Wednesdays TOYOTA 2000GT 20:30-21:30 GMT- Congratulations Champion PimikiFinished 

5,284
Sick_Cylinder
Poster Final 2000GT.jpg


12 exciting rounds on Comfort Medium Tyres
Car Limits: 463PP, 276bhp, 937kg, Sports Exhaust Only, Carbon Bonnet (Hood) in carbon black or colour matched. NO WINGS! (note the car only sounds good with the sports exhaust - for best effect select exterior sound).

Colour of choice, but no chrome or polarizing colours. Note if you select a carbon black bonnet this will contrast well with a light coloured body - I am using Yukon Yellow.

Wheels in standard size: Stock or American Racing Vintage Torq Thrust or Wire wheels or PDI P525N.


Race Number of choice in Font A, Type A.

Setup: Expert Tuners will find their own, but for me the car handles beautifully on CM tyres with racing soft suspension and my personal LSD and brake balance settings. (10/25/15, 7/4).


*************​

If you want to join - hurry - we are almost full !!!
 
Last edited:
T2000GT Track List 131016.jpg

Prizes Poster.jpg


One 1/43 scale replica of Will Hoy's BSCC / BTCC winning BMW (E30) M3 is available as a prize to the winner of the championship and one is also available to the driver who places second in the championship. There are twelve championship rounds and the score from the single lowest scoring round is deducted from the drivers total. NB this enables drivers to have one bad round or one disconnection or one absence etc. while still remaining a championship contender.

Places on the grid for the Toyota 2000 GT (Wednesday) championship have been automatically reserved for competitors in the current Wednesday Historic BSCC 3 championship. New drivers will need to sign up.

* * * * *


Please Note: We don't want you or anyone else to be disconnected from a race so please maximise your chances of success by hardwiring your PS3 to your router and always remember to clear your cache before entering the room.

Good luck and have fun!

Sick_Cylinder


PS I hope you will be able to enjoy our Christmas Special with your 125 Shifter Kart!

Christmas Poster 1.jpg
 
Last edited:
Retro Outfits Poster.jpg


Dear Racers - I have produced the above poster to help our races and photos look more retro and therefore realistic.

In future when racing in one of my championships please wear one of the six outfits shown above.

The above poster will also be reproduced at the start of each championship thread.

If anyone is not sure how to obtain the outfits in the game or how to get your avatar to wear them, I will be happy to help.
Note - it is quick and easy to change outfits if you need to wear a different one for other series.
 
Last edited:
Inspiration for the Wednesday 2000 GT Series

The Toyota 2000 GT is a fabulous car to drive, but in the game it doesn't really fit competitively into a series with any other cars so it is therefore best used in a one make series - hopefully this will be corrected in a future edition of the GT franchise by the addition of period competitor cars.

While researching the cars racing history I found that in 1968 the Toyota 2000 GT came second to the Porsche 911 in the United States SCCA "C" Production Championship. While this was a great achievement, Toyota had paid Shelby a lot of money and expected to win - the project ended after just one season of racing. The cars were brilliantly driven by Scooter Patrick and Dave Jordan, but a late decision by the organisers to disallow Weber carbs in favour of Solex units left the cars with an increased power disadvantage to the Porsche's. The cars results are listed in the poster below:


Slide 2 Stage 1.jpg
Slide 1 Stage 1.jpg
Slide 3 Stage 1.jpg
 
Last edited:
Future Plans - Gran Turismo Sport, Asetto Corsa and Project Cars

I will be getting a PS4 for Christmas 2016 from my wife and in 2017 will start hosting races on the PS4, but have not decided whether we will be using Gran Turismo Sport (GTS), Asetto Corsa (AC) or Project Cars (PC). We will wait for reviews of GTS and AC and comparisons between these two and PC before making any decision.


At least one championship will be held on PS3 / GT6 in 2017. As much notice as possible will be given before the switch to PS4.

The series currently planned for 2017 are: Fridays untuned Dave MacDonald Tribute - Shelby Ford V Chevrolet Season 2 and Wednesdays untuned Dan Gurney Tribute - Sports (Ford GT40), Stock (Steilow Engineering Red Devil) and F1 / CART / Indy (Formula Gran Turismo).

A note about the new PS4 Slim - please note that the new entry level PS4 - the slim does not include an optical audio output necessary for connection to a quality surround sound system. If you want to do that you will need to get a PS4 Pro or the previous model PS4 - note as this is being phased out it may become hard to get hold of a low cost PS4 with an optical output so don't wait too long guys or you may have to pay the extra for a Pro model.

