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YesWhat's your opinion; was Kazunori's decision of "Quality over Quantity" a right decision for Gran Turismo?
YesWhat's your opinion; was Kazunori's decision of "Quality over Quantity" a right decision for Gran Turismo?
As a regular viewer of GTPlanet, I had often seen posts around GTPlanet with Gran Turismo fans insisting that all cars should be detailed and "Standard" cars should be left out in Gran Turismo 6 when it was about to be launched. Our wishes was granted later, in the form of Gran Turismo Sport, wheret all cars now had functioning interiors and all cars were graphically improved. However, the car list was chopped from 1000~ to around 200. Over-the-air updates added more cars on the way and GT Sport is now no longer an immature title as it was at launch. However, I wonder what would happened if the development team chose to prioritize quantity over quality. Polyphony themselves have claimed that it took more than 3 months to make ONE premium car for Gran Turismo Sport. At the same time, they claimed that it took a month to make one car for Gran Turismo 4, and it took one day to make one car for Gran Turismo 2. Considering that it took 1 month to create a Standard car in GT4 back in 2002, it might take even less time now, PD having access to better 3D modeling software and more manpower. With that being said, I would say that Gran Turismo could have attained much more if they went for quantity over quality. Remember that GT5 was delayed 3 times simply to make time to make more Premium cars, and even then, 2 cars were left as Standard cars as PD was unable to detail those cars in time. Imagine if Gran Turismo 7 existed, and had every vehicle returning from GT2, GT4, and more. They might even add new cars to the mix. All this is possible when you forgo quality for quantity. Of course, it isn't entirely positive(they might spend more time trying to find which Miata variant is left out than to add a TVR Tasmin, for example), but at least it will serve GT better, in that it might be able to make GT different from other sims in terms of broadth and enable it to have a unique selling point.
What's your opinion; was Kazunori's decision of "Quality over Quantity" a right decision for Gran Turismo?
Absolutely quality over quantity.
Each new car & track released is a gem. From modelling to sound reproduction. In previous GT’s so many cars where desperately disappointing and lacking in these areas. That’s before factoring in the livery creator which has upped the realism greatly.
GTS is starting to come into its own. But we will reap the benefits in GT7 and beyond.
Unpopular opinion: I actually think it might have been a mistake to have forgone quantity over quality in GTS; at least, to such an extent.
As OP has stated, it takes PD 3 months to model one car for GTS. The game launched with some 200 cars, which is pitifully barebones in my opinion. Yes, it was functional. Yes, it was balanced (in theory). Yes, they made for some spectacular live events that I have to applaud PD and Kaz for even attempting. And, yes, every month, we get free DLCs.
But even in the base game's car list, the problem is already apparent. As someone else has said before me, GTS' car list lacks direction. Was a ND Roadster fun to have? Sure! But what am I supposed to do with it? It's never in any sanctioned, competitive race; and BoP in the N classes is a bad joke. Sure, campaign mode was added in, which gave the N class cars some utility, but GT's AI is just another boring farce in and of itself. Call me entitled and whiny if you will, but herein lies my issue with the free DLC cars: they're mostly useless in such an e-sport centric game, without a proper balancing system in place for them, or even extensive customisation options for those who love to race their own setups like in GT6. Liveries are amazing and all, but who cares how much your car screams "racecar" when your body is all stock?
I've played Gran Turismo since the first one. Hence, my expectations and wants from the series is a little traditional. I loved the interactive museum type of experience the series has given me thus far. I loved seeing how cars changed and evolved throughout the years, for better or worse. I loved my 20-ish RX-7s in GT6. The series taught me how to tell apart each facelift and update of the RX-7, NSX, etc., which colours were available in which markets and when, etc.. I understand that that is not the goal of GTS at present, and I don't fault PD for that. In fact, I applaud anyone who dares to try something different, who doesn't rest on their laurels. But at the same time, I'm trying my darndest best to enjoy GTS, and sometimes it just feels so... dry. Unless you're among the top twenty or so in the world with a PS+ subscription, GTS is hardly even a game. Sure, we're getting some "duplicates" in DLC as of late; the 911 GT3 and the Impreza Ver. VI something or rather was added, as variants of the GT3RS and 22B. But when car slots are so priceless, it begs the question, "why the heck are these cars chosen over X, Y, or Z?" And it's this lack of focus over what it wants to be that PD just can't seem to please anyone.
At this rate, I really don't understand how a more traditional "Gran Turismo 7" is supposed to happen. Assuming that PD releases content as soon as they're ready, as Kaz has stated in a recent interview, is it safe to assume that GT7 will have its car list entirely based off of GTS, and not a single polygon more? How could PD ever manage to launch the theoretical GT7 with a substantial car list as a completed game? I simply don't see it happening, and I can't fathom how it is supposed to happen.
