I'm totally with you, cars like the 205GTi do not lift off oversteer in the game like they do in real life, which is a bit of a shame as its really part of the cars character![]()
What's really disturbing is that apparently it could happen in GT5
I'm totally with you, cars like the 205GTi do not lift off oversteer in the game like they do in real life, which is a bit of a shame as its really part of the cars character![]()
What's really disturbing is that apparently it could happen in GT5...
Short BusBut what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.
I think they probably should've had a "normal" and "Simulator" mode for physics, where normal would be the way it is now, but Simulator would have the analog sticks be directly mapped to the throttle, brake, and steering, so if you go full lock on the steering, you'll get full lock on the steering. Weight transfer becomes realistic, and instead of this very understeery-feeling dynamic with cars that really shouldn't have it (performance oriented FF hot hatches and ATTESA-ETS systems on the GT-R and the PSM in Rufs that would have them.)I think the fact that so many basic cars have stiff handling characteristics when compared to their real world counterparts is a bit of a concession to the fact that most people play this game with a game-pad.
I imagine the developers, knowing that a majority of players wouldn't have the fine level of control you would actually have in a real car, had to dial back the realism so the game wouldn't be unplayable. If you want to get an idea of what I'm talking about give iRacing a try and run a few laps in one of the basic cars with a game-pad; it's extremely difficult just to get around a course without going off of it, and impossible to post anything close to a competitive time.
But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.
I should clarify this is with inducing lift off oversteer not avoiding it.
TeamOrecaViperLiftoff overstear is just plain silly. I egmit its real fun but still very wrong
look how twitchy and unstable that slide in the video is.
Stupid stupid stupid ff car industry.
Use rearwheeldrive or maybe 4x4 on 10/90 with 5/5/5 lsd in front (or in real life trow away the front drive part)
I think the fact that so many basic cars have stiff handling characteristics when compared to their real world counterparts is a bit of a concession to the fact that most people play this game with a game-pad.
I imagine the developers, knowing that a majority of players wouldn't have the fine level of control you would actually have in a real car, had to dial back the realism so the game wouldn't be unplayable. If you want to get an idea of what I'm talking about give iRacing a try and run a few laps in one of the basic cars with a game-pad; it's extremely difficult just to get around a course without going off of it, and impossible to post anything close to a competitive time.
But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.
You need a wheel to do lift off oversteer. It's impossible to do it with the controller because you can turn very fast with the controller.