Past Championships
We have conducted over 40 Championships on GT5 and GT6 combined. To get an idea of the sort of thing to expect watch this short promo trailer for a couple of past championships. Note - you will be made welcome whether this is your first online experience or your 100th championship! Join us for serious, but fun racing with a classic flavour!



 
Last edited:
GT Planet OLR Rules
All drivers are expected to follow the GT Planet OLR Rules - in addition the following rules will apply.

Rules
Races will be held each Wednesday starting at 20:30 GMT. (During the period of daylight saving time known as British Summer Time or BST - March to October - meetings will be held one hour earlier).

The race meeting will last for slightly less than one hour. If the meeting is over running (perhaps due to disconnections) the Host may shorten the Feature Race as appropriate.

The room will open at 20:25. Race 1 will be a 10 minute qualification race and will commence as soon as possible after 20:35. Race 2 will be the Feature Race and will be for 25 minutes. The grid order will be based on the previous race finish. If drivers miss the qualification race they will start at the back of the grid. Championship points are only awarded for finishing positions achieved in the Feature Race. Drivers who were disconnected / left the room during the feature race will be credited with a last place finish.

Each race will be on the tyres specified with no driving aids except optional ABS (which most drivers set to 1 or off), edge grip will be real and race starts will have false start check. Penalties off, damage light, slipstream real, no boost. Driving Line will be available if required.

Some of us have been racing every Sunday since the beginning of GT5 i.e. several years (we switched to Wenesday and Fridays due to disconnection problems at Weekends). All drivers are expected to drive in a considerate, careful and mature manner - this includes always driving in the correct direction and no doughnuts (donuts). All ability levels are welcome, from beginner to advanced.

All Drivers are expected to follow the hosts instructions regarding the race meeting at all times or in his absence the instructions of the Deputy Host.

The Cars: - No wings or spoilers can be added unless specifically stated.

Paint should be in age appropriate colours e.g. solid or metallic only, no chrome or polarized finishes.

Wheels should be age appropriate for the car and in standard size - if wheels or colour are inappropriate the host will request that the driver change them before the next round (on this car standard wheels should not be used). If the type of wheels and / or their colour is specified in the thread, this guidance must be followed.

Where possible bumpers should be removed in order to enhance the race look - note do not do this if tuning is prohibited.

Bonnets if lightened must be in body paint colour unless specifically stated - note, do not do this if tuning is prohibited.

Any tuning is allowed subject to specified PP, minimum weight and maximum power limits.

Race numbers must be fitted (if the vehicle allows for this) and must be Type A, Font A.


Deputy Hosts / Stewards
@IfAndOr @Flaco13 @eran0004 @tarnheld @buybon355 @Zolon32 @Sutsagrd

Photographs
Photographs of the race action are positively encouraged. Race reports and photographs taken by the official race photographers (@IfAndOr and @John Wells will be published in this thread.

Signups
Please sign up by sending a message to Sick_Cylinder via your Playstation 3 or via GTPlanet. Note: Drivers already competing in the current championships hosted by Sick Cylinder are automatically signed up.

There will be up to 14 regular drivers in the championships plus up to 8 reserve drivers. Any sign ups beyond this number will go on a waiting list.

Absence / Unable to attend races
If you know that you will be unable to attend certain rounds please inform the Host. It may then be possible for a reserve driver to fill your slot on the grid. If you no longer wish to participate in the championship the first reserve driver will fill your grid slot and will drive the same type of car.

Reserve Drivers
If the grid is full you can sign up to be a reserve driver. You will be able to race when a regular driver is absent and the grid therefore has a vacant slot. If a regular driver leaves the championship you will be offered that drivers slot and will become a regular driver using the same type of car as the original regular driver was using (or was scheduled to use).

If a driver is absent for three consecutive rounds he will be deemed to have become a reserve driver.

Questions
If you have questions regarding the races or comments about quality of driving or other problems etc, please raise these after the meeting with the Host Sick_Cylinder via your Playstation 3 or via the conversation facility on GTPlanet. Please do not raise complaints during the meeting as this is very distracting for other drivers. Also it is best to raise points with a cool head after having had time to consider the matter.

It is best to reserve postings on this thread for race photos, race reports, links to good tunes or other helpful tips on cars in the car list. Posts about motorsport, cars, motorbikes or other motorised vehicles are also welcome if they are likely to be of interest to GT Planet readers.

