Did you mention nuclear orbital bombardment for GT7's AI?
"It's the only way to be sure..."
Might I suggest an additional Gundam style colony drop?
Let's also accelerate said colony to 1/3 the speed of light first
Just to be
extra, extra sure:
What bothers me about the GT7 AI is how inconsistent they are. Most of the time they're... fine. Sometimes they are aware of you and adjust their driving lines. Other times it feels like they are working as a collective to deliberately prevent you from catching the rabbit of the race or to prevent you from getting the Clean Race Bonus.
- They dive into the apex deeper and later than humans are allowed
Drop anchor Brake super hard
- Carry more speed than IMO what should be possible for their car / tires
- Coast
- Realize they must at least pretend to follow the physics of the game
Drop anchor Brake again mid corner to much slower than what the player can do
- Coast
- Bury the throttle and accelerate noticeably harder than their traction / engine power would allow
As annoying as this is, I can drive around it as I would a human driver's quirks, But what hurts is when the back markers decide they need to brake again near the exit of the corner. Even taking ultra compromised lines isn't enough. Sometimes you just have to give up your momentum and pay the overtake tax.
This of course happens when the player starts a race 30 seconds behind the leaders. We must build a car and/or drive that car such that we make up 30 seconds on the competition in often less than 5 laps. Certainly there is challenge to be found, but it's more the constraints we make up for ourselves than racing as we know it in the real world.
Do not get me started on the AI casually breaking PP restrictions or gaining power / grip because the player is nearby / they crossed the halfway mark of the race.
I discovered my love of tuning because I was tired of watching the AI corner and accelerate as if they had 20~50pp over the limit that I had to work with.
Don't get me wrong. I love a door banging flog in any car. But I have also grown to really enjoy the nuance in this game and finding those special cars that don't seem special until you understand them is a ton of fun.
For example; that old school Shelby GT350 with only Sport Soft tires becomes an absolute direct connection to my brain. I can drive that car within a mm most times (or so it feels) and it's pretty sublime. I get lost in it. I can't wait to join you VR boys. 🔥🔥🍻🍻
This is why I still play GT7 a lot. As ridiculous as the AI is, the driving feel is the best I've experienced on something that I can just pick up a controller and play. Plus GT7 lets me do this in quirky gems of cars.
For example, I've put more miles and hours into Citroen DS 21 than any sane person should. And I loved driving it and optimizing it so much that I kept going back to the Nurb GP WTC 600 race from a little while ago.
Mind you, I hate Nurb GP.
With a passion.
But it didn't matter because I had my DS:
Results for this Week:
WTC700 at Dragon Trail
Difficulty: Hard
Car: Pontiac Firebird Trans Am
Mods: EVERYTHING + Racing Medium Tires - NO engine swap
Place: 1st
- I've been revising my tune for the screaming chicken, normally stomping around the Hyper Car Parade.
- 1 stop strategy for this race with lots of short shifting and fuel map switching between 3 and 6
- I win on the straightaways and kinda in the corners
- I lose miserably in the braking zones
- Driving was sloppier than I would like, but that's how first runs are for me
- I could listen to the Trans Am's engine note all day long
Vision GT at Deep Forest
Difficulty: Hard
Car: Porsche VGT
Mods: Racing Soft Tires (~830pp)
Place: 1st
- First time driving the Porsche; I wanted to know why AI is fast in it...
- Why does a car that has 1000hp and is capable of 191mph / 307 kph have a suspension made from warm cheese?
- I cannot add power, nor can I change the gearing, so... Why does my car top out at 191 mph / 307 kph, while the AI in the same car can do 197mph / 317 kph???
- Strong urge to perform nuclear orbital bombardment + colony drop
- At least I got a nice picture from this
Special Event: Urus Race at Tokyo South Counterclockwise
Difficulty: Hard
Car: Urus
Mods: Stage 3 weight reductions, high rpm turbo, semi racing manual transmission, racing clutch and flywheel, Sports Hard tires, stock suspension (

)
Surprisingly 600pp, despite nearly 800 hp. It weighs as much as a small house though
Place: 1st
- The WTC600 event here is my proving ground for 600pp builds, so in terms of GT7, I live here / the track lives rent free in my head
- I grew to like the Urus because despite the weight, it is absurdly capable - you become the very specific god of corner exit speed
- The AI have better initial turn in, and they deal with the weight transfer better than me, but their corner exits are average at best
- My top speed rivals Haywood's cursed Hurican that torments the WTC600 event - the AI was not prepared for that level of stupid
- Despite NOT being a Sports Soft grip tune that I'd usually build for this track, the Urus comfortably slots into the upper-mid tier of the cars that I run here...
- It took forever to catch everyone, but somehow I ended up 20+ seconds ahead of 2nd place at finish
- So stupid, but so fun, but so stupid...