Oh, allow me to quote myself, one more thing. I can imagine that people would complain if the game wouldn't feature the stock Atenza, only the Gr. ones. "OMG PD WHY DIDN'T YOU ADD THE STOCK ATENZA?! SIGH, PD LOGIC..."A kodo-design Mazda is a welcome addition for me. 👍
But they are slow. Whether that be because they are understaffed, or because the way they chose to do something, they are slow by definition. No outsourcing is a horrible call if you're doing nothing on that front to make sure more is getting produced, like you said.PD aren't slow. Nearly every modeller cites 6 months for one car by one person.
PD just need to hire more people which should be obvious from all the money they are raking in. No outsourcing is a good call but you to hire if you are not outsourcing.
It's not unfair that others have been able to churn out games at a relatively good pace, and using that to compare to the relatively slow pace that PD seem to have. It's unfair to the other developers to pretend that they shouldn't be compared. Fm5 did get flack for the same thing, but what you got to remember is that they had a lack of content at the very launch of a new generation of consoles, to rush to get that game out. This is not the same situation at all. They been in development since late 2013, and aren't releasing at a console start. Hell, the game was even delayed.• Comparison to FM7 and to some extent PC2 from a system development platform perspective may be a little unfair as GTS represents a second generation re-launch whereas Forza is on its third update Forza 5 was criticised for lack of content too when it was the new generation platform. PC2 is an update though a more substantial one though with a lot of apparent launch bugs....
You might call that fast for the detail they contain, but i actualy find that rather slow. and i cant believe its just 1 person. It would be a nightmare regarding quality ensurance as each modeler can have diffirent methods and quality diffirences. By doing it as a team you can much better guarantee the quality to be the same acros cars. They can even assist each other (the most common quality ensurance is for example setting the same polygon counts for lod levels and making sure all cars always have that same value, even for lower detailed cars to guarantee that the FPS for a game is going to be stable), just giving a developer a number as limit isnt going to cut it, you want to be sure that they optimize it at the correct places (to also ensure cars are going to appear at the same quality level and that a single car isnt going to have excessively much detail on the breaking lights which then can make other cars feel as low quality while they arent).Nearly every modeller cites 6 months for one car by one person.
You might call that fast for the detail they contain, but i actualy find that rather slow. and i cant believe its just 1 person.
Because industry standard isn't the only part of the equation. It may take an average of 6 months per vehicle around the industry, but the industry in general is outputting at such a greater pace than PD is. The difference is that other devs seem to put more manpower in that department than PD seems to do. That's what's making them slow. What they need is to speed up the content that gets to us, and that will only happen by outsourcing or hiring more staff. Until they actually do that, they are slow in comparison.Unless you do similar fidelity car modelling I fail to see how you can call an industry standard as slow. Obviously its not just one person. The metric is it takes 1 person 6 months, so if 3 people were to work on a car it would take 2 months.
The latest figures we have for PD are closer to 200 staff. The 110 figure is almost 10 years old at this point. The budget figures we have from Kaz himself in 2009 who put the development cost of GT5 at $60 million 1 year before it was released and that was with far less staff and lower overhead costs than they have now. I think it's pretty reasonable to assume the current game is well up into the eight figures as well given how long it has been since the release of the prior game and the current staffing figures.In PD 110 people work, it is a Japanese study, if you are not involved in the industry you will not understand because this is important: The Japanese developers the last generation suffered because they are making games by hand, the old, very personal, and PD has stayed with that.
Also say that PD has more budget is a pretty hasty guess, how do you know? The money the GTs make is surely reinvested in other studies, because PD belongs to SIE and among them the money is managed.
The budget PD has and the Money GT makes are two different subjects.In PD 110 people work, it is a Japanese study, if you are not involved in the industry you will not understand because this is important: The Japanese developers the last generation suffered because they are making games by hand, the old, very personal, and PD has stayed with that.
Also say that PD has more budget is a pretty hasty guess, how do you know? The money the GTs make is surely reinvested in other studies, because PD belongs to SIE and among them the money is managed.
I think it's higher than 200, no? I think that number was stated even before the Venice, California office was opening. It would also be pretty reasonable to assume that they, along with T10, have the biggest budget on the market right now considering they're backed by their respective console developers. Licensing Fee's alone(more so for T10) must be high.The latest figures we have for PD are closer to 200 staff. The 110 figure is almost 10 years old at this point. The budget figures we have from Kaz himself in 2009 who put the development cost of GT5 at $60 million 1 year before it was released and that was with far less staff and lower overhead costs than they have now. I think it's pretty reasonable to assume the current game is well up into the eight figures as well given how long it has been since the release of the prior game and the current staffing figures.