Room Etiquette / Voice chat - this section only applies when voice is enabled (Currently we are running with voice disabled as this appears to reduce disconnections by allowing more bandwidth for racing).

If drivers speak to each other they should use the PSN name even if they know the drivers real name. All conversations should be in English. Please refrain from talking during races or qualifying as some drivers may find it distracting.

If Voice chat is enabled during races, the purpose of the voice chat is to enable the leaders to indicate when they are approaching and about to lap another driver. The horn can also be used by the lead driver when about to lap another driver. No offence should be taken by the use of the horn - in this case it is purely a warning signal. To avoid confusion the horn should not be used at any other time including while stationary on the grid. Some drivers do not have microphones or their spoken English may not be good - this does not matter and they will not be discriminated against - they can use the horn to warn the driver in front that they are about to lap. Use of the horn for any purpose other than that outlined may result in a warning and or penalty.

Voice chat will also enable a driver to indicate if he intends to carry out a pitstop. The procedure will be that at the start of the lap on which he intends to pit, the driver will say his name and that he is pitting at the end of this lap. He will also say that he is about to pit when approaching the pit lane. The driver will also announce when he has left the pits and rejoined the track - while doing so he will endeavour to stay inside the white lines when rejoining.

For example in my case on crossing the start line I would say "Sick pitting on lap ten". On approaching the pits I would say "Sick entering Pits". On rejoining the race I would say "Sick rejoining race". If a driver is about to be lapped, he should hold a steady course and if possible momentarily lift off the throttle so that the faster driver can pass.

Race Room Settings
Start type = Grid start with false start check (this means hold car still with brake until start)
Grid order = Fastest First (this means start in order of practise lap time)
Boost = off
Penalty = Off
Tyre / Fuel depletion = normal (try to avoid drifting round corners)
Grip reduction on track edge = real
Minimum number of pit stops = as specified (Note we are currently not using pit stops as we have suffered from the "Trapped in Pits Bug" on many occasions).
Require tyre type change = off (this means you can stick with one grade of tyre)
Race finish delay = 180 seconds (there will be a wide range of abilities of driver) - NB this is not used when Endurance is selected.
Visible damage = off (this prevents spoiling the look of photos)
Mechanical damage = Light (if you have a crash the damage will repair itself)
Slipstream strength = Real
Tyre = As specified
Nitrous = Prohibited
Vehicle Tuning = No Limit (but check BHP, KG and PP limits) Or Prohibited as specified.
Skid recovery force = prohibited
Active steering = prohibited
Active stability management = prohibited
Driving line = available if required
Traction control = prohibited
ABS = available if required (if racing without ABS, please take extra care not to skid into other cars)

PIT STOPS - IMPORTANT INFORMATION - Note pit stops not currently in use.
There will be one compulsory pitstop to change tyres in races exceeding 20 minutes in duration unless stated otherwise. If pit stops are in use tyre wear will be set to fast.

If you fail to take a pitstop the game will automatically give you a 50 second penalty.

You can take your pitstop on any lap apart from the last lap.

If you take your pitstop on the last lap the host will give you a 30 second penalty (Unfortunately this is necessary due to an error in GT6 which fails to conduct a proper pitstop on the final lap).

No pit stops will be held if the track does not have a pit lane (e.g. London) and tyre wear will be slowed from fast to normal.

Championship points
We will use the MotoGP points system as we have in previous championships as this awards points down to 15th place as follows and offers an appropriate differentiation for higher placings:

1st = 25
2nd = 20
3rd = 16
4th = 13
5th = 11
6th = 10
7th = 9
8th = 8
9th = 7
10th = 6
11th = 5
12th = 4
13th = 3
14th = 2
15th = 1
16th = 0

In the event of a points tie the champion will be the driver with the greatest number of 1st place finishes - if this is tied, it will be the driver with the greatest number of second place finishes etc. and so on. The drivers single lowest score will be deducted before the final scores are declared. If a Country / Team championship is running this will have no dropped scores. Maximum team size is three drivers. Only the highest position counts towards the Team championship - teams can therefore have a minimum of one driver and a maximum of three drivers.

Bad internet connections / PS3 Problems
If the Host is disconnected by an internet or PS3 problem, one of the Deputy Hosts will Host the meeting.

If a driver leaves a race after it has started due to an internet or PS3 problem the Host will award points equivalent to a last place finish in the race.

If a driver has a bad connection such that his or her car is lagging excessively and unpredictably the Host may ask the driver to leave and re-enter the room.

To reduce the risk of bad internet connections all drivers should empty their system cache before the race meeting starts and before re-entering the room if disconnected.

