- 896
- Carlow, Ireland
- GTP_Dessy
After spending a whole week driving fast cars at Silverstone I think I understand what he means. When you play at home it is easy to be relaxed and very comfortable. When you are out there on track however there is a whole new level of pressure, fatigue and discomfort to deal with.
A lot could have been lost in translation here. I would like someone who speaks japanese to translate this as his translator on the day seemed to give a very brief summary and that was they text used in the video.
With regard to the drama he speaks of, here’s what my thoughts on what we could see.
- Larger consequences for mistakes by you.
- Way more variables that can affect your race that aren’t in your control (e.g. mechanical issues)
- Possibly only getting one chance to do a specific challenge. No restarts.
I do expect live track weather, track evolution (grip and marbles) and destructible environments to be all in GT6 though
During the week I joked with an autosport journalist about linking Gran Turismo to your bank account before some big races. If you screw up and damage the car badly you will lose a set amount of money, if you win you may gain what has been lost off of other players. Of course if this ever happened there would have to be a lot of regulations or it would become too much about gambling and then if there is fool play there would be issues. I really do think that would be the first set to introducing more pressure.
This week I had to deal with pressure on a level I’d never felt. In a dog fight with Thomas Gibson (GTP_rutter200). 2 lap races around stowe in the race spec 370, best of 3 wins and I lost the first race. I had to win twice in a row or I was going home. GT never simulated that level of pressure so I think it is important it starts trying to.
A lot could have been lost in translation here. I would like someone who speaks japanese to translate this as his translator on the day seemed to give a very brief summary and that was they text used in the video.
With regard to the drama he speaks of, here’s what my thoughts on what we could see.
- Larger consequences for mistakes by you.
- Way more variables that can affect your race that aren’t in your control (e.g. mechanical issues)
- Possibly only getting one chance to do a specific challenge. No restarts.
I do expect live track weather, track evolution (grip and marbles) and destructible environments to be all in GT6 though
During the week I joked with an autosport journalist about linking Gran Turismo to your bank account before some big races. If you screw up and damage the car badly you will lose a set amount of money, if you win you may gain what has been lost off of other players. Of course if this ever happened there would have to be a lot of regulations or it would become too much about gambling and then if there is fool play there would be issues. I really do think that would be the first set to introducing more pressure.
This week I had to deal with pressure on a level I’d never felt. In a dog fight with Thomas Gibson (GTP_rutter200). 2 lap races around stowe in the race spec 370, best of 3 wins and I lost the first race. I had to win twice in a row or I was going home. GT never simulated that level of pressure so I think it is important it starts trying to.