What do we think of the 1 minute penalty?

  • Thread starter Mercia
  • 131 comments
  • 9,499 views

What would be your preferred puishment?

  • Happy with 1 minute

    Votes: 30 45.5%
  • Should be 2 minutes or longer

    Votes: 2 3.0%
  • Should be disqualification

    Votes: 30 45.5%
  • Don't care as I always finish 1st

    Votes: 3 4.5%
  • Other w/ explanation

    Votes: 1 1.5%

  • Total voters
    66
Online sim racing is a competitive game.

I'm sorry I don't speak American, but in the English language online sim racing is both "competitive" (because it involves competition) and a "game" (because it's done through the medium of video games). This is why it's called a "competitive game". I hope this helps you understand the language better.

Do you understand the concept of following the rules of the event? It's not about whether the event would be better or worse with different rules. The event has the rules that it has, that's what defines the event. You get a penalty when you break the rules. If there is no penalty for breaking the rule, it's not a rule.

What you want is a completely different event without mandatory stops. Which is fine, but it's a discussion completely unrelated to whether the penalties in an event with mandatory stops are sufficiently punitive. No penalties is not an option here.

Personally, I prefer events with more open rulesets that allow drivers to choose their own optimal race strategy. But I'm capable of separating that preference out from thinking critically about how an event with mandatory stops should implement it's penalties. I'm even capable of recognising that there are some events (like, say, Formula 1) where mandatory stops actually add more interesting strategy than would exist by removing them.
Let’s try to agree that video games are software we use with a personal computer or a computer console. What we call the thing we do with that software you don’t have to speak American.

The only ones who benefits the most is the driver out front who can pick the time to pit and has no competition from other drivers around to challenge for the lead . next come the second and third if they have nobody around to challenge them. if you have a pack of 3 or more drivers trying pass before pit lane they are the ones who pay the price for penalty or no penalty.
 
The only ones who benefits the most is the driver out front who can pick the time to pit and has no competition from other drivers around to challenge for the lead . next come the second and third if they have nobody around to challenge them. if you have a pack of 3 or more drivers trying pass before pit lane they are the ones who pay the price for penalty or no penalty.
It's a simple rule that everyone has to follow. Couldn't be any fairer. You even get to choose when you do it.

Changed my vote from DQ to 1 minute. Harsh enough lesson as it is.
 
The only ones who benefits the most is the driver out front who can pick the time to pit and has no competition from other drivers around to challenge for the lead . next come the second and third if they have nobody around to challenge them. if you have a pack of 3 or more drivers trying pass before pit lane they are the ones who pay the price for penalty or no penalty.
If you're good enough to be at the front with no competition then you deserve the win. The matching system makes sure it doesn't happen too often.
 
For races requiring multiple compounds, my idea is to put a note that said compound is required if they haven't used it yet when they pit. (Required compound information is something that is already communicated in the pre-race screen after qualifying, btw.)

As for single-compound races where pitting is required, I initially thought of something like what Michael Schumacher did in Silverstone '98 due to a poorly communicated penalty or what Jeff Burton did at The Winston/NASCAR All-Star Race '02 since it's possible to met the requirements by just doing a drive-thru visit (which even could be early in the race if the pit loss weren't increased, ostensibly so that people would stop copying Miyazono's early tire change strat). I wonder if it could be patched anytime soon in which the definition of pitting is changed so that a tire change/refuel is needed...?
 
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The only ones who benefits the most is the driver out front who can pick the time to pit and has no competition from other drivers around to challenge for the lead . next come the second and third if they have nobody around to challenge them. if you have a pack of 3 or more drivers trying pass before pit lane they are the ones who pay the price for penalty or no penalty.
No this is actually better than the normal ones. Usually in say a 10 lap race your window is 4-6 you can maybe stretch to 3-7, but then have tyres to worry about. This time round you pit when you feel it helps. I was 3rd and the front 2 were fighting so lap 1 I pitted risking that they would slow themselves down more than the back markers would slow me and it worked.....that time anyway other times doing the same thing I've totally failed due to 1 or 2 people I just couldn't pass. I honestly thought this would suck, but it opens up so many possibilities.
 
We are talking about the 3 daily’s in Online sport racing not AI or league racing I believe. We need only simple rules that every one can win by not a gotcha rule to remind people it just a game. If you want see what gotcha in the real word of racing looks like see what it did to Ken Miles at La Mans.

If you have tire ware indicators on your HUD why do you need a penalty at the end of a race to change the out come. You don’t need a rule for protections of points and driver rating for a few game players.
 
What happened to Ken Miles at Le Mans was a publicity stunt by Ford that Ken Miles became the unwitting victim of.

Last time I looked we were all “gamers” and we all agreed to racing within the rules when we signed up.

Just my 2c on this.
 
