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- Kalayaan Islands
Evil Child in Video Games. Its getting old and annoying
Also the AI are programmed to get much better starts than you, so you're always playing catch up.I actually dropped R&C when they announced the nest game was a reboot. I was expecting a continuation especially since the previous game Nexus ended on a tease like cliffhanger. I also wanted to see them return to Solana since they pretty much abandon it after Tools of Destruction.
Massive pet peeve I have is almost every single player racing game trying to put you in an underdog situation every race by cheap A.I. or mechanic, it gets way too boring and uninterestong. Being forced to start last, rubber banding A.I, rabbit chasing, having the A.I literally gang up you. I want to race just as me against other skilled drivers (in terms of A.I), I hate racing as if its me against the world since everyone is solely against you for some reason.
And in real life you gaze through the reflection, it's not in focus and a "solid" obstruction like it is in games. Similar thing with overdone sun flare effects -- the sun doesn't cast a flare in front of things when it's in your field of view, it's just uncomfortable to have it there.Also, related, the windshield reflections from the cockpit view can sometimes be too much (reflections of the dash, steering wheel, etc). It may be realistic, but certain annoyances in real life should stay out of a game. Just want a perfectly clear windshield in my racing games.
Recently, I've grown annoyed over the fact that both the new Ratchet & Clank in 2016 and the new Crash Bandicoot due to come out this year are basically just reboots of the originals rather than whole new adventures. I'd rather see the developers of those series bring out some new content again for a change.
Also, the only Crash game that truly needs rebooting anyway is Twinsanity, because of how rushed it was. That's another pet peeve - games getting rushed and losing out on several cool things that could've otherwise made the cut.
The final showdown in Horizon 1 was a major PITA for the same reason. 15 second lead, gone in one turn complex without me crashing. The biggest middle finger is when you get the car and it's a watered down version, plenty fast but not F-U ludicrous speed IT WAS JUST PORTRAYED AS HAVING!!!Rubberband AI in racing games; this is a practice that needs to stop. It's just a cheap and lazy way to add difficulty to cpu controlled cars by upping their performance in game.
I.E. Forza Horizon 3 has a bad case of this. I'm driving a Dodge Viper ACR and I'm left completely in the dust by the competition on a straightaway. Even by 2 AI controlled Viper ACRs with the same performance number as me.
Until I play a game where it's actually fun, I'm going to disagree with this.Rubberbanding can make for better racing than reaching 1st in the first lap (or corner) and spending the rest of the race by yourself...or lapping 2nd place by lap three. Just sayin'.
Okay, I'm curious. What racing game have you played where rubberbanding AI is actually fun?Of course it's a constant annoyance when implemented poorly, but with some care it's an effective way to maintain some challenge when the AI are unable to keep up with a player. Blame the developer, not the tool, IMO.
If done well. The only game I can think of that did it well would be Burnout 3. Combine poor implementation with starting at the back of the grid constantly and I've lost my voice again. It can be done well, but it seems no one wants to do it well. FH1 was fine for me, RIGHT UP to the championship event and the last showdown, why was it done with these two things only? My regular go-to, Juiced, still has the worst I can think of because there's three bands: normal AI, Rival AI, betting AI, and none are any good anyway. Lastly, the most blatant example of it...NASCAR Thunder 2003. On the rookie difficulty (I'm too 🤬 to race harder AI, I've tried), if you take the lead straight up, you can actually watch the car you just passed pick up 50 HP in an instant, match then outrun your pace, then one they take the lead they get gimped again. If you pit first, you can catch everyone fairly well, yet if after everyone pits you hold the lead by a lot, you can't even catch 43rd...while running at the exact same pace. Still a decent game though.Rubberbanding can make for better racing than reaching 1st in the first lap (or corner) and spending the rest of the race by yourself...or lapping 2nd place by lap three. Just sayin'.
Of course it's a constant annoyance when implemented poorly, but with some care it's an effective way to maintain some challenge when the AI are unable to keep up with a player. Blame the developer, not the tool, IMO.
Except when the AI blasts past you on the final stretch, beacuse 🤬 you!I don't mind rubberbanding. In anything with sim value, it forces you to learn how to keep up with the cheating AI in the lead. As a result, you drive faster.
F-ZERO and FAST Racing Neo are two good examples I think. You have a fair chance of winning if you're skilled enough to take the lead, but the AI is on your tail almost no matter how much faster you go (unless you use exploits). Mistakes still matter and races are still tight, even for an experienced player.Okay, I'm curious. What racing game have you played where rubberbanding AI is actually fun?
The thing is that its not real difficulty. Any effort you put into it will have the same effect, you do everything perfect or half-🤬, you still go through the same stuff, it doesn't encourage practice or mastery of the game losing replayability. It also doesn't create better racing as rubber banding feels more like you vs. world instead of actual racing, no one in racing ever gangs up on 1 person and makes them look like the underdog and it gets repetitive.Rubberbanding can make for better racing than reaching 1st in the first lap (or corner) and spending the rest of the race by yourself...or lapping 2nd place by lap three. Just sayin'.
Of course it's a constant annoyance when implemented poorly, but with some care it's an effective way to maintain some challenge when the AI are unable to keep up with a player. Blame the developer, not the tool, IMO.
Made worse when said objects don't consistently do it. I've run over fence sections in a race with no problems, then suddenly I hit one I've run over four times and suddenly I'm 10 feet in the air because the game didn't like the angle or something.Unnecesarily large amounts of collideable physics props that get in your way.
I really like this game, but good lord I've had so many perfect laps and races ruined by a cardboard box or cone in the road, its infuriating!