DesertPenguin
(Banned)
- 10,691
- Long Island, New York
- DesertPenguin_
Yea i read the first few posts and none of it made sense
Yea i read the first few posts and none of it made sense
I have no problem asking people but knowing what it takes now I know why people don't get them done so quickly.
Another PD fiasco. Tell people everyone can create their own details, don't provide fine print that you kind of need to be computer savvy in the first place to do it (well).
I have no problem asking people but knowing what it takes now I know why people don't get them done so quickly.
Another PD fiasco. Tell people everyone can create their own details, don't provide fine print that you kind of need to be computer savvy in the first place to do it (well).
True. I'm just hoping someone can take the time to do my profile picture on the left. Do you think it can be one file or how will that work?
View attachment 702694 Here's the file. Have at it
Yes, 5 for coordinates digits should be OK.Well, the thing is, it DID work in the game - I'm just aggravated that I don't know WHY it does. When I save an optimized SVG in Inkscape, the 'number of significant digits for coordinates' option is set to 6 - is that what you're referring to? Here's the file as it came out of Inkscape, and the same file after SVGOMG. It's the uppermost black line layer of the logo.
Yea i read the first few posts and none of it made sense
Yes, 5 for coordinates digits should be OK.
Where's exactly the problem?
What I see is that you can shave a good amount of nodes, but you need to edit them manually, just lock the layer and add a new one, set the transparency to 50% and use red color for example, draw there the whole thing, that's how I do it, this way you have full control of the nodes.
Agree, I'm a pretty computer savvy guy but I can't get one to work worth crap. Very frustrating. Guess I will have to rely on others uploads. Should not be so complicated. It's like GT6's track creator. It could have been as simple as drag and drop. I love GT Sport but damn.I have no problem asking people but knowing what it takes now I know why people don't get them done so quickly.
Another PD fiasco. Tell people everyone can create their own details, don't provide fine print that you kind of need to be computer savvy in the first place to do it (well).
Agree, I'm a pretty computer savvy guy but I can't get one to work worth crap. Very frustrating. Guess I will have to rely on others uploads. Should not be so complicated. It's like GT6's track creator. It could have been as simple as drag and drop. I love GT Sport but damn.
I have inkscape, watched a youtube video, cant figure out how to get the file size down. 15k seems pretty small. Obviously it works based on the number of decals that are being uploaded.It isn't complicated, and it is actually just drag and drop... drag your SVG file to the decal uploader, drop it, and it's done. It would be exactly the same process if it used PNG or JPG.
What you have a problem with is Scaleable vector graphics, as developed by the W3C, and SVG editors, as developed by the likes of Adobe, Corel or the people that made Inkscape.
I agree that loosening the limit of 15kb could make it easier for quite a few people relying on autotrace functions.
Honestly though, I still totally support PD going with SVG... I cannot imagine how bad the oceans of **** low-res JPG based liveries would look in HD or 4K...
Not sure did any one in here mention but you can use iPad to create vectors instead PC, I’m creating my stickers on app called ‘graphic’ and it’s pretty good.
The only advice I would give is to start slow and smal and simple.
I made that psygnosis logo in that app but I started from very easy things about two weeks ago.
View attachment 704115
It’s not really air brushed, its gradient colour fill.Wow, a Mouse & Kelly logo - an airbrushed logo in vector after 2 weeks is no small feat in my estimation.
Not sure did any one in here mention but you can use iPad to create vectors instead PC, I’m creating my stickers on app called ‘graphic’ and it’s pretty good.
The only advice I would give is to start slow and smal and simple.
I made that psygnosis logo in that app but I started from very easy things about two weeks ago.
View attachment 704115
I'm using the desktop version of Graphic on my MacBook Pro. It's not without its faults but for £25 it does most things pretty well and supports illustrator and pdf files as well. Most SVGs it exports are fine, only had issues with size on more complicated designs then I just run it through the optimizer.
I learnt Macromedia Freehand at uni just as it was consumed by Adobe but had a working copy on my old MacBook. Sadly that died last year and The only way to get Freehand to run on a modern Mac is to run a virtual copy of Snow Leopard Server through VMWare which is a hassle.
I don't do enough vector stuff at home to warrant a full illustrator license just yet and Affinity is still refusing to implement proper snapping behaviour on node handles and until they do they won't be getting any of my money.
I'm not sure, as long as you aren't using a companies logo to portray them badly, then I doubt any copyright lawyers will have you remove it.Upon downloading a decal in decal uploader, it says make sure you're not uploading illegal content... What's considered illegal??
Isn't most logos uploaded to GT-Sport downloaded without the companies consent.
For example: using a Pepsi decal on your car? That considered illegal? I just want to be sure what I download is ok.
(New to the uploading part)
It’s not really air brushed, its gradient colour fill.
It could be down to simplicity of this app. Not to many things to learn or even distract you from what you doing, at the moment I’m working on Akuma from street fighter and I got to say it’s my most ambitious project yet.