What did you notice the most in the demo?

  • Thread starter zotobom
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I'm curious as to whether your new Slim has helped with your online lagging issue. Have you tested it out yet online?

Not yet, I still haven't updated my GT5 :( I mainly play offline now doing stock car time trial. The new Slim runs cooler than the old one, it's brand new anyway :D
 
Physics improvement was evident :) The gameplay is even better now and more fun to push the car in the corners. Graphics improvement. Menus are good but horrible red color is a turn off. Keep it to simple colors please. Still graphics glitches are there but the game looks great so can't complain.

Comparing this to GT5A is a day and night difference even to GT5 in physics, graphics upgrades 👍
 
Are you sure you are in the right topic?
Yes, that additional part about online was added because someone had asked the poster I quoted about his online lag issues. I just thought I would point out that I had no issues in that area when I have played [GT5 of course]
 
I noticed how short it is. :lol:

Well... okay, it's not the first thing, but I was kind of hoping that there could possibly be more to it than this. But as others have said, it is much bigger than the first GTA Time Trial.

The first thing I noticed, being thrown into the 350Z to take a run around Silverstone, was how twitchy the wheel felt. Then the physics, which while still being much like GT5, were nicely better. And then the graphics, which were a smidgin better than GT5's in some ways. And then the fast menus and loading. And then how short it was. Bummer. There could be a demo of GT6 this fall, but I'm already sold on it so it's no big deal to me.
 
Yeah, that's another thing that really stood out for me - empty grandstands. Can't they just lock it at 30FPS?
Suh-weet, I found it. I forgot to reply to this post because of how disturbing it was.

Here:https://www.gtplanet.net/forum/showthread.php?p=7218043#post7218043


You are really stubborn with this personal opinion you try to present as a fact over and over again, aren't you?

And mind you, I am taking on this from the purest logical and objective perspective, I really do not care about loving this series or another one, but you're really talking nonsense.

>First GT on PSX had 30fps and special 50 fps mode for sake of technical demostration.
> GT2 on PSX was 30 fps, naturally.
> GT3 introduced 60fps on PS2 with increased horizontal resolution
> both GT Concept and GT4:Prloogue were 60fps
> GT4 was 60 fps with 480p/1080i option for NTSC sets
> Tourist Trophy was 60 fps with 480p/1080i mode for NTSC sets and increased horizontal resolution over GT4
> GT:HD for PS3 was 720p/1280p (for menus) upscaled to 1080p/60fps
> GT5:Prologue introduced full-HD 1080p/60fps with ray-tracing for menus and 1280p/60fps for races (with 4XAA in 720p/60fps)
> GTPSP had pure 60 fps
> GT5 have 1280p/60fps throughout the game (2XAA) and 4XAA in 720p/60fps > with fps seriously optimised after Spec II update almost than year ago with introduction of varibale LOD on tracks and optimised shadowing
> GT5 also have full-scope 3D with 1280p/30fps per eye throughout the game

And as I mentioned on the previous pages, Polyphony also successfully demoed 4K@240p GT5:Prologue back in 2008, using only 4 PS3 consoles.

And everybody can be smart about whatever they want regarding graphical output of GT5, but at this point of time there is no single piece of software on Earth that can do 16 cars on track of GT5 Premium-quality with fully-animated cars, drivers and interiors, real-time visual and mechanical damage calculations, tire and fuel consumption, AI calculations, real-time day/night changes, real time weather changes, dynamic spray, rain, dust and smoke effects, real-time environmental dynamic lightning and particle shadowing, real-time effects of flames and brake-heating, animated pit-crews, 7.1 DTS audio with real-time spatial distortion... running in 1280p/60fps on 512MB of RAM. If that is not something to congratulate upon, I really do not know what is. And yes, alpha-mapping of smoke is the only downside of everything, but it is really not an issue when everything else is into picture.

You can say whatever you want subjectively and bring any kind of *reasoning* or *examples* into discussion, but if anyone can be proud about being focused on high-fps on their titles and achieving something that no other studio has achieved in same or similar development environment, PD can. And yes, they are focused in having as much fps they can in every game they make. Since 1997, mind you. Those are facts, not opinions.
 
Unquestionably, the driving physics.
IMO much improved, and much more realistic feel than in GT5.
Similar to FM4, but not exactly.
 
What I noticed from playing the demo is how fast the UI is, and how easy it is to navigate, so much better IMO. And also the new physics, the cars are fun to drive now unlike in GT5. :sly:
 
Body roll. body roll. body roll. It's like Gran Turismo & GT2. The body roll is what made the game realistic when I first saw it.
 
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