Weird BUG after pit stops in ONLINE MODE!!!

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Body rigidity restore has no influence on this i think.

I did the Apricot Hill 20min race 2 more times yesterday, before the first one only a oil change and before the 2nd one the rigidity restore.
Best lap was within 0,2sec. and rear tire wear still very high after the stop in 2nd race.
I thought the change in handling before/after the stop was not so big in 2nd race but really not sure about that.
 
This isn't limited to online only. Just did the 24min of Le Mans in a Delta Wing and everything went to pot after my first pit stop on lap 6.

The increase in tire wear was dramatic, among other things.
 
I did the Willow Spring 8 lapper in the XBox and the handling did not change after the stop....so maybe not all tires/cars have this issue?
 
tonight we played 19laps on Motegi and 2 players from 12 have a weird bug when they entered pit stop : the menu not show to change tiers and gas.they entred the second time and the same problem!!!
 
v1.03 Update:
Unfortunately the change in handling of cars (best recognizable with MRs) with tyre set #2 is still there! Handling on tyre set #1 has changed slightly for the R8 I tested on Nür GP, but it is still way too loose I feel.

So, the "tyre-bug" is still there :rolleyes: Let's hope for the next update then [sigh]
 
Yes, the tyre bug is still there. Just tested it in the Suzuka S-Class race with the Audi R10.

After lap 1 - 5:
- Front: 3
- Rear: 5

After lap 6 - 10:
- Front: 5
- Rear: 1

I made a pit stop after lap 5. In lap 10 the car was undriveable.

Even 5 weeks and 3 patches after the release this heavy bug is still there. This level of incompetence is almost unreal...
 
Hi!
Is this an issue with certain car models or is the whole online grid infected with the bug? Because then, although annoying, it's the same for all players.
 
Yes, the tyre bug is still there. Just tested it in the Suzuka S-Class race with the Audi R10.

After lap 1 - 5:
- Front: 3
- Rear: 5

After lap 6 - 10:
- Front: 5
- Rear: 1

I made a pit stop after lap 5. In lap 10 the car was undriveable.

Even 5 weeks and 3 patches after the release this heavy bug is still there. This level of incompetence is almost unreal...
Do they know there is a bug ?
Is there a bug or is it some made up effect from PD like deteriorated body rigidity after 350miles ?

If it is a bug and they knew about it i assume they would have fixed it like the others ?!?

Only questions and no answers because they are about as close to their community as North Korea to the rest of the world...
 
Hi!
Is this an issue with certain car models or is the whole online grid infected with the bug? Because then, although annoying, it's the same for all players.
It is NOT only online !

In all the "S" races with race cars it is also very noticeable.

I also have it on all race cars i tested so far (1LMP, 1GT3, 1GT1)
 
Hi!
Is this an issue with certain car models or is the whole online grid infected with the bug? Because then, although annoying, it's the same for all players.

All cars I have tested in S-Class races are affected by the bug. But cars with higher tyre wear are hit heavier than others. So it's only the same for all players if they drive cars with similar tyre wear.
 
Yes, thank you stb and sparrow :)
I understood the bug is also in offline races. Our upcoming community races are that I'm worried about.
thx
 
All cars I have tested in S-Class races are affected by the bug. But cars with higher tyre wear are hit heavier than others. So it's only the same for all players if they drive cars with similar tyre wear.
In the replays it looks like the AI cars have the bug too, but since they drive with all aids on its not as bad for them as for us with all aids off.
 
tonight we played 19laps on Motegi and 2 players from 12 have a weird bug when they entered pit stop : the menu not show to change tiers and gas.they entred the second time and the same problem!!!

On most wheels, the throttle is matched to the X button. Hitting the X button confirms menu choices. Hitting the throttle pedal also confirms menu choices. When you cross pit entry, the options box to change tires and add fuel displays but if you are still on the throttle it automatically confirms the default settings so it appears as though you don't have the option.
 
On most wheels, the throttle is matched to the X button. Hitting the X button confirms menu choices. Hitting the throttle pedal also confirms menu choices. When you cross pit entry, the options box to change tires and add fuel displays but if you are still on the throttle it automatically confirms the default settings so it appears as though you don't have the option.

That was better with GT5, as you had to lift the throttle before making it a menu-confirmation-input in the pits also. With GT6 you have to really watch out while entering pits and lift soon enough to not confirm the default...
 
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Another observation we made yesterday concerning the bug that changes car handling after you pit (which is the most annoying bug for me with GT6 at the moment, as it prevents us from setting up leagues that allow tuning, have races over an hour and use heavy damage as a lobby option):

All players in an online lobby experience a lag when others enter pits. Guess you all have already realized that. That happens in practice mode but also during the race takes place. Now guess when the lag exactly happens.....it is in the same moment when the tyres are pulled on :D Coincidence? Maybe, but possibility also is, that something really goes wrong when the tyres are changed in the pits, which also results in the changed physics/handling of the car after that.

I would really like to know how to address that to PD, or at least if they are aware of such effects...
 
In the replays it looks like the AI cars have the bug too, but since they drive with all aids on its not as bad for them as for us with all aids off.
Yes, the bots seem to be affected to. Their lap times increase significantly towards the end of S-Class races.
 