We need only simple rules that every one can win by not a gotcha rule to remind people it just a game.
If you have tire ware indicators on your HUD why do you need a penalty at the end of a race to change the out come. You don’t need a rule for protections of points and driver rating for a few game players.
Most higher tier real-world motorsport series have either a mandatory pitstop - some even have driving time limits, both upper and lower, for each driver - or a mandatory tyre grade change.

You should surely welcome the existence of a rule that make playing racing games more like real motorsport.
 
Most higher tier real-world motorsport series have either a mandatory pitstop - some even have driving time limits, both upper and lower, for each driver - or a mandatory tyre grade change.

You should surely welcome the existence of a rule that make playing racing games more like real motorsport.
Maybe there is a place for mandatory pit stops For TV advertising and safety in real word racing. We are talking about online sim racing the only thing by a gotcha rule is saving points and Driver Ratings in a game . The driving is over after passing the checkered flag, what you are saying it’s after the pit rule. There is plenty of warnings of tire ware on HUD and FFB notice with the controller and fast drivers don’t need any help In sim racing.
 
Maybe there is a place for mandatory pit stops For TV advertising and safety in real word racing. We are talking about online sim racing the only thing by a gotcha rule is saving points and Driver Ratings in a game . The driving is over after passing the checkered flag, what you are saying it’s after the pit rule. There is plenty of warnings of tire ware on HUD and FFB notice with the controller and fast drivers don’t need any help In sim racing.
I have no idea what any of that is even supposed to mean; several of those sentences aren't sentences, and some of the words aren't even words.

So to reiterate, you're forever bleating on about how playing racing games a certain way makes it more real or valid than other ways. Well, real racing has mandatory pit stops and tyre compound changes, so surely a racing game having it makes it more real and valid than not having it.
 
If you have tire ware indicators on your HUD why do you need a penalty at the end of a race to change the out come. You don’t need a rule for protections of points and driver rating for a few game players.
Yeah and let's get rid of the track limits and let people drive where they want, why do we have to go that way round I should be able to go the other way.

It's simple every race, even 5 year olds playing, has rules and some races you have to pit. It's not very complicated. Honestly the rules should be laid out better, but that is the only issue.
 
I have no idea what any of that is even supposed to mean; several of those sentences aren't sentences, and some of the words aren't even words.

So to reiterate, you're forever bleating on about how playing racing games a certain way makes it more real or valid than other ways. Well, real racing has mandatory pit stops and tyre compound changes, so surely a racing game having it makes it more real and valid than not having it.
Sorry for my poor communication skills.

Looking up my English grade in high school funny it was a D just like my Driver rating in the game GTS.
 
Maybe there is a place for mandatory pit stops For TV advertising and safety in real word racing. We are talking about online sim racing the only thing by a gotcha rule is saving points and Driver Ratings in a game . The driving is over after passing the checkered flag, what you are saying it’s after the pit rule. There is plenty of warnings of tire ware on HUD and FFB notice with the controller and fast drivers don’t need any help In sim racing.
It's not about helping the fastest drivers out at the expense of less fast drivers. They do not need any extra help. It's about adding a bit of realism in certain races.
And newsflash. The fastest drivers could probably still win by employing your tactic if the rules allowed them to. So really your point isn't really worth much in this argument.
 
Yeah and let's get rid of the track limits and let people drive where they want, why do we have to go that way round I should be able to go the other way.

It's simple every race, even 5 year olds playing, has rules and some races you have to pit. It's not very complicated. Honestly the rules should be laid out better, but that is the only issue.
This is about a penalty given because of a gotcha rule for pitting.

If you were lucky enough to finish in the top five with bad tires . Why do you have to give that finish up for some who finish tenth place.

The fantasy of winning on a gotcha rule is only for a game.

Online sim racing need a set of rules for a RACE not a game.
 
It's not about helping the fastest drivers out at the expense of less fast drivers. They do not need any extra help. It's about adding a bit of realism in certain races.
And newsflash. The fastest drivers could probably still win by employing your tactic if the rules allowed them to. So really your point isn't really worth much in this argument.
Realism you are looking for in the game is not the same you will get in the real world of amateur racing. No one who ever started racing is given a free pit crew.

This is why online racing needs universal simple rules .

What's a "gotcha rule"?
Look it up
 
This is about a penalty given because of a gotcha rule for pitting.
Nope, it's about not following the race regulations.

If you were lucky enough to finish in the top five with bad tires . Why do you have to give that finish up for some who finish tenth place.
They followed the rules and you did not. Same as if you break the rules about track limits, driving standards, or - in the real world - technical infringements.

At this weekend's F1 race, Lewis Hamilton will have to give up ten grid spots for breaking engine component use rules. Should he not bother and just pretend the rules don't apply?

The fantasy of winning on a gotcha rule is only for a game.

