What did you do in FM23 today?

  • Thread starter DextroCat
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@ShavedBadger Your description of the '13 is both hilarious and accurate! To be completely fair though, it was the silliest choice for that series, especially over the rather excellent GT350. And the Saleen is simply set up way too stiffly for a track like Sunset. It would work pretty well at a tighter track with lots of quick direction changes but Sunset needs stability over responsiveness.

Anyway, wrapped up the NASCAR series over the weekend, and I have to say, well done to Turn 10! That was one of the best single player racing experiences I've had in some time. If I had a complaint it might be that the races could have been longer. Now I'll have to work on some cool obscure retro paint jobs for those cars, I really like them.

Anyway, on to the next series, despite prior warnings, I took the Mustang. Like every car in that class, soften the boingers and sway bars a bit, move all the geometry sliders about 3-4 clicks to the left, and crank the aero, it's fine. With a little more work it's more than fine but that'll keep it mostly planted and not heading towarss the barriers. Modern race tires would help the laptimes a bit (well, more than a bit) but would also reduce the cars mad power-sliding charm.
 
I finished the showcase race with the Saleen: Too heavy, too skinny tires for the power at the back, and lots of understeering (their legal department likes that), and you have to drive under the constrains of the A class limit. This car belongs in S so you can lose about 350 pounds (!) of weight with upgrades and fit a tunable suspension (power and transmission is just fine).
 
@ShavedBadger Your description of the '13 is both hilarious and accurate! To be completely fair though, it was the silliest choice for that series, especially over the rather excellent GT350. And the Saleen is simply set up way too stiffly for a track like Sunset. It would work pretty well at a tighter track with lots of quick direction changes but Sunset needs stability over responsiveness.

Anyway, wrapped up the NASCAR series over the weekend, and I have to say, well done to Turn 10! That was one of the best single player racing experiences I've had in some time. If I had a complaint it might be that the races could have been longer. Now I'll have to work on some cool obscure retro paint jobs for those cars, I really like them.

Anyway, on to the next series, despite prior warnings, I took the Mustang. Like every car in that class, soften the boingers and sway bars a bit, move all the geometry sliders about 3-4 clicks to the left, and crank the aero, it's fine. With a little more work it's more than fine but that'll keep it mostly planted and not heading towarss the barriers. Modern race tires would help the laptimes a bit (well, more than a bit) but would also reduce the cars mad power-sliding charm.
Thanks!

Don't get me wrong, I picked it precisely because it was the anti-GT350, and because it's perhaps closer to my perception of the essence or spirit of what a tuned Mustang should be. And I'm a sucker for supercharged V8's - I own one in real life. Blower whine and that sense of runaway freight train acceleration is highly addictive.

NASCAR up next, and just for something completely different, I've chosen the Mustang. Again.
 
I have been working steadily on the game. Today I worked on a fifth Lamborghini to get the full discount on purchases. I did 8 laps of the Old Mulsanne Circuit getting the car from Lv21 to Lv29. In the process I hit Level 1000 so I am now Level 1 Prestige (?) 1!
Congrats on the Level 1000, apart from the usual 35,000 credits, did you get anything beyond that?
 
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