3h ~50 laps in Brands Hatch GP with the R8 LMS... (No aids)

Offline, "S" 15 lap race.
R8 is slower after stop and eats rear tires. (1:25,6 2nd lap, 1:26,3 14th lap, RH tires)
First 8 dry laps = same rear wear as 5wet+2dry laps after stop
(5 wet took only one bar off)

Online: (all settings to real)
Was surprised how different online feels ! (First time with a race car)
Car balance/handling is the same as offline but it feels more sharp, i have to be more sensitive with control inputs

RH:
Did ~12laps, best was a 1:25,6 most high 26/low 27 after stop only managed one 1:27,2
Interesting was that after stop i had to be more carefuel with brakes because sometimes rear started to lock before the front, almost crashed 3 times. This never happened before with my setting (bias 5/4) sign of less rear grip after stop ?

RS:
Took some laps to get used to them, lots of grip but less forgiving than RH, had to drive more clean and careful.
Best after ~10 laps 1:24,2 (room for more) after stop 1:25,x
Before stop front/rear wear equal, after stop double rear wear.

For all races:
Cars is less edgy after stop, it has more understeer and rear is more planted under braking and acceleration.
But it is not a big difference, i like it more before the stop as i can use the loose rear to get it turning and keep it tight on exit.
Before stop i had some moments under braking or out of corners, after stop i ran wide a few times out of corners.
I think i never crashed it before the stop but two times in a 2nd lap after stop (and had to crawl back to pits to repair it)

I find this very interesting because it is the opposite of what happens an 2 other MR race cars i tested.
They both or tame (understeer) before the the stop and get more edgy (oversteer) after it.
On both it feels like there is less rear grip after stop.

But true for all is that rear tire wear and laptimes increase after the stop.
 
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Guys any news on a bug fix? There was some minor patches on GT6 not sure if this issue was addresses. I`m organizing an online Endurance Race, so we can only start when the bug gets fixed :/
 
I would like to correct something in the OP

The front tyres also get shredded to bits, you should try with a FF car, my 106 was a second slower on every lap after the pit and the tyres lasted half the laps.
 
terrible, terrible bug.

ruining all enduro races. Very Frustrating. How can PD not be aware of this major issue? (plus fixing the pit stop bug related to having your foot on throttle pedal: seriously PD? all these updates and that hasn't been fixed yet?)
 
Yes, Its unbelievable that Major bugs find zur way in the game. No missunderstnading please i love the physics in Gt6 but Its so frustrading zmthat you can't usw the game of his Full flavour ....
 
i think, most of people use´s GT6 as an detailed arcarde racer. they doesn´t care about any pitstop-/tyre bug. This is my opinion after i´ve seen the mostly liked suggestions at the "feature" votes.. Female Avatars.. lol.

Man, this is a very insightful perception.

Not going OT:

The bug is there. I race in a series with friends and we just make peace with it. Our races are 100 km + 1 lap, and with tire and fuel consumption on extreme. It ruins the strategy side of things, but we managed to adapt ourselves to the bug.

We simply can't wait a developer, who can't be bother to release changelogs about their work, to mend it.
 
On most wheels, the throttle is matched to the X button. Hitting the X button confirms menu choices. Hitting the throttle pedal also confirms menu choices. When you cross pit entry, the options box to change tires and add fuel displays but if you are still on the throttle it automatically confirms the default settings so it appears as though you don't have the option.
That's not it. I've had this bug happen once or twice. It's rare though it does happen.
 
Hi all,

I just wasted to give my findings concerning this topic in special.
I did some testing with a Friend and its really weird how lap Times change after performing a pitstop.

We are both experienced drivers and the following was concluded.

The test contains 4 cars (all gt300 and specific specs) which we drove for 6laps on racing normal tires.
Then we made a pitstop to fill the tank and get new racing normal tyres which we ran for 6 Laps again.
The track we drove was fuji GT with tirewear normal and no aids except ABS.


I tested the
- celica (Fr car): 1st stint 1.37.0 fastest and average 1.37 low/ 2nd stint 1.39.5 fastest and average 1.40 low

- subaru impreza '06 (4wd): 1st stint 38.2 fastest and average 38 mid/ 2nd stint 39.4 fastest and average 40 low

- re RX-7 '06 (Fr): 1st stint 37.6 fastest and average 37 high/ 2nd stint 39.4 fastest and average 40 low

- lexus is350 (mr): 1st stint 38.6 fastest and average 38 high/ 2nd stint 40.3 fastest and average 40 high

My friend tested
- lexus is350 (mr): 1st stint 37.1 fastest and average 37 low/ 2nd stint 39.4 fastest and average 40 low

- Re RX-7 '06 (fr): 1st stint 37.3 fastest and average 37 high/ 2nd stint 39.5 fastest and average 40 low


We also experienced the same issues in an event online when we drove the BMW gt2 base model for about 50 Laps on silverstone. Lap Times dropped about 2 to 3,5 seconds depending on the driver and their setup.

I hope PD fixes this quickly and not only me i'm sure!
 
Is it possible PD were already aware of this bug before release, which is why there are no proper endurance races in GT6?
 
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