- 249
- Mush_nz
- Mush nz
Ahhh. Cheers.Yeah it happens when the person that uploaded a decal deletes it. It stays on the car as long as you don‘t re-load the livery into the creator
Ahhh. Cheers.Yeah it happens when the person that uploaded a decal deletes it. It stays on the car as long as you don‘t re-load the livery into the creator
Ugggh. Can someone help? Maybe even look at my Svg's and see what's wrong?
99% if the time those holes were non-existant in-game. I ended up using Vector Magic instead of making them myself.. haha
I did double subtraction too, it just created too many nodes so I didn't bother. I might try one final time, though. It's still odd how it works 50/50 of the time.The cursed fill rules. I have a work around for that kind of thing in Corel but don't know how you'd do it in Affinity. I seem to recall someone advising that you run the 'subtract' operation twice. I believe the cause is if the nodes are coded in the same direction on the internal shapes, as they are in the outside shape... reverse curve should do it, but it's never worked for me. This is because how the SVG renderer decides if it's on the inside of an object or outside, when its figuring out what it should fill.
I did double subtraction too, it just created too many nodes so I didn't bother. I might try one final time, though. It's still odd how it works 50/50 of the time.
Interesting That actually made me think of one way that would work.. Similar to what you just said, hard to explain. Thanks!I overlay a very thin rectangle from the outside to the inside, subtract that from the shape, then drag the nodes back over each other so you can't see the gap. That way there's no inside or outside, it's one continuous path, works all the time if nothing else is.
I don't know how you spot or fix these in inkscape
in inkscape the node marker shows up slightly different in the ui to signify that there are others beneath it, it's smaller and doesn't have a border by default. sometimes extra nodes get created when you use "difference" or combine paths together, or use the simplify tool. i have uploaded decals with layered nodes like this before without problems though
Any of you guys able to give me a quick simple way to create masking logos in Inkscape? I had to request one earlier for a livery idea I had and basically I want to be able to make whichever masking logos I need as most I want simply don't exist and I really need the gold to show through for the full effect, Thanks 👍
Any of you guys able to give me a quick simple way to create masking logos in Inkscape? I had to request one earlier for a livery idea I had and basically I want to be able to make whichever masking logos I need as most I want simply don't exist and I really need the gold to show through for the full effect, Thanks 👍
What @MatskiMonk and @inri saidAny of you guys able to give me a quick simple way to create masking logos in Inkscape? I had to request one earlier for a livery idea I had and basically I want to be able to make whichever masking logos I need as most I want simply don't exist and I really need the gold to show through for the full effect, Thanks 👍
I'm guessing this is a basic question, but I'm looking to create a simple text logo. I have logo as png or can it be created in inkscape itself? I can convert png to svg but it creates image that is like the size of a piece of paper and not constrained to the logo. I can not figure out how to crop/resize. also resulting svg is 29kb. Is it better to start off logo as bmp or png or does it matter? Any help is appreciated
Whoohoo it worked!! I knew it was something simple. I tried it before, but probably didn't have my work selected which is why it was the whole page. Thank you MatskiMonk!
I've uploaded them and it says successful, however I can't access them. GT manual says they should be under the "User Decals" tab but I don't see them. Does Sony have to approve?
No, they should just appear, normally within seconds - but only on the PS4, they don't show up anywhere else on the website version other than on the page with the upload button. I explained this with pictures in this thread.
All text needs to be converted into curves before saving.Yeah, I was looking at the top tabs, not the categories. But i figured out "Personal Decals" meant "User Decals" myself !! Now my images are all invisible.
Yeah, I was looking at the top tabs, not the categories. But i figured out "Personal Decals" meant "User Decals" myself !! Now my images are all invisible.
Type text - check.
SELECT AND HIT "OBJECT TO PATH"
Fit to selection - check.
Save as .svg under 15k - check
upload to GT servers - check
use decal - no go as they don't show (invincible)
Seems by reading other threads something "object to path" may play a part, or I have to create a path - no idea what a path is, I'm clueless. Am I supposed to trace this?? Why couldn't GT just add a text editor to their website that allows us to use fonts on our computer and output in .svg format. Many websites have this but don't output in .svg format. Also Inkscape has a cluttered interface IMO
Oblject to path doesn't do anything