Gran Turismo 7: Latest news and discussion thread

  • Thread starter sems4arsenal
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Also what's up with the interior? The infotainment screen is just turned off and why is there no digital speedometer and gear selection on the tachometer? Is this an option or something? :confused:
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Reminds me of how the R35's screen doesn't work in this game... even though it did in GT5 and 6... and despite the fact that PD designed its interface in the first place. :lol:
 


I love how GT went from being the victim of EA's exclusive Porsche licensing to literally making one-off trailers celebrating their relationship with Porsche. Granted it's not a one-time thing now that every single game have access to Porsche cars, but it's just so lovely to see.

And Vice versa, Porsche seems to be proud of this association

Making their own video:

 
PD's use of the Pro hardware always very smart and precise. I am 100% buying a Pro now, especially for VR.

Compared to PS4 Pro enhancements for GTS, this is a much bigger patch.
Keep in mind that big diference (removing ghosting) is when you enable new reprojection algorithm but in this case there are some artifacts, not sure pro is worth it to be honest
 
If I'm not mistaken, wasn't the Mission X originally supposed to be THE Vision GT? If so, its kinda funny how it ended up in GT Anyway regardless.
 
Your games progression - in case of GT7 - is stored on the game server.
Replays are not part of the data that are stored for the games "savegame" so they can not be transfered.
As I dont do replay stuff, I dont know how you would copy them onto your Pro, maybe share replay on PS5 and download on PS5Pro.
Thanks

I'm not too fussed about replays, we'll maybe all the licences golded with no aids including no abs.

It's the ghosts that I really want. I haven't checked my scapes photos yet but after reading what others have said, those are probably gone too.
 

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