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- Belifant
Been driving myself mental this past hour, bouncing around between inkscape, the online image vectorizer and the SVGOMG tool.
I can't get these logos compressed enough to get under the 15kb limit. After stripping them bare, closest I can get down to is 20-22kb.
If anybody has some hints or tips, it'd be much appreciated.
Bitmaps cannot be just simply re saved as an .svg. They need vector tracing.
I had the same problems with Inkscape. It has to do with the stroke width if the font. GT won't recognize fonts without a stroke outline. Anytime I would simply type the text into Inkscape to create the svg, it would show up fine on the Decal Uploader page, but not in game.
I've been able to find a workaround to this: Type the text into MS Word. Choose your font and formatting, then highlight and copy your text. Then, paste that text directly into inkscape. The text should show up just as you've formatted it in Word.
Then, make sure to use the fill and stroke tool in inkscape, and make sure that both fill and stroke are selected. Here you can also choose the colour of your text.
Finally, go to Edit > Resize Page to Selection to frame the text. Then, select Path > Object to Path. Now you can create your new svg file via Save As.
I know this is a pretty rudimentary explanation, I'm pretty new to all this. Here's a great link that illustrates what I'm talking about: https://www.mobileread.com/forums/showthread.php?t=238029
Hope this helps!
Nothing to do with fill and strokes. Text cannot be saved directly, it has to be converted to paths. So all it needs is Path > Objects to Path.