War Thunder (F2P Air/Ground combat MMO)

And... New GUI...

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I noticed there were minor changes to the GUI on the hangar screen a couple days ago in regards to info on the stat cards on the left side of the screen.

If that means I no longer have to fight with the spawn screen menus with needing to scroll down, I'll take it as an improvement.
 
Why the hell is Ki-44 so hard to fly? It just keeps dropping wing in a turn so easily and snap-rolling to opposite direction even if I keep speed up..
 
Update 02.02.2016 (1.55.3.52)

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Gameplay Mechanics

  • New thermodynamics system has been implemented for RB and SB modes.
  • Oil cooler flap control option has been added.
  • Text indication added when trying to retract missing gear or change the missing flap position.
  • It is now easier to identify when fuel starvation for float carburettor engines occurs.
  • Rare bug that caused shaking in cockpit view in AB while performing maneuvers with mouse aim has been fixed.
  • Rare bug that caused AI aircraft to collide while taxiing or taking off has been fixed.
  • Aircraft AI has been improved, they will now chase tactically relevant targets instead of pursuing players at a greater distance.
Interface

  • The “social” panel has been relocated from the upper right to the bottom right.
  • The armament choice menu has been improved.
  • Vehicle info cards now show BR instead of rank.
  • The option to choose the game mode in the Research screen that changes displayed information based on the selection has been removed - Now, information is displayed according to game mode selected (below “To Battle” button).
  • The selection via dropbox design has been changed.
Misc

  • Client stability has been improved.
  • Rare bug that showed incorrect turret position in spectator’s view has been fixed.
  • Rare bug where the hit-cam did not show the enemy that destroyed a player’s vehicle has been fixed.
  • Flickering shadows in hit-cam have been fixed.
The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

Servers will be offline for short maintenance.
 
Yes, no more WEP spam! Now, if only they'd fix the ridiculous Russian bias or provide incentives for teams to climb at 4-5k meters instead of flying straight and under the enemy.. I almost went into teamkilling spree after match after match of teams that failed to climb.. Hell, in one match only one opposing team member was killed, and that was probably due to crash at start.. It was a slaughter! I'm so going to take a break from the game.. :irked:
 
, if only they'd fix the ridiculous Russian bias or provide incentives for teams to climb at 4-5k meters instead of flying straight and under the enemy..

I'm going to quote something from Facebook from Gaijin.

"Historical" matchmaking is not going to work - we tried so many different historical events and one side is always better. And majority of people want to play for that stronger side.

History wasn't balanced. And there is so many external factors that influence the course of a battle - support, infantry, politics, malfunctions. And stuff like this is impossible to simulate.

We don't have just vehicles that were intended to be used against tanks - we have infantry support vehicles (Churchill), light reconnaissance vehicles, AA vehicles. vehicles intended to be used against pillboxes (T-28), armored transport vehicles and so on.

These are implemented for diversity - and they were not developed to be used against tanks, mostly they lack proper firepower or armor.

And this is why we are using BR to balance them - because War Thunder is not reality, War Thunder is game.

Example: PT-76 is vehicle from 1950's. It has poor armor, bad cannon and not really great speed. We indeed can put it on 8.0 BR where it historically belongs, but nobody is going to play it.

Next,

Most players on War Thunder have no clue how to fly. Especially the American side, Example the P51, P47 do better at high altitude. They are completely useless at low altitude. Blame the players for being sucky, its not a Russian Biased thing. All the instances i got killed by a Russian plane was my fault. He got on my 6 and killed me, and i couldnt shake him...

I was on the German Side, with the P47 and i was the last one left on the time while there was 5 other planes left. I was able to destroy all 5 of them because i had air superiority, and 2nd going head on with a P47 is a stupid idea...
 
I think the new update brought on some lag issues. I just saw the killfeed report my Typhoon being shot down, and then I saw the tail fall off the plane. And then the shots from the Bf 109 that shot me down.

Seems its a Server Issue.
 
You couldn't land a K27 on a carrier with the wheels intact? I know it has no hook but still it isn't that hard since it has loads of lift so you can perform a very slow landing.
 
You couldn't land a K27 on a carrier with the wheels intact? I know it has no hook but still it isn't that hard since it has loads of lift so you can perform a very slow landing.
I've done the same thing in a desperation landing with the same plane. Didn't want to smash the wing into the tower so I set it down without the wheels and it spun to a stop facing away from the tower. In that instance, I had wing damage and there was no way I was going to land it slowly without it flipping over due to the uneven lift.
 
Finally put in a few days of tanks using the Americans (seemed the hardest to drive, figured it would be a good learning experience).

After what's been about a week of getting my butt kicked I've finally had at least one "good" round.

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Noting incredible but no deaths and just an M2 tank. Fun stuff (btw, I'm Kentribution, like "retribution" but kent). :lol:
 
Finally put in a few days of tanks using the Americans (seemed the hardest to drive, figured it would be a good learning experience).

After what's been about a week of getting my butt kicked I've finally had at least one "good" round.

oSeBm0v.jpg


Noting incredible but no deaths and just an M2 tank. Fun stuff (btw, I'm Kentribution, like "retribution" but kent). :lol:

Nice, it takes a while to get use to tanks and learn their weakness but they are fun. I've played the American up to Tier 3 but stopped playing them since then but I've played the other nations and they all have their weaknesses and strengths. I haven't been on in a few weeks since I've mainly been play World or Warships.
 
At least the new thermodynamics make it so planes can't be run at full power constantly.

Edit: Or at all. I don't think I like it all that much and it makes MEC practically pointless.
 
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At least the new thermodynamics make it so planes can't be run at full power constantly.

Edit: Or at all. I don't think I like it all that much and it makes MEC practically pointless.
Restart the game and launcher, it's a bug.
 
Update 05.02.2016 (1.55.3.76)
  • Client stability has been improved.
  • The “Custom” difficulty setting in custom battles has been fixed.
  • The chance of ricochet has been reduced for all armour-piercing shells provided that the calibre of the shell exceeds the armour thickness by 2 or more times.
  • A bug that caused spalling damage when penetrating two armour layers has been fixed. Previously it would be occasionally possible that after penetrating the first armour layer and not penetrating the second - interior spalling damage of the vehicle could still occur (e.g damaging a heavy tank whilst hitting its upper side with low-calibre fast-firing automatic cannons on SPAA vehicles).
  • The chance of ammo rack detonation has been increased for ground vehicles with separate shell, primer and charges (for example Soviet heavy tanks of the IS series and other vehicles like M103, Jagdtiger).
  • For SPAA equipped with automatic cannons, there is now a chance that ammunition can catch light or detonate when hit by enemy fire.
  • Spalling effect after solid shells penetrate engines and transmission has been added for vehicles that use truck chassis.
 
I was wondering why that had been in the game but disappeared after one of the patches. I like that touch of realism because fires don't put themselves out and I'm pretty sure none of these tanks came with automated fire suppression systems installed.
 
I was wondering why that had been in the game but disappeared after one of the patches. I like that touch of realism because fires don't put themselves out and I'm pretty sure none of these tanks came with automated fire suppression systems installed.

None did. That im aware of.
 
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