Fantastic write-up. I really cant believe PD are calling this game a beta? What were they doing all this time?? Why did they tease a launch last year when the game is so obviously unfinished?
They really should work faster. Or fire existing employees and get some efficient and talented ones
My biggest complaints/rage comments however are
1. Penalty system. Are you serious? Did you not Improve GT6s penalty system at all? Unbelievable. You literally carried over GT6s penalty system...didnt even change it. What's the point of this beta if it's all the same Anyways?
2. That stupidly Iinsignificant blind spot indicator. At least make it big enough so you can see the darn thing! Or replace it altogether for something more
useful than what we had in GT6. Use your brain or take some Initiative from this wonderfully talented community! How do you expect people to race clean without something practical to inform of driver whereabouts?
3. AI. What is it with GT games and dumb AI? You do realise you're willingly driving some of your die-hard customers and new customers away? At least give us some sliders or something. Your game isn't next gen. Unless being good looking is all that matters to you. I'm a die-hard GT fan and even I am getting sick of how underwhelming this whole series has become. It has improved so little in areas that matter so much to the game's overall value And usefullness as the "real driving simulator" It appears PD as of late (past 5 years) cannot make actual improvements to core parts of the series with any sort of efficiency and would rather milk the series dry with flashy graphics. Similar to COD franchise.
The game doesn't seem to penalize players much when going off track, collisions/ damage looks subpar still. Same old irritating "thud" like noise when cars bang each other.
Looks very nice though! 👍
You have to play it to really get it. It's amazing fun.I haven't played it, this is just based on what I've seen on Youtube.
It doesn't live up to the hype (from PD), not even close. There is nothing revolutionary, it doesn't set any standards, in many ways it is more of the same GT with things removed and it is really behind the times.
I wouldn't describe this as a reboot, I wouldn't even describe it as an evolutionary step. To me it looks like 1 step forward, 2 steps back.
It looks like all the focus has been put on looking pretty, there is no substance. I'll choose a better title over a better looking title any day of the week.
No editing of the FOV at all or the seat in cockpit view. The view angles down towards the road, and on some cars, it just focuses on the steering wheel! This makes a few cars simply unplayable. An angle adjuster and a seat adjustment option would be great.
I don't doubt it is amazing fun for you but I'm pretty sure it wouldn't be for me and I'll be disappointed. There are so many things wrong with it I can't see how I could enjoy it. It's a game that doesn't make sense to me. From what I have seen the physics seem to be improved over previous GT games but it matches that with a completely unrealistic racing experience as always. They made out like this was going to be the future of racing, not with what I have seen. And there are so many immersion breaking elements. And they still have hardly anything to show.You have to play it to really get it. It's amazing fun.
I'm quite excited about the game but I'm surprised to see so few complaints about engine sounds.
In my garage, I have a Alfa 4c, Jaguar F-type, BMW M6, Corvette and a Lancer evo.
The 4C has very good engine sounds. I have read a lot of complaints about transmission noises being too loud. I couldn't tell. I suppose I haven't watched enough endurance races to really compare.
The Jag, M6 and Evo all have engine sounds which still sound very synthetic to me. After Driveclub and its super realistic sounds, it really feels like a step down.
Hi sorry for a super late answer been a little busy lately, and as for reading it, no I didn't really read it and I'm not really concerned with any consequences either after agreeing to it.You seem like a likely candidate to ask this question of.
Did you sign (or agree to) a Non-Disclosure Agreement before testing the Beta and if yes are you worried about any consequences?
It seems to me a lot of beta testers are ignoring it if there was one at all.
Cheers.
A lap time on the Nurburgring was like 7:29, and the top position was a Japanese account with 13 seconds. Willow Springs was worse because the top 5 were all at least a minute or faster, which is impossible without taking a massive shortcut.what you mean by glitched ?
While racing online at Northern Isle Speedway last night the cars were teleporting all over the track.
A car would be at the top of the track and when you got to it, the car would appear at the bottom or directly in the middle of the track. I saw so many wrecks caused by cars appearing out of know where right in front of another car.
Maybe the users bad internet was the problem, but this was a constant issue for all but a few races at this particular track.
Happened a few time at the Brands Hatch Raceway but not as frequent as the Northern Isle Raceway.
}:^{>
That could be a latency problem from either others or you.If thats the case then it could be a serious problem for online racing (i mean servers that do not help with these kind of problems.If you dont have dedicaded servers,online gaming especially with random people -with bad internet- is really bad).
Like I said thats a latency problem from people with bad connections (slow speed wifi net,really bad latency ext).Dedicaded servers fix those problems (or at least help a lot).I hope that they fix these kind of issues because otherwise with the full release online racing will be a nightmate -if they dont-.I messaged a couple of the players and most were playing using wifi and they had worse experiences than I did from some of the replies I received. My PS4 is directly connected with a Ethernet cable and I don't have many desync or latency issues.
I'm just checking this off as "It's Beta" and I am sure the issue will be corrected by release date.
Fingers Crossed!
}:^{>
The trees have been greatly downgraded. From gorgeous trees to the classic 2d sprites at the Nurb. The final release better have the 3d trees.
The trees I saw in their promo material was the thing that impressed me the most about GTS actually, would be very cheeky of them to revert to 2D ones for the actual game.i just noticed that on brands hatch 95% of trees are 2d and they are rotating to the player
i never noticed . hahaA lap time on the Nurburgring was like 7:29, and the top position was a Japanese account with 13 seconds. Willow Springs was worse because the top 5 were all at least a minute or faster, which is impossible without taking a massive shortcut.
