I'm a huge fan of VR, but GTS's implementation has basically crippled it into a tech demo and little else. GTS is a
racing game, in which you can't race in VR!
For some strange reason, the PSVR AI is even slower than the AI on amateur in 2D. Put in even moderately decent times (which is easier than 2D, IMO) and the AI car is out of sight behind you by the second corner. You are now doing a time trial..! Kind of pointless to have a race when you are racing a cripple!. Pick the worst car, slap on the hardest tires, the damn AI will slow down..! This is a mode designed for 5 year olds! Almost the only car that can't win easily is the SambaBus
OK, I can understand the technical limitations that prevent more than one opponent. But nothing other than PD's fanatical desire to make sure PSVR can be played by the absolute worst drivers in the game prevents them ramping up the AI to match quasi-alien times. In fact, as there is only one AI opponent, you would think this is the mode that offers the most CPU horsepower to allow the AI to be streets faster than the glacial Professional Mode in 2D!
A one on one battle with a single AI that was actually fast would rescue this mode, and turn PSVR into something more than a tech exercise. But PD apparently are scared witless about making strong AI, in case that makes players stick with the game after the next game comes out and the servers close, and all decent opponents migrate to the new game. If the AI is worth racing, maybe the player base will wait and see if the new game is actually worth it! I can assure you, if the GT6 AI were worth a damn, I'd still be playing that...
Weird how other games (PC2 and AC both have AI that can challenge all but über-aliens) don't seem to worry about that...