty of the race and decide on an amount of Cr each minute shoud payout at that difficulty. For example, you have races that require no license pay 1,000Cr per minute the race should take, then that goes up to 2,500Cr, then 5,000Cr and so on.

They've created a very unbalanced economy, yet again. Mist GT games haven't been as well balaned as they could have been, but it's really not that complicate to balance race payouts.
 
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I need 3.1 million tonight after work to get my favorite car, the Jag. And not much time to do it because its limited stock and it'll be gone this evening at 9 for me. AND Kenobi is out. Tonight is gonna be busy!
 
Balancin the race payouts in GT ames should be a very easy formula, you take the expected race length, the difficulty of the race and decide on an amount of Cr each minute shoud payout at that difficulty. For example, you have races that require no license pay 1,000Cr per minute the race should take, then that goes up to 2,500Cr, then 5,000Cr and so on.

They've created a very unbalanced economy, yet again. Mist GT games haven't been as well balaned as they could have been, but it's really not that complicate to balance race payouts.
They could even test the formula in Custom Races. At this point, it makes no sense to earn some 14k Cr. on a 5 minute race, and even worse is when you make the race 3 times longer, you don't even get 3 times the income, it's always small increments. You can even make a 200 lap Nurburgring race, with the highest difficulty and so on, and get little money out of it.

Looking back at GT4, I remember that the most expensive cars, cost 4.5 million Cr. Right now, even an R34 costs some 400k or whatever, and a ton of cars are now upwards of 100k. Which makes me question, although I'm the type of player to buy every car (twice) for try it out and tune it, what does a more casual player do, when facing the choice of buying an overpriced original NSX or something like that, for the price of an F430 or even a 458 Italia? Why would someone buy an R34, when they could buy an R35, and use the rest of the money in tuning? If they really want to push that agenda of "real life prices", then atleast give us the ability to afford them, which does not rely one a pair of races and a few one-off events.
 
B80
This still works on 1.15? Thought pp tweaks prevented it, even for script?
Yes, this is not the Tokyo race with a hard PP cap, this particular one only has a suggested PP, so there's no need to downtune at all. The reward isn't huge, ~600k/hour, but since it's all automatic you can just let it run while you do something else.
 
While I was using the Tomahawk, being forced to stop is the best thing for me. It was grindy, boring and pointless. And involved a quick reflex game rather than a normal racing line. I feel weirdly relieved.

I actually had fun racing this morning. No, the AI isn't great, but having to actually push myself to get the win in the Gr.1 challenge was fun (still haven't gotten the last one)
 
I don't think it take a genius to work out that 12 minutes after the release came out, I didn't see any other discussion talking about this particular aspect of it. Thankfully, you have set me straight and provided a helpful link for others that have strayed here and clearly wasted their time when there was another thread.
So I have to give you a link to see something that's already on the front page multiple times, and for you to NOT violate the rules by making a redundant thread to a redundant topic? Ok guy.

Sorry your cheat got nerfed, now you might actually have to put in a little effort to get the money. Dang. :lol:
 
For the exploit being patched I agree with some others, the Sardegna event still gives a lot of money and is really fun to play. But I don't think running after money is the point in GT7. If you play the game for long enough you'll have all the cars, maybe in more than one exemplary each.
And if you don't want to play the game for long, what's the point in collecting all the cars then?

I love to drive the 60's cars on arcade races. You don't earn much money but in hard difficulty it's sometimes super challenging depending on the car and track and really fun to play. The Mount Panorama by night on hard with the Alpine A110 was one of the most challenging races I had so far in the game! Same with the drift, you litterally don't earn anything but it's incredibly addictive and fun, especially with a wheel.
Just to say that you can have fun in this game in many ways and grinding the same race over and over again for a few money will ultimately become boring...

Anyway, speaking of the new update, I only did the K-cup races by now but it was really fun and surprisingly challenging compared to the other cafe menus!

I made videos of the 3 races with the setup I used for each of them if that can help ;)





 
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If you play the game for long enough you'll have all the cars, maybe in more than one exemplary each.
And if you don't want to play the game for long, what's the point in collecting all the cars then?
Long enough might vary per person/opinion. For the casual player over 100 hours is far too long already. But most importantly it's about how you gonna play the game.
I've already posted in another thread, but my favorite thing to do in GT is just taking a random car (prefer the road and/or old cars, though) and driving it around a few tracks I enjoy the most.
With how much it pays out now for those custom races even if I'd play the game daily for years I'd never get cars I enjoy driving. You get what, like 30-40k/hour at best? That would be over 12-13k hours of those to get ~410mil needed to buy all the cars, make it "just" 8-9k hours if you're skipping most of GR3/4 and VGTs, since LCD cars cost the most.

Sure, Sardegna is still there, until/unless PD decided to make some "awesome changes" again, that's 25 minutes per race, 50m for two and that would be enough to get all cars within a year of daily playing (not counting future cars additions, which will make it even longer).
Problem is you spend hour of your time on grinding, just like before, it's just even slower. And you have less time to do other things in game. If you're a die-hard fan of GT7, then sure, you might get there anyway. For anyone with other hobbies and interests in games... nope, that's far too slow.
What would an average player do, choose to play and complete another game within 15-25 hours (average for the non RPG/JRPG/Open world games) or grind away for one fancy car in GT7? It's especially relevant for those with very limited playtime, which can be less than 10 hours a week.

GT7 really needs a natural way to acquire credits without repeating same thing over and over again, be it the exploit way or not. If PD wants to keep players around at least, and since it's GaaS/live service game, I'm pretty sure they do.

P.S.
Hardcore fans that enjoy just about everything in said game is never a good indicator of any game's content and longevity. For instance I have nearly 4k hours in Dark Souls 3 accross PS4 and PC versions, another 3k in MHW on PS alone. Doesn't mean they have as much content to keep an average player playing for years.
Same goes for the GT7, except content here is partially locked behind the credits and/or microtransactions wall. The wall most will hit and bounce off.
 
Doesn't mean they have as much content to keep an average player playing for years.
Same goes for the GT7, except content here is partially locked behind the credits and/or microtransactions wall. The wall most will hit and bounce off.
I hear your point, and it may not be the best way to keep the average player. There are many newcomers and more casual players of the license as with every new episode, and some of them will love the game and remain for a while, but to be honest I think that 90% of them will just go to another game within a month or two like they would do with any other game.
Capitalizing on the core fanbase which may be the biggest of all racing games is more important in my opinion.

Most of racing games you'll unlock all of the contents within a week and it will quickly lose its appeal. When you unlock everything without effort you don't really take time to enjoy all of the cars. You'll try it once or twice at best and skip to the next one until you have nothing left to unlock and get bored of the game. I was reading an article last month which was saying that FH5 lost something like 90% of its player base within a few months on steam, and I think this is the precisely the issue in this case. And it's a shame since most of those players really seemed to enjoy the game!

I'm glad that GT7 keeps this RPG components and I hope I will still be unlocking new contents by next year cause I really love the game and plan on spending thousands of hours on it!

EDIT: by the way, I really think they must come with new big money events and adjust the price money of existing events. There are really nice events that people won't bother to play because of the low rewards. They should make it so that you can earn about the same amount of money in all events depending on the length and difficulty of the race, which is definitively not the case by now. The exploit of the Tomahaw was really fun but it would be even more fun to be able to grind money everywhere without having to rely on exploits.
 
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