I'm quite excited about the game but I'm surprised to see so few complaints about engine sounds.
In my garage, I have a Alfa 4c, Jaguar F-type, BMW M6, Corvette and a Lancer evo.
The 4C has very good engine sounds. I have read a lot of complaints about transmission noises being too loud. I couldn't tell. I suppose I haven't watched enough endurance races to really compare.
The Jag, M6 and Evo all have engine sounds which still sound very synthetic to me. After Driveclub and its super realistic sounds, it really feels like a step down.
"Based on what I've seen on YouTube"I haven't played it, this is just based on what I've seen on Youtube.
It doesn't live up to the hype (from PD), not even close. There is nothing revolutionary, it doesn't set any standards, in many ways it is more of the same GT with things removed and it is really behind the times.
I wouldn't describe this as a reboot, I wouldn't even describe it as an evolutionary step. To me it looks like 1 step forward, 2 steps back.
It looks like all the focus has been put on looking pretty, there is no substance. I'll choose a better title over a better looking title any day of the week.
The fact that right now japanese accounts have the top 5 spots on willow springs with glitch times and a glitched japanese lap is the top on nurburgring. 🤬🤬🤬🤬🤬🤬🤬🤬🤬🤬
"Based on what I've seen on YouTube"
So you haven't played it?
Play it for yourself before you trash it. Makes no sense at all
Anywho. I've finally sat down. Raced with the G29 and recorded for around 6ish hours, with Small breaks for drinks and what not in between races.
First off. For this being a closed Beta. Probably more near alpha than Open Beta. I am certainly impressed.
My most notable takeaways from my first 6 hours was the engine sound, the cars and handling, tracks and environment, and Network of course.
- Of course sound has never been PDI's strong suit, but there are improvements, some are recycled with the tranny whine up to cover the bland noise of the previous build. But I'm sure it's something being worked on everyday at PDI and I'd imagine the final game will sound a lot different than now. Hoping for that at least
- I had already seen and heard the disheartening *thud* sound that cars make when colliding with objects be it a wall or cars. But in game, it's about what you'd expect unfortunately. However, I did notice when you hit a guardrail or concrete wall going fast and grind on it, they do make different sounds. With the guardrail being that of metal on metal and the wall sounding similar but having a deeper hum to it. Here's to hoping for better contact sounds too
Now as for the cars themselves as many have said, a FOV slider would be wonderful. I sit close to the wheel in real life, so I'd like to be relatively close while racing. The handling however has been improved immensely I feel. After having tested with the Lotus Evora, GTR, and Corvette C7. Trying tire's from comfort hards down to Racing Super softs. I think this will be the best physic's based game PDI has ever released. Regardless of the car. You can really feel the difference of what you're driving. Before on GT6. This was me personally, I felt that when you were in the cockpit, regardless of the car it felt relatively the same. Just if it was faster or slower. Before I felt the sound would turn into the same hum, maybe with a little more rumble or whine here or there. But now I feel the cars that have downforce, you can really feel. The ones that don't you really notice. Maybe I'm crazy. But you know.
- My biggest gripe has got to be the tracks. As many above have stated, in some spots it just seems far to clean. But as someone mentioned above. Brands Hatch is indeed dirt in spots with dirt coming onto the track and having looked as if it's been worn. Which these tracks should look like. Like the Nurb, way to clean. Far to clean lol. This is something that can be fixed easily if PDI does it before the launch of the game. Also a side note as something I would love to see is track evolution through a race, as iRacing just implemented, what 2 years ago now? Tracks that get progressively dirtier and rubbered in depending on how cars are being run on it. It's far away from PDI I know, but hey, we've been surprised before.
- Lastly, of course the network. I ran in 3 races tonight (3rd, 2nd, 2nd) With no fault at all. Besides pretty trash drivers the network was ok and ran well. I sat at a steady 47-50 ping with the 4 out of the 5 bars lit. I can't complain. it was solid. Besides the fact that I should have ran in 5 and got kicked from 2. Both while attempting races at the Nurburgring. I don't know whether it was from server overload, but I got into everything clean besides those.
Last thoughts, When people ghost, is that from lag, or is when people hit eachother? I noticed at Big Willow in turns when I started in the back of a race, in T1 and T2 when guy would break with other peoples cars or would ride on someones door, they would ghost as if not to let them gain advantage of the other player this way. If this is the case, then this is a feature that will be amazing in public races so people aren't just out crashing people.
Also, I went off track a handful of times but never got reset. I don't know if you guys were meaning to or not, but maybe you just need to find the brake pedal? 👍
Other than the little stuff above, I won't get nitpicky. We could be here all day otherwise. I'm happy, and pleasantly surprised about the game. I hadn't gotten my hopes up at all, even though I have it pre-ordered. For this being a closed beta. And probably a couple or a few months away from the open beta. I'm very happy about the game.
If I were to put a rating on it, I'd give it a solid 7-7.5/10 there is room for improvement certainly. But this is improvement I'm sure we will see. Right now, I'm enjoying the beta more than I ever enjoyed GT6. That should speak volumes in itself.
Edit: Not trying to pour in a plug, but I'll be doing a video review with some game play I captured via the PS4 "Share function" not really with my Elgato...lol so if any of you guys are interested in seeing it once it is out in a few days. lemme know. It'll be up as long as I don't get DMCA'd