Coming from the person who couldn't figure out why FR was more unstable than FF, runs automatic, and didn't know why a hybrid gave a boost via battery.
(Context, for people who arent him or me.)
I can certainly figure out
why RWD is less stable than FWD
(basically, the front and rear wheels efforts are in opposition to each other when steering; so RWD cuts itself off from part of the traction circle and tends to trip over itself in the process); my point in that post was about the
fact that its unstable
(demanding more driver skill and effort, without honoring that effort with anything thats actually better than what FWD and/or 4WD can provide), and especially how there arent any high-powered FWD cars in the game
(the FF layout is capable of accelerating as much as the GT By Citroën (with rearmost torque balance) going in reverse, so even just in terms of its one performance weak point, FWD is feasable up to at least the same PP level upper 600s but there are no FWD cars at that level, because RWD is culturally privileged).
A lot of people use ABS 1 despite disabling and forswearing all other aids. Thats a cultural convention, so you (being someone who swears by RWD) should have no objection to it.
(That, and because RWD cant even brake in a straight line without it.) My exception is for automatic transmission rather than ABS. That means I cant focus on things like keeping the engine in its powerband, but in return, I can focus on dancing with my cars larger and more usefully-shaped traction circle, with less distraction. Its a tradeoff I knowingly and willingly make.
As for hybrid-electrics, I get that the engine can run faster to recharge the battery, but I dont get why it also sends more power to the wheels during that time, and why it doesnt
always do that. More to the point, I havent found any way to control this, so the fact remains that the Prius has inconsistent performance, which is what earned it a mention in that thread.
Sorry, cupcake, Im not as stupid as you need me to be.
Which means youre going to have to bring something useful to this discussion after all.
Notwithstanding the fact that a car will not roll on a slightly cambered surface.
In my testing, my car did just that.
Different tracks have different values for grip and wear.
Thats what I figured, for why Laguna Seca feels strange, but it doesnt seem to have significantly different grip in general: braking, for example, doesnt seem any faster or slower on Laguna Seca than anywhere else.
However, if the game can specify a tracks wear rate independently of grip level, then that may well explain it. If this is so, then tires should wear out faster at Laguna Seca than at tracks that dont feel sticky. I may eventually get around to testing this!