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- msturismo
Ok, i was looking around for some information about some questions. It seems a lot of people here have different considerations about tyre deformation, wheater, day CYCLES or not, so heres a interview with KZ made by JVN ( a french gaming site ) and Benoit Treluyer ( GT500 2009 Champion with the NISMO team ...
A lot of questions we already know the answer... but theres a few interesting points that should be very clarifying ... ( Sorry if it was already posted something similar, i think the more info we have, the better it will be )
GOOGLE TRANSLATED ( French -> English )
here´s some points that i´ve found very interesting....
The entire interview ( including the video , can be founded here )
Tyre blowing? Anyone?
what he means with "Much Work" ? Severe deformations?
This means, NO to f1 FIA license.. for the moment
I think he´s reffering that G force graphs and , brake, acceleration thing in the bottom of the screen
Here´s some very PROFESSIONAL explanation about those graphs...
Thats it... i hope it was not waste of time posting this. 👍
A lot of questions we already know the answer... but theres a few interesting points that should be very clarifying ... ( Sorry if it was already posted something similar, i think the more info we have, the better it will be )
GOOGLE TRANSLATED ( French -> English )
here´s some points that i´ve found very interesting....
The entire interview ( including the video , can be founded here )
It has learned that the game has a good day / night cycle and it will - finally - can run in the rain. It has learned that The Game has a good day / night cycle and it will - finally - can run in the rain. Similarly, management of wear will be drawn in the program. Degradation will vary depending on the quality of pilotage and the rise in temperature gums. This will make it possible to optimize its sets of tires and driving studying graphic races, explained in detail in the video.
Tyre blowing? Anyone?
BT I have tried the demo yesterday. It was found that the damage was present but not yet quite realistic because the cars do not deteriorate completely when you hit hard.
Kazunori Yamauchi: We are still in development and actually, we still have much work on this aspect of the game
what he means with "Much Work" ? Severe deformations?
BT Among all the news we saw NASCAR, the GT 500, what about F1 ?
Kazunori Yamauchi: I have always wished that there be a maximum of championships and classes in Gran Turismo. That is why we have an agreement with NASCAR and WRC in GT. But my hope is obviously to integrate all disciplines in Gran Turismo. Unfortunately, it is very difficult to put all the F1 teams.
This means, NO to f1 FIA license.. for the moment
BT Just now I saw The Game turn, and I saw a little graphic that is very interesting as a pilot Because he used a lot by being professional. Can you tell us more? Is this it will be in the game?
Kazunori Yamauchi: You can either remove it or leave it in the final game. And now that you prefer? What you prefer?
I think he´s reffering that G force graphs and , brake, acceleration thing in the bottom of the screen
Here´s some very PROFESSIONAL explanation about those graphs...
Explanations of Benoit Treluyer: This graph represents the lateral and longitudinal G Plus the car accelerates and it will go down in the chart, the more you brake hard, the more you go up, and the car will grip side and we'll go on the sides. To fully use the grip, it must succeed in having a half-circle on top and half a smaller circle on the bottom. And if ever you find yourself with a triangle, it means you are not using the car well.It uses what we (the pilots) to see if the balance of the car is correct and if in flight, using the maximum potential of the car. It is a graphics allows us to see if it is effective or not.
Thats it... i hope it was not waste of time posting this. 👍
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