What changes have you noticed since the update (08/01/08)?

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Long post coming :)

So what good sim racing games to Codemaster, EA, Atari etc. have? Please inform me of some of the SIM games they have dumbed down? And Polyphony has always been about racing game and they are passionate about it. When was Codemaster, EA, Atari etc passionate about making a racing game?

And I am so tired of hearing about how great GTR, rFactor and LFS is. I have played all and I do like them. My favorite is actually LFS. But also those three play very different and if you go into the forums covering those games you will see so many people talking bad about GTR saying that rFactor is the best. Another forum says LFS is the king of simulation racing and rFactor, GTR is not even close.

In LFS there are no real cars except maybe the BMW F1 car and the BMW FB02. So we pretty much assume that a RWD with this much horsepower would feel like this. rFactor anybody can make a car by just typing in some figures and the simulator will magiclly drive like the real car in the real world. I very much doubt so.

No racing game is ever going to be perfect but I feel that GT5 is the best getting the feel of a car and how it would appear on a racing track to the player. The best racing game would actually be if they only had 1 car in the whole game as they could put all their development resources into making that car feel perfect.

I am way to tired to keep on writing. Will go drink a beer and maybe continue later :)

Im not talking about a sim im talking about dumbing down games to make them easier. Look at FPS now no health bar just go run and hide and you will be at 100% in no time. Look at the bikes in test drive they where fine until people complained so atari in the last update dumbed them down. Codemasters had the old colin mcrae games now they have dirt, Look at the old toca games now they have grid and so on and so on. Im just sick of people complaining that its to hard and the devs dumbing it down instead of telling them they need to put a little effort into the game.

It just seems everyone wants things now without having to work at it. Do I think this game should have a pick up and play element to it? Yes. But I also think there should be a mode that wants to kick your ass that wants to make you look foolish to frustrate you, So when you get it right you feel like you have accomplished somthing.
 
I don't get why everyone is saying a controller vs wheel, advantage or disadvantage, etc. It all comes down to the person inputting the controls, which is the driver. Both can be just as fast, but you do have to adjust your style accordingly. I use the wheel just for the fact that I can be much more precise with it....plus I find it a million times more enjoyable!

PD is never going to please everyone, just take the game for what it is worth and enjoy it.
 
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Oh, whats the deal with this gray circle with orange digital digits representing a percentage of something, it was at 0% all morning and I just turned it on, haven't raced at all and it has gone from 2 to 5 in the last couple of minutes.

Oh, P.S. It's in the upper right hand corner on My Page.
 
? I dont have GTR2 I have GTR

GTR is notorious for it's lack of grip and unrealistic spinouts, the only thing that came close was the F40/430 in GT5P, they had far too little grip, the reason why I always used R tyres, whereas AWD/FWD cars were fine with N tyres. Grip levels in GTR2 are 50%+ better, and still some RL drivers say they are a little too twitchy.

In my RL experience, it's virtually impossible to spin a stock Evo on N road tyres, yet a 430 would better it in all areas on a track using fat N road tyres, a driver wouldn't be battling to keep it on the track.
 
When you call your "game" the "Real Driving Simulator" then have a controller be faster then a wheel I find it funny. Last time I checked we drive cars with wheels on controllers. Like I said it should be impossible for you to even be able to handle the cars with the controller, But the game corrects things and dumbs them down so you can use them.

Also I said that wheels and controllers should be seperated so there isnt an unfair hardware advantage.

Ha, you just don't get it, it's a videogame not a real car or a pc game where you can tweak everything like you wish. A console videogame has to be playable for everyone after a bit practise ( at least i thought so ...)
Where have I said pads should be faster?
I think there should be only one physic in the game btw, the PRO physics actually 👍 can't stand STANDART :scared:
 
I don't get why everyone is saying a controller vs wheel, advantage or disadvantage, etc. It all comes down to the person inputting the controls, which is the driver. Both can be just as fast, but you do have to adjust your style accordingly. I use the wheel just for the fact that I can be much more precise with it....plus I find it a million times more enjoyable!

PD is never going to please everyone, just take the game for what it is worth and enjoy it.
You are right, the thing is the controller s sensitivity was messed up, which they now fixed 👍
Let the battle begin :sly:
 
In the real world dumbing down happens to production cars too. Initial release of sports cars usually get softer settings new electronics for comfort overtime as the car becomes more popular.

Dumbing down or what every term we want to call it, it's a reaction that happens when your product gets into the hands of more and more people and more and more people need to be pleased.

It's a shame this happens. PD atleast is trying something new with updates and options for gamers to select between standard and pro physics.

P.S. I have yet to test out the August updates, but I am looking forward to finding out about what everyone here is stating.
 
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Evening all, well I have to say I am happy with the update, lots of things improved, as per the percentage icon on the MyPage, i believe that is current percentage downloaded of whatever GTTV show you are currently, ummm, downloading.

