Update 1.34 (February Update) speculation thread

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Thought I'd give this a go, I heard that there were usually between 7 to 13 cars in an update so here's my list

1 - Amuse 380RS Nismo Super Leggera (N400)
2 - Chevrolet El Camino SS 396 '67 (N300)
3 - Ferrari FXX '07 (Gr. X)
5 - Isuzu 4200R Concept '89 (N300)
6 - Jay Leno 1966 Oldsmobile Toronado (N1000)
7 - Land Rover Range Rover Evoque Coupe Dynamic '13 (N200)
8 - Lexus LFA '10 (N600)
9 - Mario Andretti's 1948 Hudson (Gr. X)
10 - Mazda RX-8 Type S '07 (N200)
11 - Mitsubishi i-MiEV '09 (Gr. X)
12 - Pagani Huayra '13 (N700)
13 - Tesla Roadster '08 (Gr. X)
14 - Volvo C-30 R-Design '09 (N200)

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Fixed these for you. You must know the deal with electric cars being in Gr. X, as well as non-street-legal track day cars and unclassified race cars (historic or modern). And I think Polyphony are likely to add the 2013 Pagani Huayra back more than the 2011 version.
 
This is true, but the quote from Yamauchi is that the scale was off in certain places, which implies that its not the scale of the whole track. If the willpower was there I don't believe it's a problem PD can't fix within a year given the resources at their disposal.

In any case, with $50m from Sony for each game they release, I think their track output rate is extremely underwhelming.

I don't think tracks like Deep Forest, Trial Mountain, or Grand Valley were ready to port to GTS. They didn't appear to have much adjustments from their PS2 counterparts between GT4 and GT5, maybe some minor upgrades to texture resolution in some areas at most. I think they're rebuilding a lot of the classics from scratch, and that's more the reason for the holdup.
 
I don't think tracks like Deep Forest, Trial Mountain, or Grand Valley were ready to port to GTS. They didn't appear to have much adjustments from their PS2 counterparts between GT4 and GT5, maybe some minor upgrades to texture resolution in some areas at most. I think they're rebuilding a lot of the classics from scratch, and that's more the reason for the holdup.

They could've also just put them in the "too hard" basket as well. For all we know, they could've abandoned the idea of including them completely - it's been 13 months since Yamauchi said they were "working on it". It's not like they can't change the track profiles if they rebuilt them either.
 
I don't think tracks like Deep Forest, Trial Mountain, or Grand Valley were ready to port to GTS. They didn't appear to have much adjustments from their PS2 counterparts between GT4 and GT5, maybe some minor upgrades to texture resolution in some areas at most. I think they're rebuilding a lot of the classics from scratch, and that's more the reason for the holdup.

Apart from that they have to update the tracks' scenery and ambience to match the game's more modern setting which also adds to the difficulty of having to rebuild them.
 
Apart from that they have to update the tracks' scenery and ambience to match the game's more modern setting which also adds to the difficulty of having to rebuild them.

If you compare the differences between Route X's scenery in GT5/6 to GTS there isn't a lot of difference. They added an airport and additional airplane props, updated trackside marshal and other items, and it looks like they put more detail into more distant scenery, but pretty much everything else is identical. It looks much more like a port.

Obviously there was required work to make it GTS-ready but it's far less than rebuilding it from scratch.
 
The track creator was a thing as well. If we get the original tracks, we get them. If we don't, we don't.
It seems that what PD wants us to believe is that the track maker is a thing of the past.
 
If you compare the differences between Route X's scenery in GT5/6 to GTS there isn't a lot of difference. They added an airport and additional airplane props, updated trackside marshal and other items, and it looks like they put more detail into more distant scenery, but pretty much everything else is identical. It looks much more like a port.

Obviously there was required work to make it GTS-ready but it's far less than rebuilding it from scratch.
According to Kaz he's even saying that if Polyphony would bring back the classic tracks (e.g. Deep Forest Raceway, Grand Valley, etc.) they'd even have to rebuild ALL road surfaces.
 
I think the original tracks would be very nice but it's hard for PD to recreate these tracks, as some of you discussed earlier. But personally, I'm very happy that they created De Sainte Cox. The tracks is very rewarding, if you learn how all the braking points, ideal lines, ideal throttle control etc. At first I wasn't interested in this track as much, but lately while using it I'm quickly beginning to love it. And the fact that they created even more layouts to it is even better. So, at one point I'm dissaponited that we don't have the original tracks, but on another point I'm happy that they created some absolutely new tracks, mainly De Sainte, followed by the easy but technical and unique Dragon Tail, Maggiore and last would be probably Alsace :D
 
how long does it take to build a track? according to PD it seems it takes longer than to build a new road in the real life

9 months

Maybe they could outsource circuits?? Doubt it's done by any development though.
 