Practise - A series of practise / test races will be held during Round 0 - these are not part of the championship, but are an opportunity to check room settings and test cars. After the championships have been completed another practise / test meeting / Round 0 will be held before the start of the next championship.
 
Last edited:
Beautiful car. Fun but hard to drive well.
I'd very much like to join.
As usual reserve status.
If I can choose colour and number then my usual #88 and black-eye purple metallic please.
:cheers:
 
At what time you guys expect to race? i'm interested, but my current job has me getting the worst working hours to have a social life

Wednesdays from 20:30 - 21:30 BST. You would be able to attend whenever your work schedule permits. There are normally a few spaces available on Wednesdays. If you are available we have 2 rounds left in our current Wednesday series and have a few spaces available Let me know if you want any more information.
 
I´d like to keep my #11 and a light blue metallic called nurburgring from the S2000 Amuse.

Cheers :cheers:

Ok!

Tricky car, but always fun. Brakes are shocking!

#77 dark blue please

Ok!

#46 please, haven't decided colour yet:boggled:


Frosted Teal Metallic:)

Ok!

#13 please, I'll let you know what colour but probably orange.

I think 13 and 31 are already reserved.

Just a quick reminder to everyone that it is the Round 0 (Test Day) this evening. See you all later!
 
Sorry but i can't make it tonight to Round 0. See you all next week for the new series! I'd like to go with #28, and i guess Burnt Tan (a brown metallic color from the old Camaro IIRC) would look good on the 2000GT. :D:tup:
 
Sorry guys.... I felt completely a disaster after a incident which I made with Pimiki. I didn't mean to do it, but it wasn't just my day today. I was so tired after I got home. :(

Pimiki, I'm so sorry... I promise that this incident won't happen again.
 
Tricky car tricky racing. Good thing it was just a test. :dopey:

I seem to have created a drift car. :odd:However my best lap was only 2s behind the really fast guys. This is good for me. :sly:

So for what it's worth here's my setup. Please feel free to ignore it!

Toyota 2000GT '67
PP 463
BHP 276
Weight 937kg
Tyres CM

Suspension full custom

RH 84 94
SR 5.30 4.85
DC 5 5
DE 9 6
Anti R 5/6 or 7/6 not sure which is better
Camber and toe all zero (0)
Race brakes 7/7 or 7/6

Drivetrain
Triple clutch
Carbon prop
LSD
10
15
12

Power 100%
Stage3 engine
Sport comp
Sports exhaust
Ism
Cc sports
Intake tuning

Body
Full weight reductions carbon bonnet and window reduction
No ballast

Transmission
Full custom
Set to default
Final gear to 5.775
Then max speed to 112mph(180kph)
Then gears
1. 2.890
2. 1.995
3. 1.515
4. 1.196
5. 0.979
Then
Final gear to 3.700 to 3.500 depending on top speed required.

Look forward to racing next week.
EDIT: ABS 1.
:cheers:
 
Tricky car tricky racing. Good thing it was just a test. :dopey:

I seem to have created a drift car. :odd:However my best lap was only 2s behind the really fast guys. This is good for me. :sly:

So for what it's worth here's my setup. Please feel free to ignore it!

Toyota 2000GT '67
PP 463
BHP 276
Weight 937kg
Tyres CM

Suspension full custom

RH 84 94
SR 5.30 4.85
DC 5 5
DE 9 6
Anti R 5/6 or 7/6 not sure which is better
Camber and toe all zero (0)
Race brakes 7/7 or 7/6

Drivetrain
Triple clutch
Carbon prop
LSD
10
15
12

Power 100%
Stage3 engine
Sport comp
Sports exhaust
Ism
Cc sports
Intake tuning

Body
Full weight reductions carbon bonnet and window reduction
No ballast

Transmission
Full custom
Set to default
Final gear to 5.775
Then max speed to 112mph(180kph)
Then gears
1. 2.890
2. 1.995
3. 1.515
4. 1.196
5. 0.979
Then
Final gear to 3.700 to 3.500 depending on top speed required.

Look forward to racing next week.
:cheers:
I'll test your tune during the week. 👍
 
Thanks sut:tup: I put some weight in the front, car seamed to be a little more stable.
Test again to make sure:D
 
Harsk 100!

You are not suitable for the Commonwealth Games . I apologized many times have you been asked like " crying wolf in sheep ' no longer believe it. did you ruin my race even more championships . You go from this series and I'm going this can not go on !
 
Back