Way Too Much Smoke

  • Thread starter sinbad
  • 80 comments
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Lol! This is actually part of my strategy. Blind peeps on corners by smokin them out. Kidding but I'm sure it happens everytime someone is behind me. "Yo eat my dust foo!" I love the smoke!

Yep, I use it to 'diss em. :dopey:
 
I like the smoke, and many others do...smoke isn't useless...let's say your playing Nascar and someone spins out and it causes a huge wreck, and there is smoke everywhere, and you try to find your way through the pack and survive the crash...just because a certain type of event makes the smoke worse, doesnt mean the smoke in general is bad.

Exactly. It's all Days of Thunder running through my mind when my #88 heads into the cloud.
 
Smoke is good. The problem is it fades quickly. I think in real life it can happen a lot even in racing when you lock front brakes.
 
Smoke is good. The problem is it fades quickly. I think in real life it can happen a lot even in racing when you lock front brakes.
It's so much better than what it is in Forza. The PS3 is a good reason why the smoke is a lot more voluminous in GT5 and lasts a bit a longer.
 
I'd forgotten about this thread but since it's alive again I might aswell mention that they don't appear to have addressed this issue.

You can't even leave rubber on the road with racing soft without making puffs of thick white smoke.

I still find it incredibly annoying. There are some things which look realistic in gt5, but the smoke ruins it.

Not everyone is a drifter and wanting to make a smoke screen, but I should add that the smoke which comes from the FRONT tyres of a rwd car in a power slide is indicative of the problem.

Make it require more energy to generate smoke. If you're only spinning a tyre at a few mph more than your road speed, it takes prolonged spinning to generate the heat required to burn the rubber.

A stock mx5 would take a while, a few seconds at least, to make smoke from it's rears if you were doing 1st gear full throttle tight radius donuts. It will make no smoke at all in a 3rd gear drift where the revs hardly even rise unless you sustain it for a long time, and when it does it will be a thin haze, at least initially.
 
It's so much better than what it is in Forza. The PS3 is a good reason why the smoke is a lot more voluminous in GT5 and lasts a bit a longer.

I don't think they even improved the smoke in Forza, it is horrible. So in that regard I agree, it is no contest ;)
 
Drove that new kart today, smoking its tyres like crazy in hard cornering.

Why, p.d why? Obviously you don't watch karting, but do you ever watch any motor sport besides d1 grand prix?

It surely can't be that hard to make this better. Then maybe I could watch a replay without cringing at how what I otherwise consider to be a decent car game is tainted by this ridiculous smoke effect.
 
Time to refresh this topic.

Give me a slider so I can make it look real myself.

I can understand why people like the thick smoke, it's quite a novelty. I can't think of another console game that has such thick or long remaining smoke.

But in reality you don't get such thick smoke so easily, and certainly not from rolling nondriving slightly sliding sideways wheels!

Bump anyway. I hate how this makes gt5 look.
 
The OP is nuts, I often drift around corners online without much smoke at all (i check via the rear view button). I only get lots of smoke if I do it at low speed with a high rotation and as well I should.

I think it is quite well done for the power the they to work with.
 
nasanu
The OP is nuts, I often drift around corners online without much smoke at all (i check via the rear view button). I only get lots of smoke if I do it at low speed with a high rotation and as well I should.

I think it is quite well done for the power the they to work with.

Tell me I'm nuts when you see thick white smoke plumes coming off the front tyres when the line of a powersliding rwd car is gently corrected irl. Not even Kawabata can do that.
Or when you see smoke pouring off the unlocked, rotating, outside 2 tyres when a car goes into a corner hard on the brakes irl. Heavy load does not equal burning rubber.
I could go on, how about a go kart which smokes its tyres at the merest suggestion of travelling slightly sideways, in fact any video of a normal kart smoking its front tyres would be a real help, anything less than a gixxer kart takes some real effort to smoke the rears.

Definitely things are toned down a notch online, for obvious reasons, not least the framerate.

Anyway, no need for any hostility, enjoy your game. I'd gladly take a slider so I can enjoy mine a bit more.
 
Time to refresh this topic.

Give me a slider so I can make it look real myself.

I can understand why people like the thick smoke, it's quite a novelty. I can't think of another console game that has such thick or long remaining smoke.

But in reality you don't get such thick smoke so easily, and certainly not from rolling nondriving slightly sliding sideways wheels!

Bump anyway. I hate how this makes gt5 look.
Come on we could have went without this USELESS thread being bumped..
 
I think GT5 has some of the best tyre smoke effects I've seen in a game, I think it would be better if it took a bit more time to build up, and maybe it should be a little less opaque. It's not perfect but I don't think it ruins the game.
 
Well I strongly agree about the front tire smoke being terribly modeled.

Most people responding have only talked about the smoke levels or the look, but It seems to me the main issue at hand is the front tire smoke.

If the front tire smoke issue is ever resolved maybe it would lessen the onset of tire smoke.
 
^^ it's not possible to smoke the tires in GT5 until they warm up. It seems like a good start should make people realize that the usual heavy smoke isn't a problem that can be fixed all that easily. You can't just tell the coding you want less smoke. There are too many variables/factors that limit excellence. PD did a lot to transform GT into the powerhouse that not every person cares to know. AND let's hope for a PS4 that isn't a mega-challenge to program games for to reach their developers' potential in a more immediate and quicker time. :) Seriously.

The OP is nuts, I often drift around corners online without much smoke at all (i check via the rear view button). I only get lots of smoke if I do it at low speed with a high rotation and as well I should.

I think it is quite well done for the power the they to work with.
Since I've learned how to drift in GT5 with a wheel, I'll say I agree since Ionly knew how to drift with the DS3 which is even more unnatural than racing with a DS3. Also, when I drift/"powerslide" while trying not to ruin the tires, there isn't much smoke that accumulates.

I think GT5 has some of the best tyre smoke effects I've seen in a game, I think it would be better if it took a bit more time to build up, and maybe it should be a little less opaque. It's not perfect but I don't think it ruins the game.
👍 I agree with most of that except for the smoke thickness. A little less opaque only in certain situations. That's the problem. It can't really be perfected in every way imaginable.

Well I strongly agree about the front tire smoke being terribly modeled.

Most people responding have only talked about the smoke levels or the look, but It seems to me the main issue at hand is the front tire smoke.

If the front tire smoke issue is ever resolved maybe it would lessen the onset of tire smoke.
Can't disagree with that. 👍
 
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I like the smoke in the game. I love the way it looks when I drift that long corner in the full version of circuit de madrid in my RX-7. Smoke grenade anyone?
 
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