It might well be a contributing reason not many people have picked it up yet. I do wonder what the actual statistics are for people getting motion sickness as in my experience everyone who has tried psvr at my house had no issues. The big problem still is that you can't really try it out anywhere and any 5 minute session will leave you initially disoriented. It's like throwing someone into their first fps game having never played video games before and ask after 5 minutes, you want to pay big bucks to play this?
The motion sickness problem might never be resolved for everyone as plenty people suffer from it without vr. Some people get it while playing on tv. Yet cars and video games still became main stream
Actually it might get worse with bigger fov tricking the brain even more into perceived motion. All the comfort options are to limit to limit visual motion while VR headsets would like to open up the fov to the full 150 degrees per eye. However with room scale games and static view points it should get better with higher frame rates, less lag and more stable tracking.
Do you have any issues with games like Statik (sit in a chair pretty much all game), Bound (auto teleporting camera), Superhot or Fastastic contraption (you move around in the word).
Astrobot is one of the most comfortable games atm. Camera movement is very limited and stable while you physically look all around and move your head to get a view of the level.
The only solution for car sims would be a fully moving simulator that matches the car movements. It already exists, with better VR headsets it will be mindblowing
Yeah not getting that in the living room in my life time lol. And it would still cause motion sickness in those prone to it. Plenty people wouldn't survive racing down Mount Panorama in real life either without coming out feeling a little green.