I have to say the only problem I am having is that due to the publicity many of the , I'll be polite, more ragged drivers are back.

This has improved a bit though with better penalties in the corners.

Obviously the system still isn't perfect but its certainly improved, the only problem I am having is when you are pushed into a wall and pick up a penalty but again this is understandable as nearly all crashes in real racing there is an argument over who to blame!

All in all good work keep it up!

Note on engine sounds, they are improved, well not so much changed but added to, they all seem to have a little more depth with the turbo's spooling up included now. I enjoy the fact there have been no host disconnections also!
 
Have been doing some more testing. And I still think that the upgrade did a good job making some of the cars feel better in high speed. But I think the grip is way to much in low speed. For example, now it is impossible to stand still, full speed, brakes on, full wheel turn and let go of the brake to make "donuts". Not sure if the problem is the grip or the mechanics of the auto clutch. The clutch in GTA has always been somewhat weird.

Like you never could, and cant still in GT5 put little brake so that just the front wheel brake and make a burnout. I know GT5 isnt that kind of game, but it is something that makes the sim part of the game feel wrong.

I now can see how people feel that they "dumbed" down the game alittle. But I still think that the feel of the game is very accurate. I always thought that the Corvette Z06 feelt a little to much slippery before the update. I have never driven one but I have read several tests of it and seen several motorprograms with it. And all said it was a superb car with excellent driving qualities and a very fast car.

As I am no racingdriver, only driven a small amount of cars on the track and no exclusive ones as Corvette Z06 and Ferraris my feedback maybe isnt the best :) Altought I have driven porsche 911 on a track, but never full speed as one does in GT5, the grip is often alot more than one think.
 
Well I think on the whole the racing tonight has been loads better... only had 1 person with "unsportman like" behaviour and that was F1_Racing... had a pretty close race round fuji... I drafted him along straight on the last lap when he rammed me off the track!

other than that was cool!

Had 1 german guy bump me (didnt catch name) but he put his hazards on when he went past??? didnt know you could do that?
 
Well I think on the whole the racing tonight has been loads better... only had 1 person with "unsportman like" behaviour and that was F1_Racing... had a pretty close race round fuji... I drafted him along straight on the last lap when he rammed me off the track!

other than that was cool!

Had 1 german guy bump me (didnt catch name) but he put his hazards on when he went past??? didnt know you could do that?

Hazards? Seriously?

Also could anyone post a vid of something? Anything?
 
One thing I noticed is that I'm just as fast on R2 tires than R3 tires and just a little slower on R1 tires—Fuji 750 Free run. That makes sense to me since tire choice will be up to driver habilities / likes not just use R3 tires on every occasion because before the update they had the edge and were the fastest no matter what. I think also that the races will be more open in terms of tires choice, before almost all used R3 tires when they had the chance. Anyway that is something I noticed from just a couple of laps. Can anyone corroborate?
 
Darn, that download took too little time to read all the posts in this thread (<20 minutes and 2 retries straight from the news menu) :sly:

Thanx for all the input so far people. 👍
 
Just tested the vette tuned on daytona with r1 tires and I dont understand with TT off how I can just mash the gas like that coming out of the turn and it sticks perfectly. Before the update I had to use TT2 and even then the car would step out a bit now with TT off like I said I can mash the thing and it feels like its on rails. 👎

Just think this was a small update cant wait to see how they destroy this game even more come the fall :nervous:
 
nope im not joking... trying to work out what button now lol... im wondering if its car specefic as I cant get a clio V6 to do it at all :S
 
Just tested the vette tuned on daytona with r1 tires and I dont understand with TT off how I can just mash the gas like that coming out of the turn and it sticks perfectly. Before the update I had to use TT2 and even then the car would step out a bit now with TT off like I said I can mash the thing and it feels like its on rails. 👎

Just think this was a small update cant wait to see how they destroy this game even more come the fall :nervous:


Can't be a huge fan of sim games if you were using traction control earlier, the tuned vette to me was always a lovely handling car, one of the best.

In my opinion you should either give the game some time till you get used to the changes, or go to GTR another great game.
 
One thing people don't seem to consider is this. Maybe the physics were off and everything was actually harder to control then it would be in real life. Now they may have improved the physics closer to real life which may actually be a little easier to control and everyone says they are wrong. Until someone takes each car in the game and real life, sets them up as closely as possible and imitates every situation in real life and the game none of us will know for sure. Alot of things people are forgetting are such things as LSDs, traction control, ABS, etc. Alot of cars in real life come with these features and don't necessarily have a way to turn them off like the game. If you watch shows like Top Gear there are times when they are flailing these cars around the track and they talk about all the grip that a car will have, they're doing slides and what not, but they're managing to keep it under control and they aren't acting like it's a huge struggle to do it. It's not always just the tires that play a role, it's also the weight, shape, aerodynamics, balance, etc that changes the way a car handles. Alot of people say Forza had fantastic physics, but cars at times especially rear wheel drive cars at slow speeds where way to easy to lose traction in, even with better tires. Alot of people haven't played GTR, but people will say GTR is a better sim. It's primarily because they make it into a straight get on the track, here's the guy telling you to go in the pit, giving you updates, etc sim. That doesn't mean the physics are more realistic, it just means it's more geared as being a racing simulator.

