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@hasslemoff's Twin Ring Motegi data:
The variance for Howe's method on a single version is really small, except for the G Force measurements, they can vary a lot between runs of the method. I am not quite sure why, but i have no clue what exactly is measured by 'G Force', is it fixed to the car including suspension interaction, or without suspension? As PD has to somehow integrate these values twice to get the trajectory and orientation of the car along the track maybe they don't include suspension and calculate it later for replay rendering?
But as they stand they are not a good indicator of physics changes, unlike vehicle/wheel speed, as you will see later.
Here is the comparison of two runs of Howe's method in the XBow-Street '12 , version 1.16, from start of race until hitting a wall:
You see only minute Speed differences, but big lateral G Force difference.
Here are two runs with only stick full left but no throttle, in the FR-S '12, version 1.00:
Here the differences are barely noticeable in the diagrams, including G Forces, even while the Steering input is a little different at the start.
And now a 1.00 vs 1.16 comparison of the FR-S, this gets really interesting (black is 1.00, same as the color diagram above):
You see the steering input has a different ramp as it goes to max. angle in 1.16. The throttle is cut different too, it goes down much smoother in 1.00.
Lateral G Force is also different, but that could be just variances between runs.
But the vehicle and wheel speeds are telling a different story: As throttle is cut, rear wheel speeds go down in 1.00, but up in 1.16. They meet again after throttle is 0%. Then in 1.16 there is auto-blip while downshifting, engine RPM goes up while clutch is pressed, the wheel speeds go down 5 km/h in this moment.
Don't know if this is realistic, may a drive-train expert can chime in. In 1.00 no auto-blip, RPM goes up only after shifting, rear wheel speeds are not really affected. The evolve also rather differently without considering the shifting, front wheel speeds and vehicle speed drop much faster in 1.16 than in 1.00.
The wheel speeds and the vehicle speed change in a significant way, and taken together with the comparison of different runs with a single version i would call that a solid evidence for a physics change. 👍 What exactly changed should be discussed by the respective experts, but i leave it at that. Attached you find some more diagrams of other cars tested, they show essentially the same.
For a definite answer of the 1.15 vs 1.16 question we would need replays like that for 1.15, but i doubt that anyone is still on 1.15.