Could well be higher than 200. I'm of the opinion that licensing fees are nowhere near as expensive as we think they are. If you look at the number of cars and tracks in PCars1 for example, on a budget rumoured in the $6million range, it works out to something like $30K per track/car even if half of the entire budget is eaten up in fees. The budget for AC was likely much smaller I think it's safe to assume and they still have a very large number of cars and tracks now. It may cost more for bigger games to license tracks but I doubt it varies much from game to game although that's just a guess.The budget PD has and the Money GT makes are two different subjects.
I think it's higher than 200, no? I think that number was stated even before the Venice, California office was opening. It would also be pretty reasonable to assume that they, along with T10, have the biggest budget on the market right now considering they're backed by their respective console developers. Licensing Fee's alone(more so for T10) must be high.
How detailed are the engine bays in GTS? Can you open up the doors and hood/bonnet and take a peak inside?
"If PD doesn't make them, they're not relevant."
Could well be higher than 200. I'm of the opinion that licensing fees are nowhere near as expensive as we think they are. If you look at the number of cars and tracks in PCars1 for example, on a budget rumoured in the $6million range, it works out to something like $30K per track/car even if half of the entire budget is eaten up in fees. The budget for AC was likely much smaller I think it's safe to assume and they still have a very large number of cars and tracks now. It may cost more for bigger games to license tracks but I doubt it varies much from game to game although that's just a guess.
Ian BellWe can pay over 100K for a prestige license. Including a cut of sales revenue. Sometimes higher if sales are high.
That would make sense, meaning of course that non-prestige licenses are significantly lower and the up front costs are also lower. Is that referring to tracks or cars or both?Someone was asking about licencing costs on the PC2 forum a while back, Ian responded with this (understandably a little vague, but it gives an idea)
Yes, it's stupid to model an entire car. Because no one ever looks under the bonnet. Not sure what your point is anyway since scapes had nothing to do with the point being made which was about how detailed the models were in GTS. I didn't realize scapes got into the game because engine bays weren't modeled.TBH I would take Scapes over opening a car hood. I am glad they did not waste time on such a stupid thing. In fact I and most people with 1080P TV would be happy with this itself. But I guess the HDR implementation or 4K support or due to some technically reason they cannot use GT5 and GT6 stuff.
See? So predictable!TBH I would take Scapes over opening a car hood. I am glad they did not waste time on such a stupid thing.
Try harder next time. Conjectures without sustenance indeed, how ironic200? Conjectures without sustenance, ok. Better we go to objectivity, with source and everything.
Number of employees
~200+
Polyphony Digital currently has 200 employees, of whom everyone has a different job which cannot be done by anyone else. As a result, every single employee is irreplaceable, according to Yamauchi.
“For Gran Turismo, all the data and all the code that goes into a title is developed by the 200 or more staff that we have working out of Japan. It’s really unthinkable that we would have somebody else make a spin-off title, because then it wouldn’t be GT any more,” Kazunori told GameSpot in a recent video interview.
Which has nothing to do with the point that the models are more detailed, because by that fact alone, they literally are not. However, these games have a very huge photomode community, so tons of people would actually use that. That's just as ridiculous as someone saying that the rims look badly modeled in game because they're always moving and no one looks at them. It's ridiculous that someone tries to spin it as a bad thing that Forza has dedicated it's time to fully modeling a vehicle.TBH I would take Scapes over opening a car hood. I am glad they did not waste time on such a stupid thing. In fact I and most people with 1080P TV would be happy with this itself. But I guess the HDR implementation or 4K support or due to some technically reason they cannot use GT5 and GT6 stuff on GTS
Even by barely taking part of it, i would prefer it a lot if they would allow people to make '5 second' movies which can be played in slow motion to a 30 seconds one. Even better would be if those could be used within the main menu.However, these games have a very huge photomode community
That would make sense, meaning of course that non-prestige licenses are significantly lower and the up front costs are also lower. Is that referring to tracks or cars or both?
Oh, allow me to quote myself, one more thing. I can imagine that people would complain if the game wouldn't feature the stock Atenza, only the Gr. ones. "OMG PD WHY DIDN'T YOU ADD THE STOCK ATENZA?! SIGH, PD LOGIC..."
You think each member of his family is only capable of doing certain things around the house and if they aren't there they don't get done? That doesn't sound like a good way to run a familyIt sounds like he treats his employees like family to me...
Hey I'm not saying they're a well-oiled machine! Heck, I've even decided to take a break from GTSport, hoping Fanatec support and the official FIA Races get some regulation that makes racing feel less like Mad Max. What I am saying is that people work better when their boss truly cares about their well-being rather than under the sword.You think each member of his family is only capable of doing certain things around the house and if they aren't there they don't get done? That doesn't sound like a good way to run a family