Besides GT must be doing something right if the auto industry is eager to have people take a virtual test drive of their car in GT. If the car's handled nothing like real life I can't imagine the automakers being too eager to let you take a drive in their car that's not even close to the real thing. They want to show you what it's like to drive it, and what makes their car special.
 
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Can't be a huge fan of sim games if you were using traction control earlier, the tuned vette to me was always a lovely handling car, one of the best.

In my opinion you should either give the game some time till you get used to the changes, or go to GTR another great game.

Why is that? C6R in the ALMS uses TT, I think it also uses it in the GT series as well with abs
 
One thing people don't seem to consider is this. Maybe the physics were off and everything was actually harder to control then it would be in real life. Now they may have improved the physics closer to real life which may actually be a little easier to control and everyone says they are wrong. Until someone takes each car in the game and real life, sets them up as closely as possible and imitates every situation in real life and the game none of us will know for sure. Alot of things people are forgetting are such things as LSDs, traction control, ABS, etc. Alot of cars in real life come with these features and don't necessarily have a way to turn them off like the game. If you watch shows like Top Gear there are times when they are flailing these cars around the track and they talk about all the grip that a car will have, they're doing slides and what not, but they're managing to keep it under control and they aren't acting like it's a huge struggle to do it. It's not always just the tires that play a role, it's also the weight, shape, aerodynamics, balance, etc that changes the way a car handles. Alot of people say Forza had fantastic physics, but cars at times especially rear wheel drive cars at slow speeds where way to easy to lose traction in, even with better tires. Alot of people haven't played GTR, but people will say GTR is a better sim. It's primarily because they make it into a straight get on the track, here's the guy telling you to go in the pit, giving you updates, etc sim. That doesn't mean the physics are more realistic, it just means it's more geared as being a racing simulator.

Besides GT must be doing something right if the auto industry is eager to have people take a virtual test drive of their car in GT. If the car's handled nothing like real life I can't imagine the automakers being too eager to let you take a drive in their car that's not even close to the real thing. They want to show you what it's like to drive it, and what makes their car special.


+1:tup:👍👍
 
I just took the Evo on the B3 time trial and noticed the gold time is now set at 1.13.5 minutes rather then the 1.14.0 before the update. Obviously to reflect the 'easier' physics (whether or not this is more accurate is another story..).

Also, I find the G25 a little more solid. Maybe its because I set the feedback all the way up to 10? But I need to play more to get an accurate judgment...
 
Oh, whats the deal with this gray circle with orange digital digits representing a percentage of something, it was at 0% all morning and I just turned it on, haven't raced at all and it has gone from 2 to 5 in the last couple of minutes.

Oh, P.S. It's in the upper right hand corner on My Page.

It's for when you downloading a video so you can see how far it is :)
 
Duowing is probably correct you know. Its nice to feel like you can actually "lean" on the car more now. Any time I have driven relatively fast, to the point of tyre slip, there was a greater feeling of grip than gt5p offered, as great as it was, now that feeling is there more than before.
 
One thing people don't seem to consider is this. Alot of people haven't played GTR, but people will say GTR is a better sim. It's primarily because they make it into a straight get on the track, here's the guy telling you to go in the pit, giving you updates, etc sim. That doesn't mean the physics are more realistic, it just means it's more geared as being a racing simulator.

Though I agree with some of your points, this one is way off IMO. There's more to PC sims like GTR than just a guy on the radio.
 
Duowing is probably correct you know. Its nice to feel like you can actually "lean" on the car more now. Any time I have driven relatively fast, to the point of tyre slip, there was a greater feeling of grip than gt5p offered, as great as it was, now that feeling is there more than before.
I haven't driven the new physics yet, but if this is the case, it would be a nice touch for me personally. I have always felt that the change from gripping to slipping tires is too seamless, that I can't feel when the tires start to let go, and I know that I've just overdone it. If they improved that, it would be quite a leap forward to me. 👍

On another note, the grip levels of the tires in the game have been discussed widely before, also by people who have driven or even own cars that are in the game. Although I personally thought that some cars / tires actually are misrepresented in the game, the overall verdict was that the grip levels are quite realistic, and that the felt difference simply comes from the lack of forces on your body you would experience if you were driving a real car. After all, going into a bend at 90 mph will be different in the game compared to the real world, so you might play the game quite a bit more enthusiastic and therefore conclude that the tires let go too early. I will save my final judgement on this for when I have actually played the game after the update however.
 
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