Weight Transfer/Lift Off?

  • Thread starter Hunt3rj2
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I'm totally with you, cars like the 205GTi do not lift off oversteer in the game like they do in real life, which is a bit of a shame as its really part of the cars character :(

What's really disturbing is that apparently it could happen in GT5:P...
 
I think the fact that so many basic cars have stiff handling characteristics when compared to their real world counterparts is a bit of a concession to the fact that most people play this game with a game-pad.

I imagine the developers, knowing that a majority of players wouldn't have the fine level of control you would actually have in a real car, had to dial back the realism so the game wouldn't be unplayable. If you want to get an idea of what I'm talking about give iRacing a try and run a few laps in one of the basic cars with a game-pad; it's extremely difficult just to get around a course without going off of it, and impossible to post anything close to a competitive time.

But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.
 
Short Bus
But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.

This, this, and more this. In FFs you and overload the front brakes if your lightly using them, and lock up the rears, causing the rear end to swing out. Useful for rallies.
 
I think the fact that so many basic cars have stiff handling characteristics when compared to their real world counterparts is a bit of a concession to the fact that most people play this game with a game-pad.

I imagine the developers, knowing that a majority of players wouldn't have the fine level of control you would actually have in a real car, had to dial back the realism so the game wouldn't be unplayable. If you want to get an idea of what I'm talking about give iRacing a try and run a few laps in one of the basic cars with a game-pad; it's extremely difficult just to get around a course without going off of it, and impossible to post anything close to a competitive time.

But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.
I think they probably should've had a "normal" and "Simulator" mode for physics, where normal would be the way it is now, but Simulator would have the analog sticks be directly mapped to the throttle, brake, and steering, so if you go full lock on the steering, you'll get full lock on the steering. Weight transfer becomes realistic, and instead of this very understeery-feeling dynamic with cars that really shouldn't have it (performance oriented FF hot hatches and ATTESA-ETS systems on the GT-R and the PSM in Rufs that would have them.)

Honestly, it's really sad that with SH tires on all GT-Rs stock, all you get with going full lock is just endless understeer. So far, the only GT-R (Including the Skylines!) that doesn't understeer and understeer is the R33, but I suspect that this will change as soon as I put SH tires on it instead of comfort hard.
 
Okay, I don't agree anymore... I think it's more or less just fine.

Many cars RWD can lift-off over as expected. How much depends on the car... for example the RX8 drives like it's on rails where the MX-5 lift-off oversteers like a champ.

Can't comment on FWD as I don't spend much time with them.
 
Yeah, there are some cars that'll snap around on you quick in the right conditions.

For example, I'm racing a Lotus Evora with just the basic suspension upgrade at Trial Mountain (the 500 PP seasonal). Through the esses right after the start/finish line, at the first bend to the right you peak a sharp "hill" at the point where the car has taken its set. In other cars I'll occasionally lift off the throttle here to adjust my line for the next bend to the left so I can take it at full throttle before getting hard on the brakes for the short tunnel.

Lift off with the Evora at that point, at all, and the rear end is gone.

This brings up another realization about GT... I'm very impressed with how accurately they captured the Evora's handling. I've been reading reviews of the car and it's been described as very loose on corner entry and very stable on the throttle; I think GT actually managed to nail it.
 
Liftoff overstear is just plain silly. I egmit its real fun but still very wrong :)
look how twitchy and unstable that slide in the video is.
Stupid stupid stupid ff car industry.
Use rearwheeldrive or maybe 4x4 on 10/90 with 5/5/5 lsd in front (or in real life trow away the front drive part :P )
 
I should clarify this is with inducing lift off oversteer not avoiding it.

I haven't had any problems, but I also have a pretty adaptive driving style, so if the car has problems inducing, it'll take me a lap or two to come up with a fix that's atleast competitive. This is done, mind you, without any tuning to the suspension, as I'd more than likely screw it up than make anything better.

Instead, I've had to learn how to drive through/around quirky handling characteristics. No doubt I'd be faster if/when I tune, but without an understanding of the basics, you really don't know what to touch and where to start.
 
TeamOrecaViper
Liftoff overstear is just plain silly. I egmit its real fun but still very wrong :)
look how twitchy and unstable that slide in the video is.
Stupid stupid stupid ff car industry.
Use rearwheeldrive or maybe 4x4 on 10/90 with 5/5/5 lsd in front (or in real life trow away the front drive part :P )

You are aware that all drivetrains are capable of lift off oversteer? In particular MR cars with short wheelbases are very prone to it, so I'm not sure why you are having a dig at the FF motor industry, or as its called in the real world 'the motor industry'.

As for not being as stable, in a rear wheel drive drivetrains its no more or less stable than oversteer induced by any other method. In a FWD car its actually both more stable and easier to correct than in any other drivetrain type.

Can I ask have you actually even driven a well setup FWD car and experienced this?

Scaff
 
most cars are designed to under steer because most people cant drive. if they get into a situation most people dont know how to correct anything so they just hit the brakes. well... if the car pushes massively and you hit the brakes, what happens is that you just simply run into whatever it is or the car stops. if the car oversteers,.... the car spins and who knows where it stops. hence, why you can TUNE cars to be to your liking.
 
I think the fact that so many basic cars have stiff handling characteristics when compared to their real world counterparts is a bit of a concession to the fact that most people play this game with a game-pad.

I imagine the developers, knowing that a majority of players wouldn't have the fine level of control you would actually have in a real car, had to dial back the realism so the game wouldn't be unplayable. If you want to get an idea of what I'm talking about give iRacing a try and run a few laps in one of the basic cars with a game-pad; it's extremely difficult just to get around a course without going off of it, and impossible to post anything close to a competitive time.

But what I have noticed with GT5 is that you can get the same effect if you left foot brake a bit while breathing off the throttle. In some of the more stable cars this is a lot of fun.

that can be solved with hidden assists when using the DS3. There are some now and have a huge impact on driving, but forza4 and lfs do it a lot better.

as you noted the same happens with left foot braking. It should induce a lot more oversteer and keep the engine revving.

Hopefully weight transfer is better implemented in GT6, by which I assume the WRC license will be decently used.
 
You need a wheel to do lift off oversteer. It's impossible to do it with the controller because you can turn very fast with the controller.
 
You need a wheel to do lift off oversteer. It's impossible to do it with the controller because you can turn very fast with the controller.

Lift off oversteer is initiated by the load transfer caused by lifting off the throttle rapidly, as such how quickly you can steer has little to do with it.

Scaff
 
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