Online sim racing need a set of rules for a RACE not a game.
Your "gotcha" rule (which... makes no sense as a phrase) applies to suce RACE events as Formula One, 24 Hours of Le Mans, 24 Hours of Nurburgring, 24 Hours of Daytona, 24 Hours of Spa-Francorchamps, the FIA World Endurance Championship, NASCAR Cup and Xfinity Series, IndyCar, the GT World Challenge, and I can't even be bother looking up any others because the fact it's so widespread across so much of top-tier motorsport should ram it home to you that this isn't a fake gaming rule but a real one from real motorsport - and one that you of all people shouldn't be bitching about as a result.

Though it won't.

Realism you are looking for in the game is not the same you will get in the real world of amateur racing. No one who ever started racing is given a free pit crew.
Nor are they given a free GT4 car, a free GT3/GTE car, a free Super GT car, a free Group C car, a free LMP1 car, a free fictional concept car that doesn't even exist, a free Toyota Supra, a free Chevrolet Camaro ZL1, or indeed any of the other cars you are given for free in the Daily Races and FIA Online Championship.

This is literally not even a point. Even if it were, it completely undermines your ridiculous "sim racing" mindset.


And for the love of bees will you stop double-posting. It's bad enough you even make one incoherent slew of grammar-free babble, never mind two in succession.
 
Nope, it's about not following the race regulations.


They followed the rules and you did not. Same as if you break the rules about track limits, driving standards, or - in the real world - technical infringements.

At this weekend's F1 race, Lewis Hamilton will have to give up ten grid spots for breaking engine component use rules. Should he not bother and just pretend the rules don't apply?

Your "gotcha" rule (which... makes no sense as a phrase) applies to suce RACE events as Formula One, 24 Hours of Le Mans, 24 Hours of Nurburgring, 24 Hours of Daytona, 24 Hours of Spa-Francorchamps, the FIA World Endurance Championship, NASCAR Cup and Xfinity Series, IndyCar, the GT World Challenge, and I can't even be bother looking up any others because the fact it's so widespread across so much of top-tier motorsport should ram it home to you that this isn't a fake gaming rule but a real one from real motorsport - and one that you of all people shouldn't be bitching about as a result.

Though it won't.

Nor are they given a free GT4 car, a free GT3/GTE car, a free Super GT car, a free Group C car, a free LMP1 car, a free fictional concept car that doesn't even exist, a free Toyota Supra, a free Chevrolet Camaro ZL1, or indeed any of the other cars you are given for free in the Daily Races and FIA Online Championship.

This is literally not even a point. Even if it were, it completely undermines your ridiculous "sim racing" mindset.


And for the love of bees will you stop double-posting. It's bad enough you even make one incoherent slew of grammar-free babble, never mind two in succession.
My “sim racing mind set“ is from the advertising you put all over your gtplanet.com web site for sim racing minded people like me.
My horse is smaller then yours I am riding. Maybe you can give me a break on my communication skills.
 
My “sim racing mind set“ is from the advertising you put all over your gtplanet.com web site for sim racing minded people like me.
This is meaningless.
My horse is smaller then yours I am riding.
This is also meaningless.

Maybe you can give me a break on my communication skills.
GTPlanet Acceptable Use Policy
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You have literally infinite time to compose your posts to ensure that they make sense, and aren't just a shambling assortment of random words. Do so.
 
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I'm going to assume that a "gotcha" rule is a rule that is deliberately unpublicised or obscurely worded so as to catch out players that don't belong to the privileged "in the know" group.

By "in the know", in this case I mean the players who actually bothered to take the 10 seconds necessary to check the tyre and pit requirements 😒
 
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This is about a penalty given because of a gotcha rule for pitting.

If you were lucky enough to finish in the top five with bad tires . Why do you have to give that finish up for some who finish tenth place.

The fantasy of winning on a gotcha rule is only for a game.

Online sim racing need a set of rules for a RACE not a game.
Because the rule is that you have to make a stop, how hard is that to understand? You only made it to the front BECAUSE you skipped the long pit stop, why can’t you see that? You’re not actually good enough to be there, you broke the rules to be there.
 
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I'm going to assume that a "gotcha" rule is a rule that is deliberately unpublicised or obscurely worded so as to catch out players that don't belong to the privileged "in the know" group.

By "in the know", in this case I mean the players who actually bothered to take the 10 seconds necessary to check the tyre and pit requirements 😒
Well if that's the problem he has, I have to slightly agree. It would be easy to make it clearer exactly what pit stops were needed, this week for example you need to check the rules (even then it's right at the bottom not in at the top where it says rules) as there is nothing on the start up screens. A simple notice on the loading screen would fix any issues. Having to hunt for rules is just stupid, this is a game it should be simple.
 
Well if that's the problem he has, I have to slightly agree. It would be easy to make it clearer exactly what pit stops were needed, this week for example you need to check the rules (even then it's right at the bottom not in at the top where it says rules) as there is nothing on the start up screens. A simple notice on the loading screen would fix any issues. Having to hunt for rules is just stupid, this is a game it should be simple.
Tyre requirements are shown in the bottom right corner of the lobby screen before race start (not sure about pit), you don't even need to click through.
 
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