Okay, so here are my guesses as to the cars we may see in the next content update. I'll be happy if I get at least one of these right.

Aston Martin DB9 Coupe '06 (N500)

Chevrolet Camaro Z/28 302 '69 (N300)

Daihatsu Midget II D-Type '98 (N100)

Gran Turismo F2004GT (Formula Gran Turismo from GT4,5,6 renamed) (Gr.X)

Honda Civic Type-R (EK) '97 (N200)

Lexus LFA '10 (N600)

Nissan XANAVI NISMO Z SuperGT '06 (Gr.2)

Toyota GT-ONE (TS020) '99 (Gr.1)

Volkswagen Golf MkIV GTI '01 (N200)
 
how long does it take to build a track? according to PD it seems it takes longer than to build a new road in the real life

That would be 6 days, seeing it's Japan.
japanese-highway-before-and-after.jpg
 
Thought I'd give this a go, I heard that there were usually between 7 to 13 cars in an update so here's my list

1 - Amuse 380RS Nismo Super Leggera (N400)
2 - Chevrolet El Camino SS 396, 1967 (N300)
3 - Ferrari FXX, 2007 (N800 or Gr.X)
4 - Hudson Commodore #7 Mario Andretti, 1948 (N100 or Gr.??)
5 - Isuzu 4200R Concept, 1989 (N300)
6 - Land Rover Range Rover Evoque (N200)
7 - Lexus LFA, 2010 (N600)
8 - Mazda RX-8 Type S, 2007 (N200)
9 - Mitsubishi i-MiEV, 2009 (N100 or Gr.X)
10 - Oldsmobile Toronardo (Jay Leno), 1966 (N1000)
11 - Pagani Huayra, 2011 (N700)
12 - Tesla Roadster, 2008 (N300 or Gr.X)
13 - Volvo C-30 R-Design, 2009 (N200)

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I like that you mentioned the Volvo C30. It would go good for some euro hot hatch gt league races.

I would also be curious to how the 5 cylinder would sound!
 
The track creator feature generated half decent tracks in literally minutes. I find it extraordinarily hard to believe two years.

And the track creator feature took a stupid amount of years to develop (I don't know when they started, but it arrived in GT6 around two years after it launched, so that plus whenever Kaz/PD started talking about it pre-GT6, minimum). Plus, those didn't have detailed environments, and still had a lot of limitations on customizability. Not sure why it's getting brought up anyways.

I'm going off the metric PD last gave, which was two years to build a track from scratch (don't recall if there was different time scales for original vs real-world scans). I don't know where you've heard 9 months. The only metrics for development times they've ever given for this* (when Kaz talked about this stuff I believe we were still in the middle of GT6's life cycle) era is 6 months per premium car, 12(+?) months for a fictional race car, and 24 months for a track.

We don't know when PD started on Deep Forest, nor if they paused or halted it's development for other projects. It may not be ready, or it may be sidelined for some other tracks. The bottom line is all we know is that they were working on it, and all we can do is speculate things given the information they've given us.
 
There are some very good suggestions here. pD sure knows how to make us wait :).
Has there been any evidence that someone from PD (community manager or anyone) is present on the board and checks out our wishlists?
I've been lurking GTP since GT5, it must have become some kind of benchmark for the GT community, don't you think?
 
(Damn i forgot the quote, sorry)

Well, imagine the following:

at least 50% of the community wants Spa. They want it so bad that they still think its funny to request it again after EVERY update that does not include Spa.
Now PD releases the Track Editor again. i promise the FIRST thing you will see in the "Custom Track List" will be 95 % bad recreations of Spa!

or, if it goes bad for PD, some nerdy Fan builds a complete and very good looking Spa in 3 Days, and PDs Track-Team has a serious Problem explaining :-D
 
If that Hudson made it's way to GT Sport, I can already see the dozens of liveries of this in the discover menu:
2f598e423e1a4c9372f48b99e097003f.jpg
Well Mario Andretti's Hudson is a Commodore while Doc Hudson is technically a Hornet. But the silhouette and shape of both cars are nearly alike so yeah, that does make sense to have that livery being popular when it comes back.
 
Looked up past updates. Could only find from last Sept.

So regular yet random, if that makes any sense. :lol:

1.28 Sep 26 + 9 cars Fuji
1.29 Nov 6 + 9 cars Barcelona
1.30 Nov 15 maintenance
1.31 Dec 5 + 7 cars Tokyo South
1.32 Jan 17 + 8 cars SSX
1.33 Feb 8 maintenance
1.34 TBA
 
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