I think it’s pretty obvious PD are not releasing every piece of content they’ve produced.Unpopular opinion: I actually think it might have been a mistake to have forgone quantity over quality in GTS; at least, to such an extent.
As OP has stated, it takes PD 3 months to model one car for GTS. The game launched with some 200 cars, which is pitifully barebones in my opinion. Yes, it was functional. Yes, it was balanced (in theory). Yes, they made for some spectacular live events that I have to applaud PD and Kaz for even attempting. And, yes, every month, we get free DLCs.
But even in the base game's car list, the problem is already apparent. As someone else has said before me, GTS' car list lacks direction. Was a ND Roadster fun to have? Sure! But what am I supposed to do with it? It's never in any sanctioned, competitive race; and BoP in the N classes is a bad joke. Sure, campaign mode was added in, which gave the N class cars some utility, but GT's AI is just another boring farce in and of itself. Call me entitled and whiny if you will, but herein lies my issue with the free DLC cars: they're mostly useless in such an e-sport centric game, without a proper balancing system in place for them, or even extensive customisation options for those who love to race their own setups like in GT6. Liveries are amazing and all, but who cares how much your car screams "racecar" when your body is all stock?
I've played Gran Turismo since the first one. Hence, my expectations and wants from the series is a little traditional. I loved the interactive museum type of experience the series has given me thus far. I loved seeing how cars changed and evolved throughout the years, for better or worse. I loved my 20-ish RX-7s in GT6. The series taught me how to tell apart each facelift and update of the RX-7, NSX, etc., which colours were available in which markets and when, etc.. I understand that that is not the goal of GTS at present, and I don't fault PD for that. In fact, I applaud anyone who dares to try something different, who doesn't rest on their laurels. But at the same time, I'm trying my darndest best to enjoy GTS, and sometimes it just feels so... dry. Unless you're among the top twenty or so in the world with a PS+ subscription, GTS is hardly even a game. Sure, we're getting some "duplicates" in DLC as of late; the 911 GT3 and the Impreza Ver. VI something or rather was added, as variants of the GT3RS and 22B. But when car slots are so priceless, it begs the question, "why the heck are these cars chosen over X, Y, or Z?" And it's this lack of focus over what it wants to be that PD just can't seem to please anyone.
At this rate, I really don't understand how a more traditional "Gran Turismo 7" is supposed to happen. Assuming that PD releases content as soon as they're ready, as Kaz has stated in a recent interview, is it safe to assume that GT7 will have its car list entirely based off of GTS, and not a single polygon more? How could PD ever manage to launch the theoretical GT7 with a substantial car list as a completed game? I simply don't see it happening, and I can't fathom how it is supposed to happen.
And there's no other studio to laugh at that one but PD themselves.Quality obviously. Those standard model cars hurt the GT brand IMO. It was embarrassing.
GT is a car encyclopedia (maybe not for Sport), means it contains all type of cars, not just hypercars gamers want. You may not like a particular car but it's not right to call cars like racing version of GT-R a duplicate to stock GT-R just because they share the same name.Quality > quantity
100 good cars > 1,000 mostly crap cars & variants/duplicates
PD has too few employees that makes them very slowHonestly going the "quality over quantity" route has been a double edged sword for the series.
On one hand we don't have to deal with any of the eyesores that are Standard cars anymore (I've been looking at the GT6 vs GTS comparison photos and holy actual hell the Standard cars look awful) plus the cars we do have now look the best they've ever been. (save for a few cars... coughFT1cough)
On the other hand it sometimes feels like they went a step too far with cutting down on the quantity; it still feels like there's a few glaring omissions in both the car and track list. And with how slow PD can be to work on Super Premium-quality cars, it makes the wait for them feel like an eternity...
What's your opinion; was Kazunori's decision of "Quality over Quantity" a right decision for Gran Turismo?
It's sad that VGTs and other related cars still have interiors like a standard car though.Absolutely, quality beats quantity any day of the week, specially if that meant we had to sacrifice all the 800+ cars with PS2 graphics, no interiors and not even working reverse lights, a sacrifice I was happy to make.
Sadly though it seems that Kaz still hasn't gotten over his addiction for duplicates, as we could see with the addition of the Corolla Levin, even though the Sprinter Trueno was already in the game(I don't understand why he didn't add the Levin coupes with the analog gauges, it was the perfect situation for it).
But whatever, at least we can enjoy the first Gran Turismo game with 300+ super premium cars with fully detailed interiors.
Because these cars don't have interiors in real life eitherIt's sad that VGTs and other related cars still have interiors like a standard car though.
Well, some of them have their pictures of their own interiors but they're not used in the game for obvious reasons.Because these cars don't have interiors in real life either